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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Advanced Particles Mod (New Beta Released [1.0.1]) - Created Posted 20.07.2008, 01:19 |
Advanced Particles Mod - Created by HavokSageDescription:This mod changes many common particle effects in crysis to improve realism and most importantly excitement and playability. This mod has been in the works for a while now, mainly just tweaking the particles for optimization and making sure they aren't too over the top. Features*Small fires start when explosions are near buildings or foliage (not dynamic but I'm working on it  will spread a little then go out, does not damage AI yet, I have a way of doing this but it may take a little longer to implement  ) *Wood chipping much improved, 3d bits of physicalized wood splinters. *Smoke that stays much longer *When Cliffs are shot there are small landslides *Dirt and Soil kicked up from explosions (Explosions on soil send a barrage of soil that will fly out) *More dust when trees are cut *Realistic blood spatter (OK so maybe not realistic, but Crysis need more gore  ) I think thats everything but there may be more ScreenshotsThese screens were taken on an XP machine with the CCC 2.21 LVL 5 config. Testing: You can download the beta here at Crymod: New Beta 1.0.1 is now available for downloadAdvanced Particles Beta (1.0.1)Enjoy! HavokSage
Joe Garth - Crytek Cinematics Artist
Last edited by Cry-Havok on 13.09.2008, 01:25, edited 7 times in total.
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Rad15  |
Uber Modder | Member since: 24.12.2007, 06:26 | Posts: 1339 |
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Post Topic: RE: Advanced Particles Mod - Created by HavokSage Posted 20.07.2008, 01:28 |
Sweet job havok, i dig the new particles, is any of this done in fg? Or all just done in particle editor? To make the fire move alittle like in farcry 2, make it affected by wind i guess, but no idea atm how to damage AI and you with fire from particles
ATI 6870 6GB DDR3 RAM Intel 920 i7 1000 Watt PSU Thermaltek Cosmos S Case 24 Inch Screen
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zalo  |
Beginner | Member since: 08.03.2008, 02:49 | Posts: 89 |
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Post Topic: Posted 20.07.2008, 01:29 |
Looks awesome so far. Those wood splinters are amazing!
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triggerman  |
Uber Modder | Member since: 21.11.2007, 07:46 | Posts: 1401 |
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Post Topic: Posted 20.07.2008, 01:31 |
wow il be sure to get this when its out. nice job
for the love of god, USE A MATH:TOBOOLEAN NODE! cmon...
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: RE: Advanced Particles Mod - Created by HavokSage Posted 20.07.2008, 01:32 |
I think I will damage the Player and AI with invisible physics. Glad you like this  ) Must sleep now  )
Joe Garth - Crytek Cinematics Artist
Last edited by Cry-Havok on 20.07.2008, 02:47, edited 1 time in total.
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halvor1  |
Experienced Modder | Member since: 07.01.2008, 00:38 | Posts: 469 |
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Post Topic: RE: Advanced Particles Mod - Created by HavokSage Posted 20.07.2008, 04:21 |
right after i made my thread you came with the same thing agaiiin!
Last edited by halvor1 on 20.07.2008, 04:21, edited 1 time in total.
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: Posted 20.07.2008, 05:17 |
Hmmm I'm interested in testing it, but does it decrease performance much? I'll send you a PM
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boCa  |
Beginner | Member since: 19.05.2008, 11:58 | Posts: 97 | Location: Germany |
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Post Topic: Posted 20.07.2008, 10:47 |
Looks good so far but the blood decals are a bit too .. round ^^ I would like to see your physicalized blood here or just a bit more splattered blood.  )
This post has been edited 1337 time(s), it was last edited by boCa: Today 04:27.
Last edited by boCa on 20.07.2008, 11:04, edited 2 times in total.
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Drumarth  |
Trainee | Member since: 31.07.2005, 02:59 | Posts: 114 | Location: sitting on it |
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Post Topic: Posted 20.07.2008, 10:57 |
wow , how did you do the blood partical ?; would be nice if the image of the blood where better done .
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Exodus  |
Uber Modder | Member since: 24.02.2008, 15:56 | Posts: 2479 | Location: Location: Location: Location: |
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Post Topic: Posted 20.07.2008, 11:00 |
Awesome Havok ! :tongue: Goddamnit I'm your mod-fan  I love every mod you make ! Btw - the blood looks..A bit non realistic  Also, how's your dismemberment mod going ?
[url=tinyurl.com/49aty4]  [/url] [url=tinyurl.com/4dk6we]  [/url] Quitted modding.
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lsqnet79  |
Experienced Modder | Member since: 23.11.2007, 04:36 | Posts: 402 | Location: SingApoRe |
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Post Topic: Posted 20.07.2008, 11:07 |
Cool man!!! Got any videos. cant really see the effects with pictures
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atsest  |
Uber Modder | Member since: 10.02.2008, 13:12 | Posts: 1447 | Location: Germany |
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Post Topic: Posted 20.07.2008, 12:04 |
Have u redone the vehicle exposions? Cause i would like to see a chopper/vtol/ltv/truck turn into a large fireball rather then a cartoony puff. And are the particles affected by the wind to they have collision with objects (i mean mainly smoke).
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Rad15  |
Uber Modder | Member since: 24.12.2007, 06:26 | Posts: 1339 |
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Post Topic: Posted 20.07.2008, 13:06 |
Quote: Originally posted by boCaLooks good so far but the blood decals are a bit too .. round ^^ I would like to see your physicalized blood here or just a bit more splattered blood.  ) Well unless you know how to make particles physicalized and not be deformed then please tell
ATI 6870 6GB DDR3 RAM Intel 920 i7 1000 Watt PSU Thermaltek Cosmos S Case 24 Inch Screen
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darkwolf999  |
Beginner | Member since: 09.01.2008, 14:19 | Posts: 12 |
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Post Topic: Posted 20.07.2008, 13:14 |
this looks cool ill pm you
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