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User avatar   News Posters News PostersMember since: 02.02.2009, 18:53Posts: 4917Status: Online Likes: 5
 

 Post Topic: [WIP] - Matrix APU Mech
PostPosted 31.10.2009, 16:00 




If you are a big fan of mech robots or the Matrix movie series, you will certainly like this news post, because today we will show you a completely new mech model called Matrix APU mech. The model was done by our forum member and apparently a very good modeler Soulblighter47, who already rigged the model as a vehicle. He showed us the working mech in a video posted below. The mech itself can fire with its two cannons which are attached to his moving arms, while the upper body acts as a turret. He is still working on animating the legs. The author is also planning to recreate Sion battle from Matrix 3 with the use of Sandbox 2. Here is some info about the mech, taken from the matrix wiki:

Quote:
The APU (Armored Personal Unit) was first seen in The Matrix Reloaded, but mostly seen in The Matrix Revolutions. They are hydraulic power suits designed for combat and defense of Zion. More than 120,000 units were produced, however by the time of the Battle of Zion, only 350 remain (although in screen when Mifune gives his speech there are only around 70 APUs present).. Its main armament are two 30mm cannons attached to its arms. All motion of the APU is controlled by the operator's hands, including its legs. A training program for safe operation is required.

APU ammunition is reloaded by hand from the back. To reload the cannons, a runner with a cart loaded with ammo would have to run out in the middle of the battle to jam the boxes of ammo into the APU.


Videos
As stated before, the author of this modification posted 2 videos, the first one shows us the model in motion, while the second one concentrates on the models animations. The videos are seeable here, or you can click on of the links below to see a HD version of the video on YouTube.

Video #1

[YOUTUBE]<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/4aY8WNecGyU&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4aY8WNecGyU&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/YOUTUBE]


Video #2

[YOUTUBE]<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/bVj2bjhmreE&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bVj2bjhmreE&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/YOUTUBE]


Screenshots
Soulblighter47 also updated us with some in-game screenshots. As you can see, he also moded a destroyed version of the model. Along with the new screenshots, he also promised some more treats for us, for example some better animations and a destroyed model with independant moveable parts.

Image Image

Image


And we are finished with today's news post, if you like this mod feel free to post some comments here, or do so at his official forum thread located here.

Related Links:
- Forum Thread: Matrix APU working In Game.
- YouTube: Video #1 and Video #2

- Crymod Staff Team


Last edited by Vigilante on 31.10.2009, 00:01, edited 1 time in total.

User avatar   Trained Modder Trained ModderMember since: 17.10.2008, 17:28Posts: 239Location: In a dungeaon Likes: 0
 

 Post Topic:
PostPosted 31.10.2009, 16:37 
OMG. HOLY SH*T

Its awsome!!!



[Edit]: Sorry, just my spontaneous reaction.




Last edited by Arrakim on 31.10.2009, 16:40, edited 1 time in total.
User avatar   Has no life Has no lifeMember since: 21.01.2008, 11:28Posts: 6198Location: 52°21'25.06"N 4°56'48.42"E Likes: 0
 

 Post Topic:
PostPosted 31.10.2009, 17:38 
Very nice job, though I'm quite sure it fires a lot faster in the film.
User avatar   Trained Modder Trained ModderMember since: 15.11.2007, 18:12Posts: 319Location: Surrey, UK Likes: 0
 

 Post Topic:
PostPosted 31.10.2009, 18:01 
nice job, although the walking animation needs a lot of work. For example, the arms should bob up and down with each step, it would just make it seem more natural. Other than that though amazing work.
User avatar   Uber Modder Uber ModderMember since: 13.10.2008, 19:59Posts: 1172Location: Germany Likes: 0
 

 Post Topic:
PostPosted 31.10.2009, 18:28 
Still need Some work. But overall a Really good look.
The funny thing is,when i played Crysis Wars for the fist time,at the moment where i saw one of those aliens "Matrix?" was the first thing which came in my mind.
Well they look similiar to them..so yeah


Image


Last edited by Shadow on 31.10.2009, 18:28, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2734Location: Greece Likes: 3
 

 Post Topic:
PostPosted 31.10.2009, 18:36 
Awesome!!!!


User avatar   Beginner BeginnerMember since: 11.03.2009, 22:28Posts: 88Location: the Core Likes: 0
 

 Post Topic:
PostPosted 31.10.2009, 20:16 
Beautyful model,
Though it should shoot faster, and only bullets, no rockets.
Animation must let is appear more heavy...


Read above, that's where the important stuff is...:easter:


Last edited by DaveB93 on 31.10.2009, 20:16, edited 1 time in total.
User avatar   Trainee TraineeMember since: 19.09.2008, 06:44Posts: 144Location: C0wL4nD Likes: 0
 

 Post Topic:
PostPosted 01.11.2009, 00:06 
oh man, i cannot wait for this!! im such a fan of the matrix!! woot


Image
  Beginner BeginnerMember since: 16.10.2009, 19:52Posts: 57Location: Provence - France Likes: 0
 

 Post Topic:
PostPosted 01.11.2009, 02:24 
Thanks Vigilante for posting my work in "news"!

Actually I finished the APU here is the relative thread with two new videos. As promised I added arms animations and improved my leg movement. I put sounds synchronized to all animations and movements and add a motor sound. Destroyed model is very great with 11 differents moveable parts from the original model plus legs!

To answer DaveB93, I decided to put rockets (only two) just because I love the explosion effect on mat_concrete which is the one I chose for the dome of Sion. And shoot only with guns is quitely boring when you can add the little challenge of when to use your 2 powerfull rockets!

To answer Murdocr, I thought about arms animation during walk but due to some limitations I didn't insert it: I'm still fighting against a bug resetting turret position each time I play an arm animation so I decided to not animate arms during walk cycle. Others arms animations (engine on/off and aiming on/off) bad interacts too, but are less annoying cause most of the time you move the mouse during theses animations so the bug doesn't appear. If someone knows a way to make that bug disappear it will be very very cool to show me how!

Before you ask me, I won't release the APU now for two reasons:
-There is still some little problems (turret resetting) and I want to make better textures.
-I want to release both the APU and the Sion map together. I'm currently working on the Sion map, work is huge but very easier than the APU. Sion is modeled about 40% for now, hardest work will be to texture it correctly!


Last edited by Soulblighter47 on 01.11.2009, 02:37, edited 2 times in total.
User avatar   Trained Modder Trained ModderMember since: 14.02.2009, 18:52Posts: 274Location: mauritius Likes: 0
 

 Post Topic:
PostPosted 01.11.2009, 13:11 
PUTAIN!! T FRANCAIS!! JNE SAVAIS PA KIL Y AVAI DES FRANCAIS A CRYMOD.POUR VOTRE INFORMATION,CHUI PA FRANCAIS....


Nobody is perfect
I am nobody

[SIZE=16]
  Beginner BeginnerMember since: 16.10.2009, 19:52Posts: 57Location: Provence - France Likes: 0
 

 Post Topic:
PostPosted 01.11.2009, 14:25 
Et oui je suis français mais bon it's much better to write in English so everybody can understand!
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 11.07.2008, 20:25Posts: 11624Location: Frankfurt am MainStatus: Online Likes: 10
 

 Post Topic:
PostPosted 01.11.2009, 14:36 
Yes, please only use English here as otherwise it makes it very difficult to moderate and for other users to interpret.

Also stop posting in caps all the time. :/


*face specialist, anti-flowgraph campaigner.
  Uber Modder Uber ModderMember since: 04.05.2009, 13:47Posts: 1965Location: germany Likes: 0
 

 Post Topic:
PostPosted 01.11.2009, 16:44 
Quote:
Originally posted by Soulblighter47
Thanks Vigilante for posting my work in "news"!

Actually I finished the APU here is the relative thread with two new videos. As promised I added arms animations and improved my leg movement. I put sounds synchronized to all animations and movements and add a motor sound. Destroyed model is very great with 11 differents moveable parts from the original model plus legs!

To answer DaveB93, I decided to put rockets (only two) just because I love the explosion effect on mat_concrete which is the one I chose for the dome of Sion. And shoot only with guns is quitely boring when you can add the little challenge of when to use your 2 powerfull rockets!

To answer Murdocr, I thought about arms animation during walk but due to some limitations I didn't insert it: I'm still fighting against a bug resetting turret position each time I play an arm animation so I decided to not animate arms during walk cycle. Others arms animations (engine on/off and aiming on/off) bad interacts too, but are less annoying cause most of the time you move the mouse during theses animations so the bug doesn't appear. If someone knows a way to make that bug disappear it will be very very cool to show me how!

Before you ask me, I won't release the APU now for two reasons:
-There is still some little problems (turret resetting) and I want to make better textures.
-I want to release both the APU and the Sion map together. I'm currently working on the Sion map, work is huge but very easier than the APU. Sion is modeled about 40% for now, hardest work will be to texture it correctly!



It is really nice to hear that you put so much effort in this, it's much appreciated :). Maybe you can make a new thread in the XSI section so one of the XSI pros reads it and can hopefully help you.
Take your time.


Shadez: i played ja mp for 8 - 9 years now , and im still not bored of it
Xzero: the game hasn't been out for 8-9 years
Shadez whateve
User avatar   Beginner BeginnerMember since: 09.11.2008, 23:46Posts: 44Location: london Likes: 0
 

 Post Topic:
PostPosted 02.11.2009, 11:33 
Wow i agree with Arrakim !!!


- -
-=[J,N]=-
- -
User avatar   Trained Modder Trained ModderMember since: 14.02.2009, 18:52Posts: 274Location: mauritius Likes: 0
 

 Post Topic:
PostPosted 02.11.2009, 13:21 
Quote:
Originally posted by Soulblighter47
Et oui je suis français mais bon it's much better to write in English so everybody can understand!


yeah,ta raison.english's much better.cest juste ke ca métonne ke des francais ont crysis.parceke preske tou ce ke jai demandé, il mont répondu"cest koi crysis?cest cool?"tu voi.

Yes, please only use English here as otherwise it makes it very difficult to moderate and for other users to interpret.

Also stop posting in caps all the time. :/

sorry but i was a little surprised that there are frenchs who play crysis as mostof the frenchs that i know dont know wats crysis so i get a bit p!ssed off.

and sorry for caps. i like to do that so that people can notice my comments.you understand wat i'm trying to do?........


Nobody is perfect
I am nobody

[SIZE=16]