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  Beginner BeginnerMember since: 16.11.2008, 19:36Posts: 22 Likes: 0
 

 Post Topic: M4a1 (first 3d model trying to be as accurate as possible)
PostPosted 09.05.2009, 08:11 
This is my first model ever and I am going for accuracy. It probably won't be done for a while but I'm eventually going to finish it and hopefully get it ingame. I just wanted to make an accurate m4a1 since I never see one that has everything modeled correctly. Right now the left side is around 70% complete so I'm going pretty slow since I just started learning 3ds max. Let me know of any really good modeling tutorials or tips that I could use to save time and finish this faster.


Last edited by Str8gutter4life on 12.05.2009, 06:03, edited 3 times in total.

User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6354Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 09.05.2009, 08:20 
Looks like a nice start, I hope you're keeping optimization in mind :)
  Beginner BeginnerMember since: 16.11.2008, 19:36Posts: 22 Likes: 0
 

 Post Topic:
PostPosted 09.05.2009, 08:37 
yeah i am
User avatar   Trained Modder Trained ModderMember since: 14.03.2008, 19:50Posts: 295Location: Athens Likes: 0
 

 Post Topic:
PostPosted 09.05.2009, 08:39 
Looks nice, i always wanted a m4(a1) in Crysis!


Nothing is true, everything is permitted.
  Beginner BeginnerMember since: 16.11.2008, 19:36Posts: 22 Likes: 0
 

 Post Topic:
PostPosted 12.05.2009, 05:47 
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I finished the barrel and added a little more details to the left side of the receiver. I also have most of the magazine done. I did not model the RIS or front sight yet, those are just for reference (someone else modeled them) and to give you an idea what it will look like. By the way, I probably won't have this model done for about another month cause I am still learning how to model so I am pretty slow.


Last edited by Str8gutter4life on 12.05.2009, 18:05, edited 8 times in total.
  Experienced Modder Experienced ModderMember since: 29.07.2008, 09:45Posts: 471Location: Sw33d3n Likes: 0
 

 Post Topic:
PostPosted 12.05.2009, 19:35 
Nicley done, awesome work!


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User avatar   Uber Modder Uber ModderMember since: 15.04.2008, 19:40Posts: 2321Location: London, UK Likes: 1
 

 Post Topic:
PostPosted 12.05.2009, 19:39 
Looking good.

Hey man , I really need that model for my mod :)
User avatar   News Posters News PostersMember since: 02.02.2009, 18:53Posts: 5225 Likes: 83
 

 Post Topic:
PostPosted 12.05.2009, 19:43 
Please check my mod team and my project, i would really need a modeler like you!
User avatar   Uber Modder Uber ModderMember since: 12.05.2008, 18:33Posts: 1380Location: UK Likes: 0
 

 Post Topic:
PostPosted 12.05.2009, 20:11 
Looking good, will be interesting to see how this turns out

There are quite a few good (and accurate) M4A1 models on this site. Out of curiosity why do u have another mesh that you are remodelling from?


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User avatar   Has no life Has no lifeMember since: 21.01.2008, 11:28Posts: 6198Location: 52°21'25.06"N 4°56'48.42"E Likes: 0
 

 Post Topic:
PostPosted 12.05.2009, 20:13 
Quote:
Originally posted by Mong0ose
Looking good, will be interesting to see how this turns out

There are quite a few good (and accurate) M4A1 models on this site. Out of curiosity why do u have another mesh that you are remodelling from?


I'm wondering the exact same thing, seems a weird way to model...
  Beginner BeginnerMember since: 24.10.2008, 17:07Posts: 71Location: Norway Likes: 0
 

 Post Topic:
PostPosted 12.05.2009, 20:30 
looks great so far, keep it up.


See you on the Battlefield
User avatar   24/7 Modder 24/7 ModderMember since: 21.12.2007, 21:49Posts: 3150Location: Belgium Likes: 2
 

 Post Topic:
PostPosted 12.05.2009, 20:33 
this looks great, you have a gr8 eye for detail


Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
  Beginner BeginnerMember since: 16.11.2008, 19:36Posts: 22 Likes: 0
 

 Post Topic:
PostPosted 13.05.2009, 06:36 
Quote:
Originally posted by Mong0ose
Looking good, will be interesting to see how this turns out

There are quite a few good (and accurate) M4A1 models on this site. Out of curiosity why do u have another mesh that you are remodelling from?


I modeled the receiver and barrel using reference pictures from a replica I have. As for the ris and frontsight, I am gonna use those for reference so I can get the small details right. I also used it so you all could get an idea of what it will look like when I am done.

Also, I haven't seen any m4a1 models that are really good that can be downloaded right now. I know you made one but it won't be released separately from Cryrecon right?

Oh yea when I am finished with the model, I'll release the files so anybody can try texturing it and getting it in game. I'll try to do it myself but I'm sure someone else could do it faster.


Last edited by Str8gutter4life on 13.05.2009, 06:38, edited 2 times in total.
User avatar   Trained Modder Trained ModderMember since: 18.02.2008, 08:59Posts: 295 Likes: 1
 

 Post Topic:
PostPosted 13.05.2009, 11:08 
It is looking good. Just be careful that the polycount doesn't get up to some ungodly high number.


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  Beginner BeginnerMember since: 16.11.2008, 19:36Posts: 22 Likes: 0
 

 Post Topic:
PostPosted 14.05.2009, 02:45 
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Image


I finished the pistol grip and connector plate/piece for the stock. I also added some detail to the muzzle. Now I need to make the actual stock and finish the right side of the receiver.