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whdrnjs  |
Trained Modder | Member since: 11.11.2007, 06:28 | Posts: 212 | Location: CA |
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Post Topic: Posted 19.02.2009, 21:39 |
old crysis demo TOD 2yrs ago removed yellow,added white,increase sun color   jungle map when demo editor  tried crysis artshot
im very good englisher I7 920 | 260 786MB | 6GB | WIN 7 | 1280x1024 | ASUS X58 RAMPAGE
Last edited by whdrnjs on 19.02.2009, 22:01, edited 2 times in total.
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aNoN_  |
Hardcore Modder | Member since: 14.11.2007, 03:25 | Posts: 905 | Location: Sweden |
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Post Topic: Posted 20.02.2009, 00:10 |
Quote: Originally posted by Weightlifter Because it´s Photoshop Quote: Originally posted by Weightlifter I think it´s photoshop. I can not be sure but i think it´s fake. How game is on your screens? Quote: Originally posted by aku123 Well they are atleast opened and saved in photoshop...opened it with notepad and checked and this came: Adobe Photoshop CS2 Windows 2008:12:25 20:40:09, third line check yourself. No you idiots, it's not photoshopped, nothing fake here. It's a realtime render from Crysis. It's taken at a high resolution and downsized to look better. Definitely ingame. The reason why it says it's opened with photoshop is because he ofc resized the big pics with it and saved them.
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Thorsell  |
Trainee | Member since: 15.12.2007, 17:08 | Posts: 156 | Location: Norway |
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Post Topic: Posted 20.02.2009, 01:09 |
Quote: Originally posted by jmanrob Tank, tweak ToD settings. [img]*Third%20pic*[/img] I just love the distant trees in that one, looks very nice! How does it look in real time (frame rate etc.) ?
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: Posted 20.02.2009, 03:57 |
Would you guys consider 1152 x864 to be a high res ?(
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
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whdrnjs  |
Trained Modder | Member since: 11.11.2007, 06:28 | Posts: 212 | Location: CA |
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Post Topic: Posted 21.02.2009, 03:09 |
cool suspension, car too 
im very good englisher I7 920 | 260 786MB | 6GB | WIN 7 | 1280x1024 | ASUS X58 RAMPAGE
Last edited by whdrnjs on 21.02.2009, 03:10, edited 1 time in total.
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GTLi  |
Uber Modder | Member since: 29.10.2008, 00:17 | Posts: 1696 | Location: Finland |
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Post Topic: Posted 21.02.2009, 13:26 |
Jos osaat suomea, olet kova äijä. Perkeleen kova.
Last edited by GTLi on 21.02.2009, 13:26, edited 1 time in total.
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aNoN_  |
Hardcore Modder | Member since: 14.11.2007, 03:25 | Posts: 905 | Location: Sweden |
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Post Topic: Posted 21.02.2009, 18:47 |
Looks excellent. But what about making a new TOD for this map, starting all over? You already used this tod for both the equus and ODC map.
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GTLi  |
Uber Modder | Member since: 29.10.2008, 00:17 | Posts: 1696 | Location: Finland |
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Post Topic: Posted 21.02.2009, 18:49 |
Quote: Originally posted by aNoN_ Looks excellent. But what about making a new TOD for this map, starting all over? You already used this tod for both the equus and ODC map. I havent. Equus has almost no fog, also its darker. ODC is more colorful, with more fog and added sharpening.
Jos osaat suomea, olet kova äijä. Perkeleen kova.
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: Posted 21.02.2009, 19:51 |
Quote: Originally posted by GTLi From my new map, Gaho. Don't you mean Mod :rolleyes: Considering that you have custom objects
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
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GTLi  |
Uber Modder | Member since: 29.10.2008, 00:17 | Posts: 1696 | Location: Finland |
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Post Topic: Posted 21.02.2009, 19:56 |
Quote: Originally posted by DxslayerQuote: Originally posted by GTLi From my new map, Gaho. Don't you mean Mod :rolleyes: Hmm.. i always thought you can use customs in MP ;( Sh*t. ONTOPIC:
Jos osaat suomea, olet kova äijä. Perkeleen kova.
Last edited by GTLi on 21.02.2009, 19:57, edited 1 time in total.
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aNoN_  |
Hardcore Modder | Member since: 14.11.2007, 03:25 | Posts: 905 | Location: Sweden |
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Post Topic: Posted 21.02.2009, 21:00 |
Quote: Originally posted by GTLiQuote: Originally posted by aNoN_ Looks excellent. But what about making a new TOD for this map, starting all over? You already used this tod for both the equus and ODC map. I havent. Equus has almost no fog, also its darker. ODC is more colorful, with more fog and added sharpening. Really? They look very similar to me. And i already found the tod for ODC to be too little saturated, equus being even less saturated? o_O
Last edited by aNoN_ on 21.02.2009, 21:15, edited 2 times in total.
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GTLi  |
Uber Modder | Member since: 29.10.2008, 00:17 | Posts: 1696 | Location: Finland |
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Post Topic: Posted 21.02.2009, 21:03 |
Quote: Originally posted by aNoN_ Really? They look very similar to me. And i already found the tod for ODC to be little saturated, equus being even less saturated? o_O Omg. I find the ODC just perfectly saturated. Equus is a bit more gray as i first aimed for a Post-Apo look and then tweaked it a bit brighter.  )
Jos osaat suomea, olet kova äijä. Perkeleen kova.
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aNoN_  |
Hardcore Modder | Member since: 14.11.2007, 03:25 | Posts: 905 | Location: Sweden |
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GTLi  |
Uber Modder | Member since: 29.10.2008, 00:17 | Posts: 1696 | Location: Finland |
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Post Topic: Posted 21.02.2009, 21:20 |
All thats the same is the sky.. Whatever. Just my way of doing things. /ontopic.  Core - Blue Dream.
Jos osaat suomea, olet kova äijä. Perkeleen kova.
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Nano  |
24/7 Modder | Member since: 31.03.2008, 22:36 | Posts: 3248 | Location: United Kingdom |
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Post Topic: Posted 21.02.2009, 21:21 |
GTLi custom objects DO work in MP.
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