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  24/7 Modder 24/7 ModderMember since: 24.11.2007, 13:51Posts: 4872Location: Belgium Likes: 0
 

 Post Topic:
PostPosted 31.03.2009, 15:34 
Quote:
Originally posted by euroshopper
Okey, I know I post very often but......

Here's the "house" in game. As you can see it's some strange "shadows" on the surface.

i have not assigned any texture on it.


Those are usually overlapping poly's or egdes. Check ur model for those ;)


Last edited by boebi on 31.03.2009, 15:35, edited 1 time in total.

User avatar   Trainee TraineeMember since: 23.12.2007, 20:32Posts: 186Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 31.03.2009, 15:38 
How do I see that? Everything looks good in max..
User avatar   Trainee TraineeMember since: 23.12.2007, 20:32Posts: 186Location: Sweden Likes: 0
 

 Post Topic: A problem...
PostPosted 03.04.2009, 22:35 
Hi again, this is something that I would really appreciate if someone knew how to do.

In the picture you can see a wall wall with 10 cm thickness.

The selected object is a window that has the thickness of 15 cm.

Is it possible to attach the window to the wall, and then be able to select the faces inside the window and delete them so you can see through the window?

I have tried to just attach them but I can only select the whole face of the wall.
  Uber Modder Uber ModderMember since: 23.03.2007, 14:08Posts: 2987Location: this[0] Likes: 6
 

 Post Topic:
PostPosted 03.04.2009, 23:53 
as i said

use Compound objects/Pro Boolean or cutter
(in the create panel)
User avatar   Trainee TraineeMember since: 23.12.2007, 20:32Posts: 186Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 04.04.2009, 00:48 
pro boolean makes my max to crash but I'll try cutter. Have tried boolean but it makes so many extra edges.

Thanks Insanto:)


Edit: Is it okey if I use this thread when I need help with my modeling and such?

Anyway, this happened to me when I weld some verts together. Don't know if it's really a problem because when i render it, it looks normal.


Last edited by euroshopper on 04.04.2009, 01:10, edited 1 time in total.
User avatar   Skilled Modder Skilled ModderMember since: 14.03.2008, 22:21Posts: 792Location: Georgia Likes: 0
 

 Post Topic:
PostPosted 04.04.2009, 02:24 
dude those knuckles are awesome. you would have to script them as a melee weapon to work right. That and maybe use some of the ideas with the blood mod if using the spiked ones. That could be a step in making the punch with a nanosuit more effective. I like it!


Image

SOUTHERN ARMORY
XFIRE: 28Ronin
SKYPE: bad_ronin
  Uber Modder Uber ModderMember since: 23.03.2007, 14:08Posts: 2987Location: this[0] Likes: 6
 

 Post Topic:
PostPosted 04.04.2009, 03:09 
LOOKS FUNKY TO ME; HHOW ABOUT YOU SELECT ALL FACES AND aUTOSMOOTH THEMß1 8GOTTA SCROLL DOWN TO FIND IT9

lolz


Last edited by Graph on 04.04.2009, 03:09, edited 1 time in total.
User avatar   Trainee TraineeMember since: 23.12.2007, 20:32Posts: 186Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 04.04.2009, 05:21 
Thanks ronin. I'm gonna work on them some more and find a suitable texture. I am a noob at all this so it's probably not gonna look so good^^
User avatar   Trainee TraineeMember since: 23.12.2007, 20:32Posts: 186Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 06.04.2009, 18:29 
This is a house I'm working on. It's really one of my first models so don't complain if it's bad:P

I've kinda got stuck now because I'm gonna start on the roof, but I have no idea what so ever how it should look like ?( . If someone maybe could show me a pic on a roof you think would fit on it I would really appreciate it :))
User avatar   Uber Modder Uber ModderMember since: 19.04.2008, 19:58Posts: 2376Location: London, England Likes: 0
 

 Post Topic:
PostPosted 06.04.2009, 20:14 
It looks really good, i suggest a flat roof.


Image
User avatar   Trainee TraineeMember since: 23.12.2007, 20:32Posts: 186Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 06.04.2009, 20:23 
Okey, something like this? But with more details and stuff.
  Uber Modder Uber ModderMember since: 23.03.2007, 14:08Posts: 2987Location: this[0] Likes: 6
 

 Post Topic:
PostPosted 06.04.2009, 20:30 
actually it looks not bad for your first house, keep on like that and you can pull up your own mansion in no time.

i'd make the top poly smaller in outline to make the slope steeper
User avatar   Trainee TraineeMember since: 23.12.2007, 20:32Posts: 186Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 06.04.2009, 20:33 
Okey, actually it's not really my first house. I've tried a little in sketchup but never finished a house=) Thanks Insanto I'm gonna try that!
  Uber Modder Uber ModderMember since: 23.03.2007, 14:08Posts: 2987Location: this[0] Likes: 6
 

 Post Topic:
PostPosted 06.04.2009, 21:50 
also s little trick you might like, as i see your using roman design elements.
set teh basement above groundLevel, this way you make your house look bigger (wich i guess is the point of the pillars and balcony)
that way you can also make a little terrace in front and a grand staircase that leads to your house(used alot in "the new world" )
User avatar   Trainee TraineeMember since: 23.12.2007, 20:32Posts: 186Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 06.04.2009, 22:11 
Okey do you have a pic I could take a look at so I understand better what you mean? ^^