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andyd151  |
Uber Modder | Member since: 14.05.2008, 17:28 | Posts: 2517 | Location: GREAT Britain |
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Post Topic: Posted 01.11.2008, 23:12 |
oki doki, i got to go now cya
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Papas  |
Uber Modder | Member since: 06.07.2008, 15:07 | Posts: 1441 | Location: Somewhere in nowhere |
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Post Topic: Posted 01.11.2008, 23:12 |
Quote: Originally posted by andyd151 oki doki, i got to go now cya Cya andy  I will contact u for my decision
:] [FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT]  mas:
Last edited by Papas on 01.11.2008, 23:13, edited 1 time in total.
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GTLi  |
Uber Modder | Member since: 29.10.2008, 00:17 | Posts: 1696 | Location: Finland |
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Post Topic: Posted 02.11.2008, 11:29 |
Quote: Originally posted by papas_greeceThe only thing that i am sure about it is that i am gonna help u even i dont join the team  Thats what i was going to say.  Anyway, ill help you as best as i can. Dunno about joining the team tho.
Jos osaat suomea, olet kova äijä. Perkeleen kova.
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andyd151  |
Uber Modder | Member since: 14.05.2008, 17:28 | Posts: 2517 | Location: GREAT Britain |
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Post Topic: Posted 02.11.2008, 13:08 |
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andyd151  |
Uber Modder | Member since: 14.05.2008, 17:28 | Posts: 2517 | Location: GREAT Britain |
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Post Topic: Posted 02.11.2008, 16:48 |
todays stuff: finish all my homework  ) so now ive been working a bit on a construction site the NKs are using, and you hav to find out what they are doing there. pictures are no good  i can never get a good angle o well
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cafong  |
Beginner | Member since: 05.01.2006, 23:52 | Posts: 72 | Location: Stuttgart, Germany |
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Post Topic: Posted 02.11.2008, 17:17 |
Use cast-shadwos! Make a tick in the properities, also at the vegetation-objects.
Then rework vegetation, use gras (bigpatch_medium) and tick "use terrain color" in the properities. If you want to create a deep forest, then don't use gras, you should put branches and leefs on the ground.
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andyd151  |
Uber Modder | Member since: 14.05.2008, 17:28 | Posts: 2517 | Location: GREAT Britain |
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Post Topic: Posted 02.11.2008, 17:19 |
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Papas  |
Uber Modder | Member since: 06.07.2008, 15:07 | Posts: 1441 | Location: Somewhere in nowhere |
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Post Topic: Posted 02.11.2008, 19:38 |
Well,the pics are fine.Just nned to use different textures(try forest hills),much vegetation as it is an island
:] [FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT]  mas:
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andyd151  |
Uber Modder | Member since: 14.05.2008, 17:28 | Posts: 2517 | Location: GREAT Britain |
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Post Topic: Posted 03.11.2008, 20:31 |
forest hills looks horrendous when i use it
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Papas  |
Uber Modder | Member since: 06.07.2008, 15:07 | Posts: 1441 | Location: Somewhere in nowhere |
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Post Topic: Posted 03.11.2008, 20:33 |
Quote: Originally posted by andyd151 forest hills looks horrendous when i use it Whats ''horrendous''? ?( If it is horrible u need to send me a screen(make sure u put a good material to it and then assing it If its good..i dont know :tongue:
:] [FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT]  mas:
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andyd151  |
Uber Modder | Member since: 14.05.2008, 17:28 | Posts: 2517 | Location: GREAT Britain |
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Post Topic: Posted 03.11.2008, 20:35 |
ill msn you the pik when we chat
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andyd151  |
Uber Modder | Member since: 14.05.2008, 17:28 | Posts: 2517 | Location: GREAT Britain |
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Post Topic: Posted 04.11.2008, 19:33 |
couple more pictures on 1st post. ive done the objectives (secondary and primary) and a bit more on the ai around the building site. patrols and music and stuff.
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Papas  |
Uber Modder | Member since: 06.07.2008, 15:07 | Posts: 1441 | Location: Somewhere in nowhere |
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Post Topic: Posted 05.11.2008, 10:01 |
Nice to see you making many updates day by day! They looking nice  But cast shadows?xD
:] [FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT]  mas:
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andyd151  |
Uber Modder | Member since: 14.05.2008, 17:28 | Posts: 2517 | Location: GREAT Britain |
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Post Topic: Posted 05.11.2008, 10:03 |
yer dw everythin has cast shadows now, i just havnt re-done the piks. i will do some of them now if my comp starts working...
EDIT: ok ive updated some of the 1st post pictures
Last edited by andyd151 on 05.11.2008, 10:11, edited 1 time in total.
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andyd151  |
Uber Modder | Member since: 14.05.2008, 17:28 | Posts: 2517 | Location: GREAT Britain |
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Post Topic: November 7th Update Posted 07.11.2008, 20:26 |
Friday November 7th Update Yesterday and today ive been working on another section of the map, where the NK special forces are based. I have found some tents that ive never seen before on anyone elses maps, so i decided to use those because they fit in quite well. I have been experimenting with the AI:Anim node, and now i can add more character to oppsing forces. If you are sneaky enough, you can kill some of them without the others knowing. theres still quite a bit of work to do, but i think its taking shape nicely.
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