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User avatar   Uber Modder Uber ModderMember since: 22.03.2008, 18:17Posts: 1039Location: England Likes: 0
 

 Post Topic:
PostPosted 05.09.2008, 02:39 
Quote:
Originally posted by Omen_66
Quote:
Originally posted by androkles
2Tyrok:

Going be releasing v1.0 soon.

Cheers!


*Faints of happiness*


*cries with joy*



  Beginner BeginnerMember since: 23.06.2007, 14:27Posts: 97Location: Netherlands Likes: 0
 

 Post Topic:
PostPosted 05.09.2008, 13:32 
Quote:
Originally posted by Dark shadow
Quote:
Originally posted by androkles
2Dark shadow

Hey, mate. Thanks for your offer, I appreciate it. My idea is - I release this map to the public, and then people may start adding stuff to it e.g. characters, boids, flowgraphs, missions, expanding map, etc. Maybe we can even get enough people to start a mod team to get this going. But atm, I want to release it as is, so people can run around and get ideas what can be added/changed or removed. As for basic setup - I already got it working in actual game (starting spawnpoint, initial ToD).


Yes no problem ;)

I only have the fear that a lot of people will start to release maps like castle v.1, castle v.2; that will all look similar... let's hope it won't happen ;) I eagerly wait to get your models to start working on my personal version now, maybe a complete RPG experience, who knows :D


Well, if a mod team would form and gather their and maybe others requests and add it to the updated version i'm sure that the MOD db /file db managers can assure that only the 'official' update of the map is the Niveus version 2.

Other custom mods should be named diferently (but credits should be given). I think everybody would respect such things. (i hope)
User avatar   Trained Modder Trained ModderMember since: 29.06.2008, 00:54Posts: 256Location: belgium Likes: 0
 

 Post Topic:
PostPosted 05.09.2008, 17:27 
Quote:
Originally posted by androkles
2Dark shadow

I only have the fear that a lot of people will start to release maps like castle v.1, castle v.2; that will all look similar... let's hope it won't happen ;) I eagerly wait to get your models to start working on my personal version now, maybe a complete RPG experience, who knows :D


im gonna make a version with max Ai in it with you'r map if you release it :)
thats for sure!!!! ;)


Tagoria released
[url=[URL=http://www.megaupload.com/?d=T2XX1CRE]minimap tagoria[/url]
User avatar   Beginner BeginnerMember since: 30.07.2008, 19:32Posts: 60Location: Toronto, Can Likes: 0
 

 Post Topic:
PostPosted 13.09.2008, 22:07 
Hell, this looks so amazing, if you release it I'll work on some assets/stuff for it :O

The fly-by video is astounding
User avatar   Beginner BeginnerMember since: 11.06.2008, 02:21Posts: 60Location: California, USA Likes: 0
 

 Post Topic:
PostPosted 13.09.2008, 22:14 
assassin's creed 2 already?


-Windows 7 Ultimate X64 Bit
-Q9300 OC'd 3.3Ghz
-4gb Memory OC'd @1000mhz
-2 9800GTX+ SLI'D Overclocked
-1TB 7200RPM Hard Drive
-780i XFX Motherboard
-650w power supply
  Beginner BeginnerMember since: 17.06.2008, 18:10Posts: 46Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 15.09.2008, 23:33 
Just downloaded and it looks amazing and all, but how do I get it to work? Just get the TOD and some plants and ALOT of yellow balls.

I have no idea where to put those objectives folders.


Last edited by DjCri on 15.09.2008, 23:35, edited 1 time in total.
User avatar   Trained Modder Trained ModderMember since: 28.07.2008, 17:06Posts: 219Location: london Likes: 0
 

 Post Topic:
PostPosted 16.09.2008, 01:00 
hii just bing playing it
it looks very pritty
it is so enjoyable
and i love your work
thanxxxx
:) :easter:
  Beginner BeginnerMember since: 23.06.2008, 22:53Posts: 15 Likes: 0
 

 Post Topic:
PostPosted 16.09.2008, 05:32 
just put ther objects folder in the game folder. but when i play it its to bright.
User avatar   Trained Modder Trained ModderMember since: 14.12.2007, 04:01Posts: 217 Likes: 0
 

 Post Topic:
PostPosted 16.09.2008, 06:22 
your map is super great, i have played it, i enjoyed every place in it, thx for it :D
  Beginner BeginnerMember since: 23.06.2007, 14:27Posts: 97Location: Netherlands Likes: 0
 

 Post Topic:
PostPosted 16.09.2008, 08:00 
For clearity, people thinking "Huhh??"


The map was uploaded to the downloads section yesterday: "Niveus" Medieval map


The conversation now continues @ "Niveus" Medieval map v1.0 (finisched level section)


Last edited by Tyrok on 16.09.2008, 13:54, edited 1 time in total.
  Beginner BeginnerMember since: 24.11.2007, 15:17Posts: 33Location: Holland Likes: 0
 

 Post Topic:
PostPosted 18.09.2008, 21:29 
You must run it >high, or it will be too bright. The map isn't hard on your system though, so dont worry
  Trainee TraineeMember since: 18.05.2008, 10:28Posts: 123 Likes: 0
 

 Post Topic:
PostPosted 21.09.2008, 10:38 
i could'nt resist .

very nice work , i love medieval stuff.

Image
User avatar   Trained Modder Trained ModderMember since: 05.05.2008, 22:49Posts: 363Location: On Earth Likes: 0
 

 Post Topic:
PostPosted 29.09.2008, 09:53 
[videoext=400,300]http://www.vimeo.com/moogaloop.swf?clip_id=1834159&server=www.vimeo.com&fullscreen=1&show_title=1&show_byline=1[/videoext]


Other Links:
Vimeo Video - http://www.vimeo.com/1834159
User avatar   Uber Modder Uber ModderMember since: 09.03.2008, 21:08Posts: 1759Location: Croatia Likes: 0
 

 Post Topic:
PostPosted 29.09.2008, 12:47 
That video is awesome simrad.
  Beginner BeginnerMember since: 29.07.2008, 18:16Posts: 24 Likes: 0
 

 Post Topic:
PostPosted 29.09.2008, 14:05 
the map is awesome!
but why didn't you put any ai in it? :(