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Ali Cat  |
Uber Modder | Member since: 22.03.2008, 18:17 | Posts: 1039 | Location: England |
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Post Topic: Posted 05.09.2008, 02:39 |
Quote: Originally posted by Omen_66Quote: Originally posted by androkles 2Tyrok:
Going be releasing v1.0 soon.
Cheers! *Faints of happiness* *cries with joy*
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Tyrok  |
Beginner | Member since: 23.06.2007, 14:27 | Posts: 97 | Location: Netherlands |
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Post Topic: Posted 05.09.2008, 13:32 |
Quote: Originally posted by Dark shadowQuote: Originally posted by androkles 2Dark shadow
Hey, mate. Thanks for your offer, I appreciate it. My idea is - I release this map to the public, and then people may start adding stuff to it e.g. characters, boids, flowgraphs, missions, expanding map, etc. Maybe we can even get enough people to start a mod team to get this going. But atm, I want to release it as is, so people can run around and get ideas what can be added/changed or removed. As for basic setup - I already got it working in actual game (starting spawnpoint, initial ToD). Yes no problem  I only have the fear that a lot of people will start to release maps like castle v.1, castle v.2; that will all look similar... let's hope it won't happen  I eagerly wait to get your models to start working on my personal version now, maybe a complete RPG experience, who knows  Well, if a mod team would form and gather their and maybe others requests and add it to the updated version i'm sure that the MOD db /file db managers can assure that only the 'official' update of the map is the Niveus version 2. Other custom mods should be named diferently (but credits should be given). I think everybody would respect such things. (i hope)
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xtesic  |
Trained Modder | Member since: 29.06.2008, 00:54 | Posts: 256 | Location: belgium |
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Post Topic: Posted 05.09.2008, 17:27 |
Quote: Originally posted by androkles2Dark shadowI only have the fear that a lot of people will start to release maps like castle v.1, castle v.2; that will all look similar... let's hope it won't happen  I eagerly wait to get your models to start working on my personal version now, maybe a complete RPG experience, who knows  im gonna make a version with max Ai in it with you'r map if you release it  thats for sure!!!!
Tagoria released[url=[URL=http://www.megaupload.com/?d=T2XX1CRE]minimap tagoria[/url]
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FiLTHY  |
Beginner | Member since: 30.07.2008, 19:32 | Posts: 60 | Location: Toronto, Can |
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Post Topic: Posted 13.09.2008, 22:07 |
Hell, this looks so amazing, if you release it I'll work on some assets/stuff for it :O
The fly-by video is astounding
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primusman117  |
Beginner | Member since: 11.06.2008, 02:21 | Posts: 60 | Location: California, USA |
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Post Topic: Posted 13.09.2008, 22:14 |
assassin's creed 2 already?
-Windows 7 Ultimate X64 Bit -Q9300 OC'd 3.3Ghz -4gb Memory OC'd @1000mhz -2 9800GTX+ SLI'D Overclocked -1TB 7200RPM Hard Drive -780i XFX Motherboard -650w power supply
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DjCri  |
Beginner | Member since: 17.06.2008, 18:10 | Posts: 46 | Location: Sweden |
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Post Topic: Posted 15.09.2008, 23:33 |
Just downloaded and it looks amazing and all, but how do I get it to work? Just get the TOD and some plants and ALOT of yellow balls.
I have no idea where to put those objectives folders.
Last edited by DjCri on 15.09.2008, 23:35, edited 1 time in total.
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amin12345  |
Trained Modder | Member since: 28.07.2008, 17:06 | Posts: 219 | Location: london |
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Post Topic: Posted 16.09.2008, 01:00 |
hii just bing playing it it looks very pritty it is so enjoyable and i love your work thanxxxx  :easter:
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bobcunk  |
Beginner | Member since: 23.06.2008, 22:53 | Posts: 15 |
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Post Topic: Posted 16.09.2008, 05:32 |
just put ther objects folder in the game folder. but when i play it its to bright.
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Predaaator  |
Trained Modder | Member since: 14.12.2007, 04:01 | Posts: 212 |
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Post Topic: Posted 16.09.2008, 06:22 |
your map is super great, i have played it, i enjoyed every place in it, thx for it
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Tyrok  |
Beginner | Member since: 23.06.2007, 14:27 | Posts: 97 | Location: Netherlands |
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Post Topic: Posted 16.09.2008, 08:00 |
For clearity, people thinking "Huhh??" The map was uploaded to the downloads section yesterday: "Niveus" Medieval mapThe conversation now continues @ "Niveus" Medieval map v1.0 (finisched level section)
Last edited by Tyrok on 16.09.2008, 13:54, edited 1 time in total.
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Tolga  |
Beginner | Member since: 24.11.2007, 15:17 | Posts: 33 | Location: Holland |
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Post Topic: Posted 18.09.2008, 21:29 |
You must run it >high, or it will be too bright. The map isn't hard on your system though, so dont worry
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test  |
Trainee | Member since: 18.05.2008, 10:28 | Posts: 123 |
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Post Topic: Posted 21.09.2008, 10:38 |
i could'nt resist . very nice work , i love medieval stuff.
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simrad  |
Trained Modder | Member since: 05.05.2008, 22:49 | Posts: 363 | Location: On Earth |
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Post Topic: Posted 29.09.2008, 09:53 |
[videoext=400,300]http://www.vimeo.com/moogaloop.swf?clip_id=1834159&server=www.vimeo.com&fullscreen=1&show_title=1&show_byline=1[/videoext] Other Links:Vimeo Video - http://www.vimeo.com/1834159
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SlyShade  |
Uber Modder | Member since: 09.03.2008, 21:08 | Posts: 1759 | Location: Croatia |
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Post Topic: Posted 29.09.2008, 12:47 |
That video is awesome simrad.
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idefix  |
Beginner | Member since: 29.07.2008, 18:16 | Posts: 24 |
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Post Topic: Posted 29.09.2008, 14:05 |
the map is awesome! but why didn't you put any ai in it?
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