Programming & Scripting

View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Uber Modder Uber ModderMember since: 15.04.2008, 19:40Posts: 2321Location: London, UK Likes: 0
 

 Post Topic:
PostPosted 17.10.2008, 14:50 
Your right , but I think that Wiki has less materials it must be and the main is that I am stupid in C++ and I don't know how to work in flash.

User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.08.2005, 19:01Posts: 2161Location: Crytek HQ Likes: 1
 

 Post Topic:
PostPosted 17.10.2008, 23:30 
There already exists an inventory system interface (IInventory) where you can add every entity you want, you just need the EntityId. Communication between Flash and C++ is already explained here in the Scripting/Coding section. If you have no experience in C++ or Flash and you have not the time to learn how to create what you want, you have to wait until someone else creates it and gives you the permission to use it. The main problem for an enhanced inventory is how to present it the user, the codebase is already implemented.


User avatar   Uber Modder Uber ModderMember since: 15.04.2008, 19:40Posts: 2321Location: London, UK Likes: 0
 

 Post Topic:
PostPosted 18.10.2008, 16:12 
Thanks for help. The only one I could do is to wait. Do you really think that somebody else wants to create the enhanced inventory ?
  Beginner BeginnerMember since: 14.07.2008, 17:30Posts: 59 Likes: 0
 

 Post Topic:
PostPosted 07.11.2008, 03:26 
a menu would be cool, particulary a Deus EX (1) type inventory

Where to find the IInventory code


Last edited by santaniake2 on 07.11.2008, 03:36, edited 1 time in total.
User avatar   Trained Modder Trained ModderMember since: 04.02.2008, 21:32Posts: 384Location: Madison, WI Likes: 0
 

 Post Topic:
PostPosted 07.11.2008, 03:48 
hell my mod would benefit greatly from this. but like you, i am not much of a coder/scripter. :( although there are many ways to do this with flowgraph.
User avatar   Uber Modder Uber ModderMember since: 15.04.2008, 19:40Posts: 2321Location: London, UK Likes: 0
 

 Post Topic:
PostPosted 07.11.2008, 13:47 
I made the big part of code via only FG. The most difficult part is to define what items does player has at the moment and to build items list.

Any idea ?
User avatar   Uber Modder Uber ModderMember since: 15.04.2008, 19:40Posts: 2321Location: London, UK Likes: 0
 

 Post Topic: Re: Inventory Menu
PostPosted 08.11.2011, 15:13 
Quote by Alex626:
I want to make the Hud INVENTORY MENU like in the S.T.A.L.K.E.R.


It sounds incredible, but after almost 4 years since first post in that thread, I can announce the success in creation of that Inventory System. Its just a nostalgia to reply in this thread. 4 years ago I was a newbie who was learning the flowgraphing and XML scripting. I had a target to create that system for my mod, and now after that long period of time, I can finish it. It means a lot to me :) .
User avatar   Uber Modder Uber ModderMember since: 25.01.2010, 15:54Posts: 1720Location: Moscow, Russia Likes: 9
 

 Post Topic: Re: Inventory Menu
PostPosted 08.11.2011, 17:30 
Congratulations Alex. I will not proceed if so. 2012 will come faster even though i dont believe in the Crydoomsday.


Loving God gives you Happiness, Knowledge, Strength and Freedom.
AURAYAMA on Crydev & AURAYAMA in Russia :)
Portfolio: AndreyFilantrop on deviantART
Life by FlowGraph!