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Shletten  |
Trained Modder | Member since: 08.11.2007, 21:28 | Posts: 345 | Location: Quebec/Canada |
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Post Topic: Posted 24.07.2008, 02:16 |
Alright ! Thank for the reply, that sounds good and I am pretty satisfied you have the same concerns as me.
Intel Core 2 Quad @ 2.4 GHz | 2 Gb DDR2 667 MHz RAM | Geforce 8800 GT 512 Mb |
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Virus101  |
Beginner | Member since: 10.11.2007, 03:17 | Posts: 38 |
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Post Topic: Posted 24.07.2008, 06:43 |
well seems like i got the fire to work but for some reason no blood i tryed on low, med, and high but nothin does this only work on certain models? and certain levels? i still cant get to run in the game only sandbox lol
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Posted 24.07.2008, 17:56 |
Quote: Originally posted by Virus101 well seems like i got the fire to work but for some reason no blood i tryed on low, med, and high but nothin does this only work on certain models? and certain levels? i still cant get to run in the game only sandbox lol Have you turned blood on? :rolleyes: It won't work if you don't type "G_blood 1" in the console. Or if your playing ingame, its in the Game Settings section.
Joe Garth - Crytek Cinematics Artist
Last edited by Cry-Havok on 24.07.2008, 17:56, edited 1 time in total.
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Rad15  |
Uber Modder | Member since: 24.12.2007, 06:26 | Posts: 1339 |
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Post Topic: Posted 24.07.2008, 20:15 |
hey havok can you also edit the battledust particles to? To be more realistic during battle, thanks and awsome particles.
ATI 6870 6GB DDR3 RAM Intel 920 i7 1000 Watt PSU Thermaltek Cosmos S Case 24 Inch Screen
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Virus101  |
Beginner | Member since: 10.11.2007, 03:17 | Posts: 38 |
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Post Topic: Posted 24.07.2008, 20:17 |
LOL I feel so retarded LOL....that was it...now its working lol.....now all u need to do is make it stay on walls and props  that would be sweet... Thx Havoksage
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Posted 24.07.2008, 21:38 |
Quote: Originally posted by Rad15 hey havok can you also edit the battledust particles to? To be more realistic during battle, thanks and awsome particles. Yeah, I'm going to see what improvements I can make, any ideas? I'm thinking, *Longer lifetime, *Less movement so its more like fog Any one care to make any additions/changes?
Joe Garth - Crytek Cinematics Artist
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Posted 28.07.2008, 03:26 |
Ok, I've started working on the battledust
Joe Garth - Crytek Cinematics Artist
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Rad15  |
Uber Modder | Member since: 24.12.2007, 06:26 | Posts: 1339 |
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Post Topic: Posted 28.07.2008, 03:35 |
nice, i cant wait to see how this turns out, more atmospheric during battles  Also as a note, in the xml for vehicles, it tells how the vehicles damage you when destroyed and burning i think, its called burn i believed in the xml, so if there would be a way in c++ to add that as an option for the particles, that would be sick.
ATI 6870 6GB DDR3 RAM Intel 920 i7 1000 Watt PSU Thermaltek Cosmos S Case 24 Inch Screen
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: Posted 29.07.2008, 04:36 |
Battledust will be awesome, any screenies?  Also how to you get the landslides to work? Lol, I can't work out how
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epiphany  |
Trainee | Member since: 04.04.2008, 07:59 | Posts: 120 | Location: Salt Lake Utah |
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Post Topic: Posted 29.07.2008, 21:32 |
I'm glad we have so many ambitious mod makers out there. It is not just anyone that can take something that already looks amazing and further improve it. I didn't think it was possible but this is a 5 star example of how Crysis can push the photo realistic envelope even further (With a little help from Havoksage :easter: and he is still going).
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Posted 29.07.2008, 22:41 |
I'm still editing smoke effects in general, and the battle dust is also underway. I may be a little delayed over the next few days. Hopefully I'll have some screenshots for you next weekend. Thanks for all the positive comments  )
Joe Garth - Crytek Cinematics Artist
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: Posted 30.07.2008, 13:49 |
You better hurry up or your dead... No pressure  ) Jokes  I haven't run into any problems with it except for the heat haze after the grenade explodes. EDIT: Here's a screenie of the wood splinters for people  Also (Since my download limit is reset) I make make a vid for people. Its a very big might though because I'm very lazy
Last edited by CoD511 on 31.07.2008, 13:19, edited 2 times in total.
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Posted 31.07.2008, 17:19 |
I'm feeling the pressure don't worry  )
Joe Garth - Crytek Cinematics Artist
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Small update Posted 01.08.2008, 06:14 |
Concrete hit effectsWhen concrete buildings or walls are hit, small slabs and junks of concrete will fall off.  Law Smoke Trail effectsForum Member, chubbedup pmed me about law smoke effects, I thought they would be a good addition to my mod. I've been planning a complete weapon effects overhaul for a while this seams as good a place as any to start:     Sorry about the testmap its not exactly the pinnacle of graphical fidelity  Oh, I nearly forgot, I placed about 50 soldiers with LAW's on opposing sides and:  and the new
Joe Garth - Crytek Cinematics Artist
Last edited by Cry-Havok on 01.08.2008, 06:45, edited 2 times in total.
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net.cat  |
Trained Modder | Member since: 19.06.2008, 15:33 | Posts: 256 | Location: .it |
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Post Topic: Posted 01.08.2008, 08:55 |
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