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User avatar   Trained Modder Trained ModderMember since: 29.09.2008, 20:04Posts: 355Location: Germany Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 16:36 
Hey, here I am again :D

I made a new video:
[VIDEOEXT=480,295]http://www.youtube.com/v/N24V1jftlEk&hl=de&fmt=18[/VIDEOEXT]


and as always, here is the list of all my results:
-Headbobbing
-Dynamic DoF (in front of objects)
-Acceleration
-Higher jumprange with high Speed
-Jump over obstacles (pipes etc)
-Wallrunning
-180/90 degrees turn by pressing a key
-Walljump by pressing space after 180/90 degrees turn
-Roll by pressing a key
-reaction time
-Edge grabbing just done
-vertical wallrun just done

ToDo:
-Slide by pressing a key
-balance one's way across small pipes etc


Quote:
Darkwish, you share the textures thats on your vid?

Well, I think that I will release the materials together with the FG...


And here is the FG:


Image


Last edited by Darkwish on 14.02.2009, 00:20, edited 3 times in total.

User avatar   Has no life Has no lifeMember since: 21.01.2008, 11:28Posts: 6198Location: 52°21'25.06"N 4°56'48.42"E Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 16:40 
Lol that has to be the most unorganised FG I have ever seen :p

It looks very nice though.
User avatar   Trained Modder Trained ModderMember since: 29.09.2008, 20:04Posts: 355Location: Germany Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 16:41 
Quote:
Originally posted by Black Rainbow
Lol that has to be the most unorganised FG I have ever seen :p


Well, this is the protection of the FG :rolleyes:


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User avatar   Hardcore Modder Hardcore ModderMember since: 31.10.2007, 23:16Posts: 932Location: Sweden; SmÃ¥land Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 18:05 
Great work :D Although you could add some cool hand movements to increase the feeling of interactivity, just like dice (or whoever made Mirrors edge) tried to do! Like when making a wall run you see these little cute arms popping out right in the view making you say *argh* i cant see sh*t, but you also feel cinda emersed with the game!

Hmm, i think that sentence came out wrong in one or another way :tongue:


TriXigT.com
User avatar   Uber Modder Uber ModderMember since: 05.09.2008, 13:22Posts: 1305Location: Ukraine, Kiev Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 18:12 
Perfect! Now you need some animations for fp hands to hang on wall.


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  Experienced Modder Experienced ModderMember since: 29.07.2008, 09:45Posts: 471Location: Sw33d3n Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 18:17 
can you release now?!


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User avatar   Trained Modder Trained ModderMember since: 29.09.2008, 20:04Posts: 355Location: Germany Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 18:44 
ok here are the wall materials I used (attachments)

I also added two pictures of a wall, I tried to imitate


Instructions:
1. Extract the mematerials.rar
2. Copy the mematerials-folder to
"Electronic Arts/Crysis/Game/materials/"
3. In the material editor:
select "all materials" and then:
"materials/mematerials"


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User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5064Status: Online Likes: 210
 

 Post Topic:
PostPosted 31.01.2009, 18:47 
Nice. Hmm... slope sliding please.

I hope someone will make player animations. :P


My Crytek News Blog - http://bit.ly/aFSbnP
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My Twitter - http://bit.ly/yZtaoH0


Last edited by modsuki on 31.01.2009, 19:44, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 22.07.2008, 20:57Posts: 3812Location: California, US Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 20:01 
Quote:
Originally posted by Darkwish
Quote:
Originally posted by Black Rainbow
Lol that has to be the most unorganised FG I have ever seen :p


Well, this is the protection of the FG :rolleyes:


I don't think anyone will want to mess with your FG :P

On Topic: I can't wait for the
Quote:
-balance one's way across small pipes etc


I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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User avatar   Staff Lead Staff LeadMember since: 29.11.2007, 11:28Posts: 2526Location: United Kingdom Likes: 3
 

 Post Topic:
PostPosted 31.01.2009, 22:42 
Ooo. Slope and pole sliding plz!! By dynamc head movement, I meant the small actions that are out of the powers control, such as when you jump to run on a wall, the head will look up the wall for a second.
User avatar   Trainee TraineeMember since: 07.11.2008, 14:36Posts: 109Location: Serbia Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 22:49 
Woah! That's awesome! =) Must love it.


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User avatar   24/7 Modder 24/7 ModderMember since: 08.03.2008, 21:06Posts: 3246Location: Ireland , Kerry Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 22:50 
Got a couple of suggestions


Make a slide (under the pipe , so you could choose , over or under the pipe)

Get an awesome animator to make a couple of animations

=ME mod ^^
  Experienced Modder Experienced ModderMember since: 29.07.2008, 09:45Posts: 471Location: Sw33d3n Likes: 0
 

 Post Topic:
PostPosted 31.01.2009, 23:53 
Maybe too late to say this but anyways.FROM speed effect TO ulitmate freerunning effect


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User avatar   Staff Lead Staff LeadMember since: 29.11.2007, 11:28Posts: 2526Location: United Kingdom Likes: 3
 

 Post Topic:
PostPosted 01.02.2009, 00:15 
Quote:
Originally posted by L33t Sw33t
Maybe too late to say this but anyways.FROM speed effect TO ulitmate freerunning effect

True! What is the song in the video?
User avatar   Trained Modder Trained ModderMember since: 29.09.2008, 20:04Posts: 355Location: Germany Likes: 0
 

 Post Topic:
PostPosted 01.02.2009, 00:17 
Quote:
Originally posted by Haephestos
True! What is the song in the video?


Its one of the remixes, which I get together with mirrors edge :]


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