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  Beginner BeginnerMember since: 13.06.2012, 23:06Posts: 1 Likes: 0
 

 Post Topic: Exporting as .exe
PostPosted 30.07.2012, 18:54 
Hello, I am currently working on a game and have partly completed it using cryengine 3 however I have noticed that there is no obvious way to export the game as a .exe file. Please could you let me know if this is possible and if so how.
 
A quick reply would be appreciated,
Thanks

User avatar   Experienced Modder Experienced ModderMember since: 17.04.2012, 18:19Posts: 424Location: Strathmore, Alberta, Canada Likes: 0
 

 Post Topic: Re: Exporting as .exe
PostPosted 30.07.2012, 19:46 
There is no support for packaging the game into a .exe, you have to export your level to the engine, and play it from binXX\Launcher.exe.


My Rig

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GPU: 2x HIS AMD Radeon HD 7770 @ 1000MHz
PSU: Corsair CX600 600W
SSD: Crucial M4 128GB
Case: Zalman Z11 Plus HF1
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11292Location: Hamar, NorwayStatus: Online Likes: 635
 

 Post Topic: Re: Exporting as .exe
PostPosted 31.07.2012, 07:05 
Or just read the sticky right above you in the General CE3 Discussion board :
http://www.crydev.net/viewtopic.php?f=355&t=80919


 
 
 

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User avatar   Uber Modder Uber ModderMember since: 21.10.2011, 23:50Posts: 1731 Likes: 8
 

 Post Topic: Re: Exporting as .exe
PostPosted 31.07.2012, 20:13 
No, reading is harder than making a new post.
User avatar   Experienced Modder Experienced ModderMember since: 17.04.2012, 18:19Posts: 424Location: Strathmore, Alberta, Canada Likes: 0
 

 Post Topic: Re: Exporting as .exe
PostPosted 01.08.2012, 23:35 
^That's funny :)


My Rig

CPU: AMD FX 6100 @ 3.4GHz
MB: Asus M5A97 Rev 2
RAM: G.SKILL ARES 8GB DDR3 @ 1600MHz
GPU: 2x HIS AMD Radeon HD 7770 @ 1000MHz
PSU: Corsair CX600 600W
SSD: Crucial M4 128GB
Case: Zalman Z11 Plus HF1
  Beginner BeginnerMember since: 11.06.2012, 10:29Posts: 25Location: New Zealand Likes: 0
 

 Post Topic: Re: Exporting as .exe
PostPosted 02.08.2012, 01:59 
Could always use InstallShield to "Package" your game and place a renamed shortcut onto the desktop and such. Not much work however it isn't packaging as you would think.