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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 27.10.2007, 20:48Posts: 15150Location: Nottingham, UK Likes: 0

 Post Topic: [Release] - Agility Flowgraph v4.0
PostPosted 02.11.2008, 22:00 

Welcome to another official Crymod update regarding the amazing Agility Flowgraph asset that has been created by staff member and flowgraph expert Dark Shadow. Just before leaving for a period of absence, he left the latest verison of his innovative flowgraph which the community has embraced; today we've got details of this latest 4.0 version.

As part of his improvements, Dark Shadow has fixed a number of bugs and added new features to the flowgraphed feature, which are shown below in the latest 4.0 changelog. To see the entire list of features and to download the latest version of the flowgraph, visit its download database page here.

Changelog v4.0:

  • Randomly unable to pick up items after a ledge grab.
  • Wall run start can be accidentally triggered while pressing the specified keys near dense vegetation.
  • Random camera roll could happen sometimes at the beginning of a wall run.
  • Wall run can be spammed by repeatedly pressing and releasing its activating keys.
  • Directional wall run jump.
  • Wall jump direction dependant on the player's approach angle.
  • Player ragdollizes (fall on the ground) after an almost fatal fall.
  • Selected weapon before a ledge grab is automatically re-selected after leaving the edge.

Demonstration Video
In case you haven't seen the flowgraph in action or would like a reminder of this fantastic gameplay addition, we've got a YouTube video that shows off the flowgraph in all its glory.


If you'd like to see more progress from the creator or post your feedback, please pay a visit to the forum thread on Crymod here.

Related Links:
- Forum Thread: Agility Flowgraph
- Download: Agility Flowgraph

- Crymod Staff Team

Last edited by Cry-Sam on 02.11.2008, 21:13, edited 1 time in total.

User avatar   Has no life Has no lifeMember since: 27.12.2007, 01:50Posts: 6478Location: Nottingham Likes: 4

 Post Topic: RE: [Release] - Agility Flowgraph v4.0
PostPosted 02.11.2008, 22:05 
Fantastic work Darky, easily your best FG to date!

Associate Producer - New World Interactive
User avatar   Has no life Has no lifeMember since: 21.01.2008, 11:28Posts: 6198Location: 52°21'25.06"N 4°56'48.42"E Likes: 0

 Post Topic: RE: [Release] - Agility Flowgraph v4.0
PostPosted 02.11.2008, 22:05 
Amazing work as usual, but I think there should be a limit on repeating walljumps, it's not realistic to be able to scale entire buildings by jumping from wall to wall...
User avatar   Trainee TraineeMember since: 03.08.2008, 23:47Posts: 123Location: Hungary Likes: 0

 Post Topic:
PostPosted 02.11.2008, 22:06 
AWESOME! Like Neo in the Matrix...! :D Prince!! Go to Hell!!! Dark Shadow rule!!!
Really like it! THX! Good job!
User avatar   Beginner BeginnerMember since: 07.03.2008, 01:34Posts: 28Location: Finland Likes: 0

 Post Topic:
PostPosted 02.11.2008, 22:11 
I can see Mirrors Edge mod for Crysis :rolleyes:

User avatar   Has no life Has no lifeMember since: 21.01.2008, 11:28Posts: 6198Location: 52°21'25.06"N 4°56'48.42"E Likes: 0

 Post Topic:
PostPosted 02.11.2008, 22:13 
Originally posted by nahka^
I can see Mirrors Edge mod for Crysis :rolleyes:

[WIP] CryEdge - Mirrors Edge Tribute
  Uber Modder Uber ModderMember since: 27.01.2008, 17:44Posts: 1021 Likes: 0

 Post Topic:
PostPosted 02.11.2008, 22:22 
Le nice! :D
User avatar   24/7 Modder 24/7 ModderMember since: 08.03.2008, 21:06Posts: 3246Location: Ireland , Kerry Likes: 0

 Post Topic:
PostPosted 02.11.2008, 22:54 
User avatar   Beginner BeginnerMember since: 02.02.2008, 10:17Posts: 48Location: Germany I Munich Likes: 0

 Post Topic:
PostPosted 02.11.2008, 23:09 
thats my favorite flowgraph^^

This Flowgraph with CryEdge....nothing else^^

- Crysis2142

User avatar   Trainee TraineeMember since: 10.08.2004, 10:11Posts: 166Location: Germany Likes: 0

 Post Topic:
PostPosted 02.11.2008, 23:19 


CryTek should hire guys who punch people who put 'Cry' into their mods names...
just for the cause... this also may stop the appearing of alot of never finished CryEngine rebuilds of other games

dundundun sad but true
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6353Location: Western Australia Likes: 12

 Post Topic: RE: [Release] - Agility Flowgraph v4.0
PostPosted 03.11.2008, 03:26 
Some good fixes and changes there :)

Intel i7 3930k @ 4.5GHz | EVGA GTX Titan | 120Hz Trio
User avatar   Uber Modder Uber ModderMember since: 22.12.2007, 13:37Posts: 1421Location: Sweden Likes: 0

 Post Topic:
PostPosted 03.11.2008, 10:18 
totally amazing...maybe that´s why he´s the FG god :tongue:

but didn´t DS leave for the army?? :rolleyes:

User avatar   Beginner BeginnerMember since: 04.09.2008, 18:09Posts: 67Location: Cape Town, South Africa Likes: 0

 Post Topic: RE: [Release] - Agility Flowgraph v4.0
PostPosted 03.11.2008, 15:02 
I didn't even know something like this would ever be possible.

That's amazing flowgraphing!

Google Talk: Turnthescrewdriver
  Beginner BeginnerMember since: 07.02.2008, 04:58Posts: 31 Likes: 0

 Post Topic:
PostPosted 03.11.2008, 19:06 
All we need is some animations, and it's golden.

This is the sort of thing I've wanted to see in Crysis, before Mirror's Edge did it. :P
User avatar   Uber Modder Uber ModderMember since: 09.06.2008, 02:18Posts: 2713Location: New England, U.S.A. Likes: 0

 Post Topic: RE: [Release] - Agility Flowgraph v4.0
PostPosted 04.11.2008, 02:13 
Yeah, I can definitely see this in that Mirror's Edge mod.:D And Nomad sounds so funny getting hurt compared to the American version.:tongue:

I'm not online much. I only post if something catches my eye.