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  24/7 Modder 24/7 ModderMember since: 05.01.2008, 12:42Posts: 4911Location: Norway Likes: 0
 

 Post Topic:
PostPosted 04.02.2009, 23:28 
This is just insane!!!!!! 8o 8o 8o (in a good way)

How do you get those reflections in the water??????? ?(

  Hardcore Modder Hardcore ModderMember since: 30.10.2008, 23:51Posts: 955Location: Norway Likes: 0
 

 Post Topic:
PostPosted 05.02.2009, 14:11 
Quote:
Originally posted by oyvind92
This is just insane!!!!!! 8o 8o 8o (in a good way)

How do you get those reflections in the water??????? ?(


r_WaterRefractions=1
r_WaterReflectionsQuality=4

^^That shuld do it


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  24/7 Modder 24/7 ModderMember since: 05.01.2008, 12:42Posts: 4911Location: Norway Likes: 0
 

 Post Topic:
PostPosted 05.02.2009, 14:13 
Does that work in water volumes as well?
  Hardcore Modder Hardcore ModderMember since: 30.10.2008, 23:51Posts: 955Location: Norway Likes: 0
 

 Post Topic:
PostPosted 05.02.2009, 14:15 
It should work in all kinds of water...(Water volumes, rivers, the sea etc.)


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Last edited by ClanDominator on 05.02.2009, 14:16, edited 1 time in total.
User avatar   Skilled Modder Skilled ModderMember since: 03.08.2008, 16:42Posts: 790Location: Germany Likes: 0
 

 Post Topic:
PostPosted 05.02.2009, 15:03 
You can have realtime reflections only on the ocean and water volumes, so no rivers.

I also suggest tweaking e_recursion_view_dist_ratio which is a multiplier of view distance for the objects you see in the reflection.

For example 0.5 means that the view distance ratio of reflected objects is half as big as of the real objects. Highest value is 1 which means reflected viev dist ratio is the same as for real objects.
  24/7 Modder 24/7 ModderMember since: 05.01.2008, 12:42Posts: 4911Location: Norway Likes: 0
 

 Post Topic:
PostPosted 05.02.2009, 15:50 
Quote:
Originally posted by theanzelm
You can have realtime reflections only on the ocean and water volumes, so no rivers.

I also suggest tweaking e_recursion_view_dist_ratio which is a multiplier of view distance for the objects you see in the reflection.

For example 0.5 means that the view distance ratio of reflected objects is half as big as of the real objects. Highest value is 1 which means reflected viev dist ratio is the same as for real objects.


Thanks :))
  Beginner BeginnerMember since: 03.10.2008, 08:23Posts: 6 Likes: 0
 

 Post Topic: Tods
PostPosted 05.02.2009, 16:57 
Hello. can you please send me every single Tod you created it whould be highly apriected.. And every new one you make cause i absooluley love these Tods. Please it whould mean alot :=)

U can send it to my personal email or somthing i dont know but u choose it whould be very good :=)

//JoJo
User avatar   24/7 Modder 24/7 ModderMember since: 23.04.2008, 19:49Posts: 3901Location: Horsham, West Sussex Likes: 54
 

 Post Topic: RE: Tods
PostPosted 05.02.2009, 20:42 
i like leaving you all hanging :P but ya maby someday i'll release all of the ToD's...

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Freelance Lighting/Visualization Artist
  24/7 Modder 24/7 ModderMember since: 05.01.2008, 12:42Posts: 4911Location: Norway Likes: 0
 

 Post Topic:
PostPosted 05.02.2009, 21:16 
I demand you get a custom title!! God of ToD :easter:

All bow to Hawkeye|Puppy, the best ToD artist in existance!!!!!

Amazing as always :D :D
  Hardcore Modder Hardcore ModderMember since: 30.10.2008, 23:51Posts: 955Location: Norway Likes: 0
 

 Post Topic:
PostPosted 05.02.2009, 21:22 
Poor guy in that 10th pic... But still AWESOME work man!


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Last edited by ClanDominator on 05.02.2009, 21:22, edited 1 time in total.
  Beginner BeginnerMember since: 03.10.2008, 08:23Posts: 6 Likes: 0
 

 Post Topic:
PostPosted 05.02.2009, 21:36 
Yes he very good at making Tods. But i want him to realse this. Do you have MSN Mr hawkeyye?
User avatar   24/7 Modder 24/7 ModderMember since: 23.04.2008, 19:49Posts: 3901Location: Horsham, West Sussex Likes: 54
 

 Post Topic:
PostPosted 06.02.2009, 02:21 
Quote:
I demand you get a custom title!! God of ToD easter All bow to Hawkeye|Puppy, the best ToD artist in existance!!!!! Amazing as always Big Grin Big Grin



lol thanks

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Freelance Lighting/Visualization Artist
User avatar   Uber Modder Uber ModderMember since: 02.08.2008, 02:12Posts: 1671 Likes: 1
 

 Post Topic:
PostPosted 06.02.2009, 02:23 
hawkeye nice sig but seems like your a bit fu of yourself :P jk, nice work.
User avatar   24/7 Modder 24/7 ModderMember since: 23.04.2008, 19:49Posts: 3901Location: Horsham, West Sussex Likes: 54
 

 Post Topic:
PostPosted 06.02.2009, 03:32 
lol yea i was thinking about whether i should have that there or not, but then thought 'what the hell' :P


Freelance Lighting/Visualization Artist
  Trainee TraineeMember since: 15.12.2007, 17:08Posts: 156Location: Norway Likes: 0
 

 Post Topic:
PostPosted 06.02.2009, 19:19 
As someone said before, you live up to your signature. I also have a request about one of the ToDs, or actually, the entire map you've used in one of the Afternoon pics, but I guess I'll be rejected too. :P

Did you use any custom trees/vegetation in those shots? It looks almost like birches...
I would like to try to make a HQ ingame video in that map... maybe a trackview sequence. If you've seen any of my previous ones you know what I mean [self_promote](thread name Temple Island Trackview here in Fan Art)[/self_promote].

Anyway, keep up the awesome work, the community needs you!