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User avatar   Uber Modder Uber ModderMember since: 18.01.2008, 03:25Posts: 1016Location: United States, Wisconsin Likes: 0
 

 Post Topic:
PostPosted 22.06.2008, 21:20 
That little thing is so awesome. I really like the blue lighting effects under him too.


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User avatar   Trained Modder Trained ModderMember since: 14.12.2007, 06:57Posts: 285 Likes: 0
 

 Post Topic:
PostPosted 22.06.2008, 22:50 
so are there any animations at all??


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User avatar   Uber Modder Uber ModderMember since: 28.12.2007, 05:42Posts: 1414Location: Hell, seriously. Likes: 0
 

 Post Topic:
PostPosted 23.06.2008, 01:35 
Wow, you've gotten up there in the ranks haven't you Zappy? That little bot thing is awesome dude. You've got quite a handle on your imagination, as well as the Engine. Very well done man, very well done.
User avatar   Trainee TraineeMember since: 26.11.2007, 12:29Posts: 156 Likes: 0
 

 Post Topic:
PostPosted 23.06.2008, 01:46 
I keep seeing autopilot on/off in that first robot vidoe. What exactly is the use of the autopilot?. Is it needed to let it follow the player?


Last edited by Redemption on 23.06.2008, 01:47, edited 1 time in total.
  Experienced Modder Experienced ModderMember since: 23.06.2008, 03:23Posts: 536Location: America :D Likes: 0
 

 Post Topic:
PostPosted 23.06.2008, 03:35 
I LOVE THAT LITTLE GUY ALREADY.

But really, i do like it alot, 2 words :

SIMPLY AMAZING


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User avatar   Uber Modder Uber ModderMember since: 10.11.2007, 23:08Posts: 1333Location: Austin, TX Likes: 0
 

 Post Topic:
PostPosted 23.06.2008, 05:28 
Quote:
Originally posted by TDUBDUB
so are there any animations at all??

No pre-programmed animations yet. But he could be programmed to do certain animations through careful flowgraph sequencing.

Quote:
Originally posted by Redemption
I keep seeing autopilot on/off in that first robot vidoe. What exactly is the use of the autopilot?. Is it needed to let it follow the player?

Actually my intent is to make him completely autonomous so he will always be on "auto pilot"
But in the parts where you hear a thruster sound, that is me driving him by keyboard.
The autopilot where he flies around the room is completely automatic with no input required from the player. But yes, when he is following the player he is basically on auto pilot.


User avatar   Uber Modder Uber ModderMember since: 22.12.2007, 13:37Posts: 1421Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 23.06.2008, 22:38 
looks like you´re going to make another great map zap ;)
and i love the little robot puppy :tongue:


User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic:
PostPosted 23.06.2008, 22:45 
cool robot i hope it will not expolode i have some bad expirense with robots (i always shoot them :P) glad to hear that you are making a new map again :P


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User avatar   Trainee TraineeMember since: 26.02.2008, 20:26Posts: 127Location: France Likes: 0
 

 Post Topic:
PostPosted 23.06.2008, 23:17 
Woh nice work, you have created a robot dog :) :easter:
This is awesome, I can't wait to see your other map !


User avatar   Trainee TraineeMember since: 26.05.2008, 21:07Posts: 137Location: Florida! Likes: 0
 

 Post Topic:
PostPosted 24.06.2008, 02:57 
That looks awesome Zap! But when I read the thread title I was expecting the underground city from The Matrix. Your robot makes me think of the battle near the end of the third movie.... :P Make one of those mechs and rearrange your BuzzBot to have tentacles, and we can reenact it!! :D
User avatar   Beginner BeginnerMember since: 24.11.2007, 10:18Posts: 88Location: FRANCE Likes: 0
 

 Post Topic:
PostPosted 24.06.2008, 07:26 
[VEOH]v142567434jBppng6[/VEOH]

Excellent ! :D




Last edited by -SAS- on 10.07.2008, 08:32, edited 1 time in total.
User avatar   Trained Modder Trained ModderMember since: 30.12.2007, 19:01Posts: 235Location: in the deep jungles of France(just kidding) Likes: 0
 

 Post Topic:
PostPosted 24.06.2008, 08:04 
Can you ride the bot? make it kand, walk on it and then take off? :P that would be sooo awesome.


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  Beginner BeginnerMember since: 11.04.2008, 16:23Posts: 4 Likes: 0
 

 Post Topic:
PostPosted 24.06.2008, 18:53 
i would die for that fg or a tut ("how to make things in sandbox") :D :rolleyes: :D
User avatar   Trained Modder Trained ModderMember since: 13.12.2007, 18:40Posts: 253Location: Netherlands Likes: 0
 

 Post Topic:
PostPosted 26.06.2008, 19:46 
Quote:
Originally posted by Frede
i would die for that fg or a tut ("how to make things in sandbox") :D :rolleyes: :D


Totally, I've built a sewer in my map and I'd love to put some robots in there :P


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User avatar   Uber Modder Uber ModderMember since: 10.11.2007, 23:08Posts: 1333Location: Austin, TX Likes: 0
 

 Post Topic:
PostPosted 27.06.2008, 06:24 
I have been working on the terrain for the map.

Here is another screenshot.
This is still rough without vegetation. The river and road are just placeholders for now.

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Here is some perspective for you on scale, this map is 8km x 8km. While Castaway was 2km x 2km. However Castaway didn't have roads and vehicles to get around.
Despite the map size only the inner 4km is used. The outer edges have very little detail and are smoothed to the maximum amount so they don't add to the triangle count.

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Last edited by ZapWizard on 27.06.2008, 06:25, edited 1 time in total.