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Cry-JR  |
Crytek Staff Member | Member since: 02.08.2005, 19:01 | Posts: 2160 | Location: Crytek HQ |
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Post Topic: Flowgraph Plugin System - Wars Edition + Updated Crysis Vers Posted 28.04.2009, 20:51 |
After the release of the Flowgraph Plugin System for Crysis, this is the first version for Crysis-Wars with some additional plugins and features. If you have any questions / feature requests or bug-reports please use this thread to report them. Also since the Crysis-Wars version the project was taken over by James-Ryan, so neither blame Cry-Vlok for anything that doesn't work nor ask him any questions about possible features in future releases. Installation and How to Redistribute with your ModThe Flowgraph Plugin System lies inside of a special Mod Dll. To gain advantage of this system, all you have to do is set up a mod and use this Mod Dll with it. Then, you can copy and paste all of the plugins you want to work with in a special folder included in your Mod directory. To redistribute, you just have to package up the mod like normal and give it away. Everyone who then loads up the mod and plays your level will have the custom flowgraph nodes contained in the plugins as well. Included Plugins- Flash
- GOC
- Multiplayer
- Mouse
- Joystick
- EntityScreen
- LookAt
- Iterator1
- Math1
- Signaler
- Xml
- StringCombine
- SpawnEntity
This package also includes a test flash file ( HUD_Test.swf / HUD_Test.fla) to test the included HUD:Flash node, located in the ../Game/Libs/UI/ folder. Additional informationsMore informations about each plugin and the whole Flowgraph Plugin System can be found either directly in the Download section or within the included Help.html in your mod root directory and each plugin readme file, after you installed the Flowgraph Plugin System. Both packages ( Crysis-Wars and Crysis) contain 32Bit and 64Bit precompiled Mod- and Plugin-Dlls. Source CodeThe source code of the whole Flowgraph Plugin System and all included plugins for both versions ( Crysis-Wars and Crysis) are included in a seperate package, so if you only need the Flowgraph Plugin System itself, simply choose the first download (without "Source Code"). You should install the DirectX-SDK in order to be able to compile the Input:Joystick node plugin ( Joystick.dll). Downloads (Wars 1.5)Flowgraph Plugin System - Wars Edition (crymod.com)Flowgraph Plugin System - Wars Edition Source Code (crymod.com)Current Version: 1.1.0.5UPDATE:The Crysis version is updated too, so it actually has all features the Crysis-Wars Edition has.Downloads (Crysis 1.2 / 1.21)Flowgraph Plugin System - Crysis Edition (crymod.com)Flowgraph Plugin System - Crysis Edition Source Code (crymod.com)Current Version: 1.0.1.2
Last edited by Cry-JR on 14.05.2009, 15:33, edited 12 times in total.
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Cry-Ruan  |
Crytek Staff Member | Member since: 11.07.2008, 20:25 | Posts: 11625 | Location: Frankfurt am Main |
Likes: 10 |
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Post Topic: Posted 28.04.2009, 20:54 |
Best thread I've seen from clicking the new posts button for a long time.  Great work as always JR. EDIT: Multiplayer nodes eh..?
*face specialist, anti-flowgraph campaigner.
Last edited by Cry-Ruan on 28.04.2009, 20:55, edited 1 time in total.
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Gorea27  |
Uber Modder | Member since: 06.10.2008, 23:11 | Posts: 1586 | Location: Virginia, USA |
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Post Topic: Posted 28.04.2009, 20:56 |
FGPS + Wars? This might get me to switch over to using the Wars editor. Thanks.
Quote: Originally posted by Hmmm: /Closed Because some things never deserved to be open....
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raxxxor18  |
Uber Modder | Member since: 17.03.2008, 21:31 | Posts: 1384 | Location: Germany |
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Post Topic: Posted 28.04.2009, 20:57 |
finally  many thanks!
Kinda back..
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: Posted 28.04.2009, 21:04 |
Excellent, will you be releasing the source? Forgive me if this was already noted down somewhere, it's a bit late here.
EDIT: I swear that paragraph wasn't there before :p
Last edited by CoD511 on 28.04.2009, 21:06, edited 1 time in total.
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4439 | Status: Online |
Likes: 13 |
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Post Topic: Posted 28.04.2009, 21:07 |
Great! But... please release UIbottun E etc...
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Gorea27  |
Uber Modder | Member since: 06.10.2008, 23:11 | Posts: 1586 | Location: Virginia, USA |
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Post Topic: Posted 28.04.2009, 21:09 |
Quote: Originally posted by modsukiGreat! But... please release UIbottun E etc...  What UI button?
Quote: Originally posted by Hmmm: /Closed Because some things never deserved to be open....
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4439 | Status: Online |
Likes: 13 |
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Post Topic: Posted 28.04.2009, 21:25 |
Quote: Originally posted by Gorea27Quote: Originally posted by modsukiGreat! But... please release UIbottun E etc...  What UI button? http://www.youtube.com/watch?v=k_mW5bb4H1EAdd clickable button :tongue:
Last edited by modsuki on 28.04.2009, 21:25, edited 1 time in total.
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Gorea27  |
Uber Modder | Member since: 06.10.2008, 23:11 | Posts: 1586 | Location: Virginia, USA |
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Post Topic: Posted 28.04.2009, 21:29 |
Quote: Originally posted by modsukiQuote: Originally posted by Gorea27Quote: Originally posted by modsukiGreat! But... please release UIbottun E etc...  What UI button? http://www.youtube.com/watch?v=k_mW5bb4H1EAdd clickable button :tongue: Dude, if you don't release that node, I have lost faith in you.
Quote: Originally posted by Hmmm: /Closed Because some things never deserved to be open....
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jlim  |
Uber Modder | Member since: 01.12.2007, 14:36 | Posts: 1667 |
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Post Topic: Posted 28.04.2009, 22:29 |
i used this plugin system for my mods and it worked a treat very easy to install and use great work cry-Vlok and JR
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remma  |
Experienced Modder | Member since: 27.08.2008, 23:48 | Posts: 471 | Location: Amsterdam |
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Post Topic: Posted 29.04.2009, 00:36 |
awesome to see this being released. Is there any chance that you will add HUD functionality to vanilla crysis as well?
Last edited by remma on 29.04.2009, 00:39, edited 1 time in total.
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Cry-JR  |
Crytek Staff Member | Member since: 02.08.2005, 19:01 | Posts: 2160 | Location: Crytek HQ |
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Post Topic: Posted 29.04.2009, 00:53 |
Quote: Originally posted by remma Is there any chance that you will add HUD functionality to vanilla crysis as well? It is on my TODO list to update the Crysis version too  Also some UI nodes are on the list (low-priority), but the next step will be the source code release.
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duuuura  |
Beginner | Member since: 28.11.2007, 14:56 | Posts: 62 |
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Post Topic: Posted 29.04.2009, 10:05 |
do i need this to get phytscannon work?
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Cry-JR  |
Crytek Staff Member | Member since: 02.08.2005, 19:01 | Posts: 2160 | Location: Crytek HQ |
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Post Topic: Posted 29.04.2009, 11:09 |
Quote: Originally posted by duuuura do i need this to get phytscannon work? No. Source Code link added to the first post.
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Black Rainbow  |
Has no life | Member since: 21.01.2008, 11:28 | Posts: 6198 | Location: 52°21'25.06"N 4°56'48.42"E |
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Post Topic: Posted 29.04.2009, 11:23 |
Awesome job JR, great to see you continuing this project.
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