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  Beginner BeginnerMember since: 21.08.2009, 03:16Posts: 71 Likes: 0
 

 Post Topic: Cannabis Plant - Updated 14th Jan 2010 - Flowgraph based pla
PostPosted 14.10.2009, 19:22 
So, here it is. Just take your favourite wrapper, and enjoy last 3 months of your hard work. Just a little herb, for those who were wondering if someday, this may be growing in CryEngine2. It was created with 3DS Max, i had good luck on finding the best looking, and hires leaf textures, with good alpha channel. A little bit of Photoshop, little bit of 3DMAX, and whole lot of CE2.

http://www.megaupload.com/?d=WVMGZEJW ---- Latest 2010 Download

Enjoy viewing pics, more to come, also with flowers, in various sizes, and varieties.

UPDATES: )) Jan 14. 2009 ((

* Added new video showcasing Flowgraph, and TOD based grow cycles (yes its all about the sunshine)

Video:

[YOUTUBE]dXBeJhVv_6o[/YOUTUBE]

http://www.youtube.com/watch?v=dXBeJhVv_6o

Image

* Released first alpha version. Note that it actually works just fine. Only new features missing

* New texture pack, new specular maps, and few minor changes in FG script

* Herb is only 98kb in size, enormous downsize of vegetation object (3000kb to 98kb)

* Whole herb with around 200+ leaves created with SANDBOX2 and exported to 3DMAX as obj

* Downsized poly count, from two sided 6-8 plane to only 1 polygon planar leaf.

* Fixed minor FG bugs / animation is now more smooth, and more fun!

* Extended project so it can be used for any plant

* Created new Flowgraph based plant growing system

* Added new textured buds, with custom DynamicFrozen layer

* Added frost to upper leaves (it will be changed dynamically to follow TOD)

* Separated complex models from 3D Studio to simple 4 elements (branch, leaf, stem & bud)

* Added more dense models

* Fixed leafs transparency problem

* I have added bump maps, with normal maps, so now leafs show light more realisticly.

* Added TrackView animation, controlled by the Flowgraph (changed to FG)

* Added new FlowGraph

* Added photogallery with new much better herbs - http://www.panoramio.com/user/3790238?with_photo_id=28178429

BULLETIN:

To avoid problems with transparency, instead of setting Opacity to 99%, use TestAlpha scroller in Material Editor, to presicly set strenght of alpha channel of the photo.

With new flowgrpah, leafs can now grow from selected (as many as i set) spots on the branches. I use iterator from FG plugin to capture all spots, and then they grow leafs literally in millisecond. More soon.


Last edited by iriedreadlock on 14.01.2010, 16:21, edited 10 times in total.

User avatar   Has no life Has no lifeMember since: 13.10.2008, 19:48Posts: 6496Location: Squiggers' kitchen Likes: 0
 

 Post Topic:
PostPosted 14.10.2009, 19:27 
Haha, awesome. Why didn't I think of that :)


- It's all about the bread.
User avatar   Staff Lead Staff LeadMember since: 16.11.2008, 14:21Posts: 5688Location: Wolfsburg, Germany Likes: 29
 

 Post Topic:
PostPosted 14.10.2009, 19:27 
lol this is awesome. :P


User avatar   Uber Modder Uber ModderMember since: 06.01.2009, 20:32Posts: 1895Location: Portugal Likes: 1
 

 Post Topic:
PostPosted 14.10.2009, 19:28 
lol... nice


User avatar   Experienced Modder Experienced ModderMember since: 05.01.2008, 17:31Posts: 514Location: Finland Likes: 0
 

 Post Topic:
PostPosted 14.10.2009, 20:07 
Lol this is great :) I can already imagine seeing a map in the near future with a main objective "harvest as much as possible" haha :P


Life is a bitch, and then you marry one..
  24/7 Modder 24/7 ModderMember since: 24.11.2007, 13:51Posts: 4872Location: Belgium Likes: 0
 

 Post Topic:
PostPosted 14.10.2009, 20:09 
Where is the 'harvest' feature? :P
User avatar   Uber Modder Uber ModderMember since: 15.04.2008, 19:40Posts: 2321Location: London, UK Likes: 1
 

 Post Topic:
PostPosted 14.10.2009, 20:12 
LOL this map will be good for narcomaniac.
User avatar   Has no life Has no lifeMember since: 13.10.2008, 19:48Posts: 6496Location: Squiggers' kitchen Likes: 0
 

 Post Topic:
PostPosted 14.10.2009, 20:20 
Actually a Herb-harvesting-game-while-mexo-police-are-like-all-carambla !


- It's all about the bread.
User avatar   24/7 Modder 24/7 ModderMember since: 21.12.2007, 21:49Posts: 3138Location: BelgiumStatus: Online Likes: 1
 

 Post Topic:
PostPosted 14.10.2009, 20:49 
awesome asset, now we need a get HIGH flowgraph, where the players can roll and smoke joints ;)


Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life


Last edited by revange on 14.10.2009, 20:50, edited 1 time in total.
User avatar   Hardcore Modder Hardcore ModderMember since: 16.02.2008, 12:21Posts: 849Location: Portugal Likes: 0
 

 Post Topic:
PostPosted 14.10.2009, 20:51 
Freak,ing awesome!!!
  Beginner BeginnerMember since: 21.08.2009, 03:16Posts: 71 Likes: 0
 

 Post Topic:
PostPosted 14.10.2009, 21:44 
THanks for replies and big interest!!!!

Yes its growing!!! I believe i could even animate the herb growth. I didnt plan to make mod out of this, but who knows. Maybe you will see something like, hide these plants before the cops come. Your neighboor have seen the herb through your window. And you pick up the weed, and carefully get it to the safety.....

Or we could just dedicate whole CE2 power to render some super mother plant, that could really live. And you could water it, kill the insects with spray, and after a while, to enjoy looking and newly born buds.... Waiting for the harvest...

BTW, about rolling and smoking, i had a project on GTAForums, where friend of mine and I have created Nico Belic smoking spliffs on button press (just like Lil Jacob does in some missions). So, why not even in CE2. Anything is possible!
  Trainee TraineeMember since: 26.01.2009, 11:01Posts: 101Location: Australia Likes: 0
 

 Post Topic:
PostPosted 15.10.2009, 07:11 
ha ha i wanted to do something like this but have no idea how to make plants
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9874Location: Finland Likes: 179
 

 Post Topic:
PostPosted 15.10.2009, 09:12 
Now, in addition to tomatoes, cabbage and bananas, those NK can finally grow some weed and relax! :tongue:
  Trainee TraineeMember since: 16.03.2009, 21:05Posts: 138Location: Badingham,Suffolk,U.K Likes: 0
 

 Post Topic:
PostPosted 15.10.2009, 12:53 
SUPERB plant,can ya make a purple strain,thats my favourite and as with the roll ya own flowgraph i think it could be done by picking the object then going into anim:ex smoke...then bring on the hazy screen effects and then is there a 'got the munchies 'node we could use.


Image
User avatar   Has no life Has no lifeMember since: 13.10.2008, 19:48Posts: 6496Location: Squiggers' kitchen Likes: 0
 

 Post Topic:
PostPosted 15.10.2009, 15:46 
Quote:
Originally posted by the_grim
Now, in addition to tomatoes, cabbage and bananas, those NK can finally grow some weed and relax! :tongue:


This will surely end the war :P


- It's all about the bread.