So, here it is. Just take your favourite wrapper, and enjoy last 3 months of your hard work. Just a little herb, for those who were wondering if someday, this may be growing in CryEngine2. It was created with 3DS Max, i had good luck on finding the best looking, and hires leaf textures, with good alpha channel. A little bit of Photoshop, little bit of 3DMAX, and whole lot of CE2.http://www.megaupload.com/?d=WVMGZEJW
---- Latest 2010 Download
Enjoy viewing pics, more to come, also with flowers, in various sizes, and varieties.UPDATES:
)) Jan 14. 2009 ((
* Added new video showcasing Flowgraph, and TOD based grow cycles (yes its all about the sunshine)
* Released first alpha version. Note that it actually works just fine. Only new features missing
* New texture pack, new specular maps, and few minor changes in FG script
* Herb is only 98kb in size, enormous downsize of vegetation object (3000kb to 98kb)
* Whole herb with around 200+ leaves created with SANDBOX2 and exported to 3DMAX as obj
* Downsized poly count, from two sided 6-8 plane to only 1 polygon planar leaf.
* Fixed minor FG bugs / animation is now more smooth, and more fun!
* Extended project so it can be used for any plant
* Created new Flowgraph based plant growing system
* Added new textured buds, with custom DynamicFrozen layer
* Added frost to upper leaves (it will be changed dynamically to follow TOD)
* Separated complex models from 3D Studio to simple 4 elements (branch, leaf, stem & bud)
* Added more dense models
* Fixed leafs transparency problem
* I have added bump maps, with normal maps, so now leafs show light more realisticly.
* Added TrackView animation, controlled by the Flowgraph (changed to FG)
* Added new FlowGraph
* Added photogallery with new much better herbs - http://www.panoramio.com/user/3790238?with_photo_id=28178429 BULLETIN:
To avoid problems with transparency, instead of setting Opacity to 99%, use TestAlpha scroller in Material Editor, to presicly set strenght of alpha channel of the photo.
With new flowgrpah, leafs can now grow from selected (as many as i set) spots on the branches. I use iterator from FG plugin to capture all spots, and then they grow leafs literally in millisecond. More soon.