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Cry-JR  |
Crytek Staff Member | Member since: 02.08.2005, 19:01 | Posts: 2161 | Location: Crytek HQ |
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Post Topic: Posted 14.05.2009, 15:36 |
The Crysis version is updated to 1.0.1.2, which includes all non Crysis-Wars Patch 1.5 related changes. (See first post)
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remma  |
Experienced Modder | Member since: 27.08.2008, 23:48 | Posts: 471 | Location: Amsterdam |
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Post Topic: Posted 15.05.2009, 01:48 |
it took a while before i found out how the fscommands were handled in the code but now i finally got my little flownode to work. thx so much JR. EDIT: sorry for the many questions but i now wanted to port the flownode to wars but when i try to compile the wars FGPS sourcecode it gives the following errors in typeinfo.cpp Code: c:\program files (x86)\electronic arts\crytek\crysis wars\code\cryengine\crycommon\typeinfo.cpp(13) : error C2220: warning treated as error - no 'object' file generated 1>c:\program files (x86)\electronic arts\crytek\crysis wars\code\cryengine\crycommon\typeinfo.cpp(13) : warning C4627: '#include "CryTypeInfo.h"': skipped when looking for precompiled header use 1> Add directive to 'StdAfx.h' or rebuild precompiled header 1>c:\program files (x86)\electronic arts\crytek\crysis wars\code\cryengine\crycommon\typeinfo.cpp(14) : warning C4627: '#include "Cry_Math.h"': skipped when looking for precompiled header use 1> Add directive to 'StdAfx.h' or rebuild precompiled header 1>c:\program files (x86)\electronic arts\crytek\crysis wars\code\cryengine\crycommon\typeinfo.cpp(808) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "StdAfx.h"' to your source?
i didn't edit anything in the code, could this be because of the sourcecontrol thingy i disabled? or are there any other solutions? also whenever i try to compile a FGPlugin in x64 i get the following errors Code: 1>StdAfx.cpp 1>c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\math.h(136) : error C2220: warning treated as error - no 'object' file generated 1>c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\math.h(136) : warning C4985: 'ceil': attributes not present on previous declaration.
EDIT2: i suddenly wonder, is there any difference between a FGPlugin for crysis and a FGPlugin for wars?
Last edited by remma on 16.05.2009, 00:25, edited 4 times in total.
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Cry-JR  |
Crytek Staff Member | Member since: 02.08.2005, 19:01 | Posts: 2161 | Location: Crytek HQ |
Likes: 1 |
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Post Topic: Posted 16.05.2009, 14:03 |
Ups, it's an error because of merging different project settings. it should compile it's own typeinfo.cpp with adjusted includes instead of the crycommon one. I'll update the source code download. EDITSourceCode (fixed)
Last edited by Cry-JR on 16.05.2009, 15:03, edited 1 time in total.
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Gorea27  |
Uber Modder | Member since: 06.10.2008, 23:11 | Posts: 1586 | Location: Virginia, USA |
Likes: 0 |
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Post Topic: Posted 16.05.2009, 14:14 |
Will you be releasing the On-screen button node?
Great work btw.
Quote: Originally posted by Hmmm: /Closed Because some things never deserved to be open....
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remma  |
Experienced Modder | Member since: 27.08.2008, 23:48 | Posts: 471 | Location: Amsterdam |
Likes: 0 |
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Post Topic: Posted 16.05.2009, 14:27 |
if you know some flash an onscreen button should be very easy to make using the fscommand support
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4462 | Status: Online |
Likes: 14 |
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Post Topic: Posted 16.05.2009, 14:57 |
But we must make flash files?
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Gorea27  |
Uber Modder | Member since: 06.10.2008, 23:11 | Posts: 1586 | Location: Virginia, USA |
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Post Topic: Posted 16.05.2009, 15:29 |
I do not know flash so I think I will wait for the node.
Quote: Originally posted by Hmmm: /Closed Because some things never deserved to be open....
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remma  |
Experienced Modder | Member since: 27.08.2008, 23:48 | Posts: 471 | Location: Amsterdam |
Likes: 0 |
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Post Topic: Posted 17.05.2009, 23:34 |
Quote: Originally posted by James-RyanUps, it's an error because of merging different project settings. it should compile it's own typeinfo.cpp with adjusted includes instead of the crycommon one. I'll update the source code download. EDITSourceCode (fixed) i still have the problem with compiling plugins for x64, whenever i try that it gives me the following error. Code: 1>StdAfx.cpp 1>c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\math.h(136) : error C2220: warning treated as error - no 'object' file generated 1>c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\math.h(136) : warning C4985: 'ceil': attributes not present on previous declaration. 1> c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\intrin.h(142) : see declaration of 'ceil'
it does this for every plugin.
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Cry-JR  |
Crytek Staff Member | Member since: 02.08.2005, 19:01 | Posts: 2161 | Location: Crytek HQ |
Likes: 1 |
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Post Topic: Posted 18.05.2009, 01:26 |
It's a VisualStudio 2008 problem, not a FGPS one  Btw. it should only affect the Math1 project, which uses the ceil function.
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kimba23  |
Trainee | Member since: 21.11.2007, 23:13 | Posts: 154 |
Likes: 0 |
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Post Topic: Posted 21.05.2009, 11:58 |
quick question? is there any way to change the cursor on the mouse info node, or make it invisible? Thanks in advance
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Cry-JR  |
Crytek Staff Member | Member since: 02.08.2005, 19:01 | Posts: 2161 | Location: Crytek HQ |
Likes: 1 |
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Post Topic: Posted 21.05.2009, 13:59 |
Quote: Originally posted by kimba23 quick question? is there any way to change the cursor on the mouse info node, or make it invisible? Thanks in advance Not by default, because it was never the intention of this node to show the informations while hiding the cursor.
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kimba23  |
Trainee | Member since: 21.11.2007, 23:13 | Posts: 154 |
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Post Topic: Posted 22.05.2009, 19:07 |
i guess it would be too hard to have that option right? or maybe not hard but doing some hard coding... well if you get around adding that feature it would be great!!  ) thanks
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johnla  |
Trainee | Member since: 21.03.2008, 16:54 | Posts: 135 |
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Post Topic: Posted 24.05.2009, 15:03 |
Hi Have asked this question in a different form in a different thread but thought the author would be able to give me a more definitive anwser. I have a flowgraph that doesn't use any nodes from FGPS, it runs fine in editor (no mod running) however in MP player get kicked for some strange reason after a few minutes on server. However if the server and client both run FGPS then they dont get kicked, so my question is does FGPS repair any existing nodes?
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SirBaron  |
Skilled Modder | Member since: 05.11.2007, 06:40 | Posts: 629 | Location: England - Littleborough |
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Post Topic: Posted 24.05.2009, 16:23 |
Seems Visual Studio Express 2008 doesn't like the source code, keeps giving me conversion errors. Any links to 2005? Can't seem to find it.
Last edited by SirBaron on 24.05.2009, 16:30, edited 1 time in total.
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4462 | Status: Online |
Likes: 14 |
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Post Topic: Posted 31.05.2009, 05:08 |
James! Please add X/Y coordinate type in mouseinfo. Only Up-Left now. Please add Up-Right, Lower-Left & Lower-Right.
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