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User avatar   24/7 Modder 24/7 ModderMember since: 22.07.2008, 20:57Posts: 3812Location: California, US Likes: 0
 

 Post Topic:
PostPosted 02.01.2009, 18:23 
wow 8o
I'm looking forward to this :))


I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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User avatar   Trained Modder Trained ModderMember since: 19.02.2008, 18:55Posts: 314Location: Poland Likes: 0
 

 Post Topic:
PostPosted 03.01.2009, 01:21 
Looks coool


p.s zap clear your pm's since i cant pm you
User avatar   Has no life Has no lifeMember since: 21.01.2008, 11:28Posts: 6198Location: 52°21'25.06"N 4°56'48.42"E Likes: 0
 

 Post Topic:
PostPosted 03.01.2009, 03:02 
Looking forward to this, nice to see you're back after a period of apparent absence.
User avatar   Uber Modder Uber ModderMember since: 06.04.2008, 22:59Posts: 2169Location: United States Likes: 0
 

 Post Topic:
PostPosted 03.01.2009, 04:11 
Looks really great, I was thinking of doing a water map myself but now that I've seen your work I'm blown away!
Offtopic: I take it that you cancelled Zion?


User avatar   Uber Modder Uber ModderMember since: 10.11.2007, 23:08Posts: 1333Location: Austin, TX Likes: 0
 

 Post Topic:
PostPosted 03.01.2009, 07:16 
Yes, Zion is delayed, probably forever. Mostly due to not liking any story that I had for it. There is an update in the Zion thread on it.

-----------------

Small update...I have found the perfect location for the second half of my map.
It's a North Korean space facility, just off the coast with a connecting harbor. Again real-life works out perfectly.
This weekend I will prototype the area in the editor and see if it fits my needs, it may be too large to do in good time.


-----------------

Here is a teaser shot for ya'll.
Have have a half-a-dozen more, but the rest are spoilers.

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Last edited by ZapWizard on 03.01.2009, 07:18, edited 1 time in total.
User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 04:49Posts: 747Location: New York Likes: 0
 

 Post Topic: RE: DarkWater by ZapWizard
PostPosted 03.01.2009, 09:21 
This looks awesome.
This is goin on my wait list:D
I hope this will as epic, and creative as Castaway.
User avatar   Uber Modder Uber ModderMember since: 02.01.2008, 21:18Posts: 1361Location: Hamburg, Germany Likes: 0
 

 Post Topic:
PostPosted 03.01.2009, 15:07 
Quote:
Originally posted by ZapWizard

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Never seen this object before... custom?
User avatar   Uber Modder Uber ModderMember since: 06.07.2008, 15:07Posts: 1441Location: Somewhere in nowhere Likes: 0
 

 Post Topic:
PostPosted 03.01.2009, 15:11 
Great job Zap!Keep updating :]


:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
User avatar   Uber Modder Uber ModderMember since: 10.11.2007, 23:08Posts: 1333Location: Austin, TX Likes: 0
 

 Post Topic:
PostPosted 03.01.2009, 18:42 
You have seen that object before, just used in a different way.
On the fleet map there is a hanger where aliens drop though a hole in the ceiling. It uses some of the same objects. However my hole goes all the way though to the flight deck.
(If you look carefully you can see some stars though the hole)

Here is a second teaser showing the damage from above. (The flight deck has not been populated with objects yet)

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Last edited by ZapWizard on 03.01.2009, 19:11, edited 2 times in total.
User avatar   24/7 Modder 24/7 ModderMember since: 21.12.2007, 21:49Posts: 3134Location: Belgium Likes: 0
 

 Post Topic:
PostPosted 03.01.2009, 18:54 
looks good, i like your use of props


Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
  Hardcore Modder Hardcore ModderMember since: 19.10.2008, 11:39Posts: 847Location: England Likes: 0
 

 Post Topic:
PostPosted 03.01.2009, 18:55 
looking very good buddy keepit up


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User avatar   Uber Modder Uber ModderMember since: 10.11.2007, 23:08Posts: 1333Location: Austin, TX Likes: 0
 

 Post Topic:
PostPosted 04.01.2009, 04:27 
I worked on getting the terrain prototyped for the second map in my game.

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Or course it is again based on a real-world location. This one is actually in North Korea.
http://tinyurl.com/9vmvg3

The mountains are twice as high compared to real life. At real-world scale the mountains looked too dull in game, and they wouldn't block enough of the player's line of sight to other areas of the map.

The map is 8x8Km. Take a look at the aircraft carrier in the harbor (If you can spot it) for scale.
The beaches have to be tweaked and then the roads. Plenty of work ahead.


User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6350Location: Western Australia Likes: 11
 

 Post Topic:
PostPosted 04.01.2009, 04:49 
Heightmap and the teaser screens look great :)


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  Uber Modder Uber ModderMember since: 23.03.2007, 14:08Posts: 2987Location: this[0] Likes: 6
 

 Post Topic:
PostPosted 04.01.2009, 08:23 
yes indeed, looks like another beautiful zapProduction
User avatar   Experienced Modder Experienced ModderMember since: 22.02.2008, 15:59Posts: 491Location: The universe,Solar system,earth,Uk Likes: 0
 

 Post Topic:
PostPosted 04.01.2009, 23:56 
this map looks very good :) how did you get that hight map ?