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Cry-Ruan  |
Crytek Staff Member | Member since: 11.07.2008, 20:25 | Posts: 11626 | Location: Frankfurt am Main |
Likes: 10 |
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Post Topic: CryEngine.RC - FBX Support - v0.2.2 Released Posted 12.07.2012, 15:34 |
 CryEngine.RC is a set of programs with which I aim to make artists' lives easier. Right now, that means enabling support for importing FBX files into the engine, but in the future I'll be adding features like conversion of PSD files. You can download the latest build here: https://github.com/returnString/CryEngine.RC/downloadsUsage Guide- Extract the contents of the .zip file to your CryENGINE/Tools folder.
- Run CryEngine.RC.Pipeline.exe to start the application.
- Save your FBX files to CryENGINE/Assets, using the same hierarchy that you'd like them to use in Game/Objects (e.g., C:\Dev\CryENGINE3\Assets\Props\test.fbx will be saved as C:\Dev\CryENGINE3\Game\Objects\Props\test.cgf)
- To export individual files, right click the file in the list, and then select "Export". You can do the same for specific folders to avoid full rebuilds.
Features- UV maps
- Smoothing groups
- Vertex colours
- Multi-materials
- Basic physicalisation
Limitations- Only handles a single mesh
- The mesh must be at the root of the scene hierarchy
- Some 3D applications use different unit scales; use the scale factor to work around this
- Some applications may require a material to exist in order to export material IDs for submaterials
For DevelopersManagedFBX is a C++/CLI wrapper around the FBX SDK that I've written to enable .NET developers to use languages like C# and Visual Basic to interact with FBX scenes. This is highly work in progress and is being developed in accordance with the features that I need for the CryENGINE FBX converter. This assembly is not a pure CLR assembly, and the FBX SDK is statically linked in. LicenceBoth the source code and builds for CryEngine.RC and ManagedFBX are available for use under the following terms: - The software is only available for non-commercial entities, and may not be relicensed.
- You must make changes available to the public.
- In the rare event that we meet, you owe me a pint.
*face specialist, anti-flowgraph campaigner.
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The Vulture  |
Media Support | Member since: 30.07.2008, 00:36 | Posts: 3756 | Location: Sthlm, Sweden |
Likes: 2 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 15:39 |
This is fantastic Ruan. Looking forward to the release of this one. Mebbeh sticky this?
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Litos456  |
News Posters | Member since: 02.04.2010, 20:37 | Posts: 440 | Location: New York |
Likes: 1 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 15:39 |
Oh Ruan, what would we do without you, you salad eating code crunching bastard.
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4444 |
Likes: 13 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 15:44 |
Good! Many people waiting.  BTW, Cinebox supporting FBX. So if Crytek decided, SDK can support it... but no plan?
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i59  |
Uber Modder | Member since: 19.03.2009, 12:21 | Posts: 1916 | Location: Sweden | Status: Online |
Likes: 9 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 16:09 |
Quote by modsuki: Good! Many people waiting.  BTW, Cinebox supporting FBX. So if Crytek decided, SDK can support it... but no plan? I'm guessing this is likely to happen at some point in the near future, however it depends on when / if they merge branches. (No idea if they are planning to do this actively)
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Lex4art  |
Skilled Modder | Member since: 15.04.2008, 13:25 | Posts: 624 | Location: Russian federation, Moskow |
Likes: 0 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 16:10 |
This will be realy good thing, that a lot of people (and me to) voting since sdk was released year ago!
i5 2500K @4.7Ghz; 16Gb DDR3 @1866Mhz; GTX480 @ 800/4000Mhz; ASUS p8Z77-M PRO; dual monitors.
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OpenWebGL  |
Beginner | Member since: 19.06.2012, 19:38 | Posts: 59 |
Likes: 0 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 16:17 |
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Lavizh  |
Media Support | Member since: 04.12.2007, 03:23 | Posts: 6853 | Location: Norway | Status: Online |
Likes: 29 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 16:44 |
Lot of progress made already Ruan. What would we do without you!
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kimba23  |
Trainee | Member since: 21.11.2007, 23:13 | Posts: 154 |
Likes: 0 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 16:55 |
amazing cry-ruan! You Da man!
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Plastix  |
Uber Modder | Member since: 15.10.2009, 10:44 | Posts: 1167 |
Likes: 20 |
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Cry-Ruan  |
Crytek Staff Member | Member since: 11.07.2008, 20:25 | Posts: 11626 | Location: Frankfurt am Main |
Likes: 10 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 17:17 |
Thanks for the links, but I create an interim Collada file internally anyways and I have my own C#/.NET version of the FBX SDK, ManagedFBX, that I wrote as the first part of this project, including an FBX viewer:
*face specialist, anti-flowgraph campaigner.
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1387 |
Likes: 4 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 17:18 |
If need need some complex scenes for testing tell  .
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NeoLegends  |
Uber Modder | Member since: 21.10.2011, 23:50 | Posts: 1728 | Location: Bikini Bottom, Germany |
Likes: 0 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 18:17 |
[cryorange]Cheers from Germany [center]  
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4444 |
Likes: 13 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 18:39 |
Quote by Plastix: Quote by Cry-Ruan: Still lots to do, like UV mapping and vertex colours, but I'm happy with the progress  If you like reverse engineering - FBX Converter might help you cuz it: Quote: Transfer files from one file format to another quickly and easily with the FBX Converter. This utility enables you to convert OBJ, DXF™, DAE, and 3DS files to or from multiple versions of the FBX format. DAE can be convereted to cgf via RC. FBX 2013.2 Converter for WindowsFBX 2013.2 Converter for Windows 64-bitFBX 2013.2 Converter for MacPS. Also Autodesk FBX DocumentationOh, I didn't notice that we can use FBX.
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nobodytossesadwarf  |
Beginner | Member since: 02.10.2011, 02:21 | Posts: 34 | Location: Charleston, SC |
Likes: 0 |
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Post Topic: Re: FBX Support - Coming Soon Posted 12.07.2012, 18:49 |
Fantastic Cry-Ruan, it would be amazing to import fbx files! Will this work for characters or weapons?
Anyway, keep up the awesome work!
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