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jupiee  |
Hardcore Modder | Member since: 18.11.2007, 19:29 | Posts: 863 |
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Post Topic: Posted 27.12.2007, 21:25 |
Quote: Originally posted by modsukiQuote: Originally posted by jupiee for me there is no level which looks rly sunny. it looks all the time like a cloady november day Yeah. it looks cloudy & rainy. In the first place, I feel Novenber or December lighting in Crysis. :rolleyes: yep and actually I like crysis the most when its sunny because you see all the details and textures much better. And how can I add multiple tods to a map ? there some custom maps out which have dynamic daynight lightning.
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kernel64  |
Beginner | Member since: 27.12.2007, 21:36 | Posts: 11 | Location: In Hell |
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Post Topic: Posted 27.12.2007, 21:46 |
Personally, I think it's great, I like the cold render, it reminds me the cold shaders setting in Far Cry. It makes Crysis look REAL.
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jupiee  |
Hardcore Modder | Member since: 18.11.2007, 19:29 | Posts: 863 |
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Post Topic: Posted 27.12.2007, 22:34 |
when I say more sunny, I mean something like this :
Last edited by jupiee on 27.12.2007, 22:35, edited 2 times in total.
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acidron  |
Beginner | Member since: 13.11.2007, 01:31 | Posts: 4 |
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Post Topic: Posted 28.12.2007, 00:50 |
Just tested the mod. I am agree with opinoins above thet it is too dark. Here is what I get with VeryHigh DX10.  I am sure it is impossible to get so dark picture in August in place so close to the equator.
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pydon  |
Crytek Staff Member | Member since: 22.12.2007, 18:13 | Posts: 138 | Location: Switzerland |
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Post Topic: Posted 28.12.2007, 02:07 |
Thanks for your comments. I'll give what the audience is asking for: more HDR.  The fog color on "Ascension" is also on my todo list. It is too red/pink in the last part of the mission. Screenshots with the modifications will arrive soon...
Last edited by pydon on 28.12.2007, 02:50, edited 1 time in total.
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jupiee  |
Hardcore Modder | Member since: 18.11.2007, 19:29 | Posts: 863 |
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Post Topic: Posted 28.12.2007, 03:11 |
Quote: Originally posted by pydonThanks for your comments. I'll give what the audience is asking for: more HDR.  The fog color on "Ascension" is also on my todo list. It is too red/pink in the last part of the mission. Screenshots with the modifications will arrive soon... thats great  ) I just want to ask if there will be a update any time. Maybe you can make the sun and his light a very little bit more yellow,like in the default game. This way it looks more like a natural summer day.But you have to pay attention,to much yellow looks like vanilla and not that realistic.you have to keep the realistic and clear look. gn8 I looking forward for the new pics  edit: if it is not too much trouble ,you could release one tod with all daytimes. So it would be optimal to use it for custom maps with 24 h circle.And maybe other peoples like also to edit finished custom maps and have a use for such a 24h tod.
Last edited by jupiee on 28.12.2007, 05:04, edited 1 time in total.
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Clivey  |
Honourable Member | Member since: 11.02.2005, 22:57 | Posts: 2733 | Location: Somewhere in Kent, UK |
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Post Topic: Posted 28.12.2007, 14:05 |
looks nice gj  )
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pydon  |
Crytek Staff Member | Member since: 22.12.2007, 18:13 | Posts: 138 | Location: Switzerland |
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Post Topic: Posted 28.12.2007, 17:57 |
Last edited by pydon on 28.12.2007, 18:01, edited 2 times in total.
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Yazer  |
Beginner | Member since: 09.12.2007, 14:13 | Posts: 9 | Location: Finland |
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Post Topic: Posted 28.12.2007, 18:16 |
Does it work on medium or low shaders and shadows, other's high?
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jupiee  |
Hardcore Modder | Member since: 18.11.2007, 19:29 | Posts: 863 |
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Post Topic: Posted 29.12.2007, 00:53 |
yeah,that looks better. but its hard to say if you are not ingame.
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pydon  |
Crytek Staff Member | Member since: 22.12.2007, 18:13 | Posts: 138 | Location: Switzerland |
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Post Topic: Posted 29.12.2007, 01:11 |
Quote: Originally posted by Yazer Does it work on medium or low shaders and shadows, other's high? Shaders must be set on high, especially for HDR: r_HDRRendering=1 You may activate sunshafts and sunrays with these cvars: q_Renderer=2 and r_sunshafts=1. Other settings than shaders do not need to be set on high quality, as far as I know.
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pydon  |
Crytek Staff Member | Member since: 22.12.2007, 18:13 | Posts: 138 | Location: Switzerland |
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Post Topic: Posted 29.12.2007, 19:22 |
Last edited by pydon on 30.12.2007, 03:12, edited 3 times in total.
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spacehoshi  |
Trainee | Member since: 03.08.2004, 17:02 | Posts: 155 | Location: where we going, we don`t need roads ... |
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Post Topic: Posted 29.12.2007, 19:35 |
yeah 1.1 looks quite good ... did you change the sunset settings too?
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pydon  |
Crytek Staff Member | Member since: 22.12.2007, 18:13 | Posts: 138 | Location: Switzerland |
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Post Topic: Posted 29.12.2007, 20:00 |
If you refer to the first version of Island (beta 1), the dawn has been fixed in version beta 2. Otherwise, the morning is brighter too in version 1.1. The map "Village" with the latest modification is available for download: Natural Mod 1.1 Village map (test version) (RapidShare, 34 Mo) For installation, just extract the level.pak in your "...\Crysis\Game\Levels\Village" directory. (please do not link the file, it will be erased when the complete pack v1.1 is released)
Last edited by pydon on 29.12.2007, 20:40, edited 1 time in total.
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Dark shadow  |
24/7 Modder | Member since: 22.11.2007, 17:08 | Posts: 4907 | Location: Switzerland |
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Post Topic: Posted 29.12.2007, 22:24 |
Can you please tweak the colors a bit? I personally think that the colors are too "washed out". and maybe too grey. And why dont you post your custom tod? :rolleyes:
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