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User avatar   Captain CryDev Captain CryDevMember since: 02.08.2005, 19:01Posts: 2226Location: Crytek HQ Likes: 43
 

 Post Topic: Flowgraph Plugin System - Wars Edition + Updated Crysis Vers
PostPosted 28.04.2009, 20:51 
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After the release of the Flowgraph Plugin System for Crysis, this is the first version for Crysis-Wars with some additional plugins and features. If you have any questions / feature requests or bug-reports please use this thread to report them. Also since the Crysis-Wars version the project was taken over by James-Ryan, so neither blame Cry-Vlok for anything that doesn't work nor ask him any questions about possible features in future releases.


Installation and How to Redistribute with your Mod
The Flowgraph Plugin System lies inside of a special Mod Dll. To gain advantage of this system, all you have to do is set up a mod and use this Mod Dll with it. Then, you can copy and paste all of the plugins you want to work with in a special folder included in your Mod directory. To redistribute, you just have to package up the mod like normal and give it away. Everyone who then loads up the mod and plays your level will have the custom flowgraph nodes contained in the plugins as well.


Included Plugins
  • Flash
  • GOC
  • Multiplayer
  • Mouse
  • Joystick
  • EntityScreen
  • LookAt
  • Iterator1
  • Math1
  • Signaler
  • Xml
  • StringCombine
  • SpawnEntity
This package also includes a test flash file (HUD_Test.swf / HUD_Test.fla) to test the included HUD:Flash node, located in the ../Game/Libs/UI/ folder.

Additional informations
More informations about each plugin and the whole Flowgraph Plugin System can be found either directly in the Download section or within the included Help.html in your mod root directory and each plugin readme file, after you installed the Flowgraph Plugin System. Both packages (Crysis-Wars and Crysis) contain 32Bit and 64Bit precompiled Mod- and Plugin-Dlls.

Source Code
The source code of the whole Flowgraph Plugin System and all included plugins for both versions (Crysis-Wars and Crysis) are included in a seperate package, so if you only need the Flowgraph Plugin System itself, simply choose the first download (without "Source Code"). You should install the DirectX-SDK in order to be able to compile the Input:Joystick node plugin (Joystick.dll).


Downloads (Wars 1.5)
Flowgraph Plugin System - Wars Edition (crymod.com)
Flowgraph Plugin System - Wars Edition Source Code (crymod.com)
Current Version: 1.1.0.5


UPDATE:
The Crysis version is updated too, so it actually has all features the Crysis-Wars Edition has.

Downloads (Crysis 1.2 / 1.21)
Flowgraph Plugin System - Crysis Edition (crymod.com)
Flowgraph Plugin System - Crysis Edition Source Code (crymod.com)
Current Version: 1.0.1.2




Last edited by Cry-JR on 14.05.2009, 15:33, edited 12 times in total.

User avatar   Crytek Staff Member Crytek Staff MemberMember since: 11.07.2008, 20:25Posts: 11735Location: Nottingham, UK Likes: 75
 

 Post Topic:
PostPosted 28.04.2009, 20:54 
Best thread I've seen from clicking the new posts button for a long time. :D

Great work as always JR.

EDIT: Multiplayer nodes eh..?


Out now! CryENGINE Game Programming with C++, C#, and Lua
Server programmer for Warface, Warface 360, and more


Last edited by Cry-Ruan on 28.04.2009, 20:55, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 06.10.2008, 23:11Posts: 1586Location: Virginia, USA Likes: 0
 

 Post Topic:
PostPosted 28.04.2009, 20:56 
FGPS + Wars? This might get me to switch over to using the Wars editor. Thanks.


Quote:
Originally posted by Hmmm:
/Closed
Because some things never deserved to be open....
  Uber Modder Uber ModderMember since: 17.03.2008, 21:31Posts: 1384Location: Germany Likes: 0
 

 Post Topic:
PostPosted 28.04.2009, 20:57 
finally :D

many thanks!


Kinda back..
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6353Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 28.04.2009, 21:04 
Excellent, will you be releasing the source? Forgive me if this was already noted down somewhere, it's a bit late here.

EDIT: I swear that paragraph wasn't there before :p


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Intel i7 3930k @ 4.5GHz | EVGA GTX Titan | 120Hz Trio


Last edited by CoD511 on 28.04.2009, 21:06, edited 1 time in total.
User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5067 Likes: 217
 

 Post Topic:
PostPosted 28.04.2009, 21:07 
Great! But... please release UIbottun E etc... :D


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User avatar   Uber Modder Uber ModderMember since: 06.10.2008, 23:11Posts: 1586Location: Virginia, USA Likes: 0
 

 Post Topic:
PostPosted 28.04.2009, 21:09 
Quote:
Originally posted by modsuki
Great! But... please release UIbottun E etc... :D

What UI button?


Quote:
Originally posted by Hmmm:
/Closed
Because some things never deserved to be open....
User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5067 Likes: 217
 

 Post Topic:
PostPosted 28.04.2009, 21:25 
Quote:
Originally posted by Gorea27
Quote:
Originally posted by modsuki
Great! But... please release UIbottun E etc... :D

What UI button?


http://www.youtube.com/watch?v=k_mW5bb4H1E

Add clickable button :tongue:


My Crytek News Blog - http://bit.ly/aFSbnP
My Massive Crysis Maps Guide - http://bit.ly/f5ifhe
My CryEngine Screens - http://bit.ly/wIDNDJ
My Youtube - http://bit.ly/xIg1l1
My Twitter - http://bit.ly/yZtaoH0


Last edited by modsuki on 28.04.2009, 21:25, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 06.10.2008, 23:11Posts: 1586Location: Virginia, USA Likes: 0
 

 Post Topic:
PostPosted 28.04.2009, 21:29 
Quote:
Originally posted by modsuki
Quote:
Originally posted by Gorea27
Quote:
Originally posted by modsuki
Great! But... please release UIbottun E etc... :D

What UI button?


http://www.youtube.com/watch?v=k_mW5bb4H1E

Add clickable button :tongue:

Dude, if you don't release that node, I have lost faith in you.


Quote:
Originally posted by Hmmm:
/Closed
Because some things never deserved to be open....
User avatar   Uber Modder Uber ModderMember since: 01.12.2007, 14:36Posts: 1667 Likes: 0
 

 Post Topic:
PostPosted 28.04.2009, 22:29 
i used this plugin system for my mods and it worked a treat :D
very easy to install and use

great work cry-Vlok and JR


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User avatar   Experienced Modder Experienced ModderMember since: 27.08.2008, 23:48Posts: 471Location: Amsterdam Likes: 0
 

 Post Topic:
PostPosted 29.04.2009, 00:36 
awesome to see this being released. Is there any chance that you will add HUD functionality to vanilla crysis as well?


Image


Last edited by remma on 29.04.2009, 00:39, edited 1 time in total.
User avatar   Captain CryDev Captain CryDevMember since: 02.08.2005, 19:01Posts: 2226Location: Crytek HQ Likes: 43
 

 Post Topic:
PostPosted 29.04.2009, 00:53 
Quote:
Originally posted by remma
Is there any chance that you will add HUD functionality to vanilla crysis as well?

It is on my TODO list to update the Crysis version too :) Also some UI nodes are on the list (low-priority), but the next step will be the source code release.


  Beginner BeginnerMember since: 28.11.2007, 14:56Posts: 62 Likes: 0
 

 Post Topic:
PostPosted 29.04.2009, 10:05 
do i need this to get phytscannon work?
User avatar   Captain CryDev Captain CryDevMember since: 02.08.2005, 19:01Posts: 2226Location: Crytek HQ Likes: 43
 

 Post Topic:
PostPosted 29.04.2009, 11:09 
Quote:
Originally posted by duuuura
do i need this to get phytscannon work?


No.

Source Code link added to the first post.


User avatar   Has no life Has no lifeMember since: 21.01.2008, 11:28Posts: 6198Location: 52°21'25.06"N 4°56'48.42"E Likes: 0
 

 Post Topic:
PostPosted 29.04.2009, 11:23 
Awesome job JR, great to see you continuing this project.