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noloser310  |
Experienced Modder | Member since: 11.05.2009, 17:32 | Posts: 492 | Location: C:/games/crysis/bin32/editor |
Likes: 0 |
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Post Topic: Posted 01.12.2009, 11:10 |
but what do you mean by that they dont work? :S im using geom entitis with track view airplanes.....they work in mp...ive tested it so what do you mean by that they dont work?
Proud member of =The Horde=
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8377 | Location: Crytek HQ |
Likes: 39 |
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Post Topic: RE: List of assets that dont work in multiplayer Posted 01.12.2009, 13:46 |
Quote: Originally posted by Cry-Jey - Minimum settings of all Objects must be: All - Prefabs which includes advanced doors and objects with not minimum Settings: All
After my own personal testing and some researching, i've come to the point where i think this needs to be re-evaluated. I've made an optimised version of Shore which features hundreds of min_spec alterations, varying from all, to very high, to high and to medium. I've played this map online with two different testers and neither have been kicked. Then i discovered that the prefab buildings themselves have varying min_spec settings;  Both the default Prototype Factory and the War Factory have particle effects which are set to Medium min_spec. If this was still a valid concern, no one would be able to play Crysis Wars  Note: I believe i've only tested this on particle effects, not vegetation or brushes. Thoughts?
 No dev/modding PM's please, use the forums! :)
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Fudsine  |
Skilled Modder | Member since: 06.02.2009, 22:43 | Posts: 759 |
Likes: 3 |
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Post Topic: RE: List of assets that dont work in multiplayer Posted 01.12.2009, 13:56 |
Quote: Originally posted by Cry-Jey
- Geometric Entities - Gravity volume - ProximityTriggers - Local player node - Minimum settings of all Objects must be: All
Theese work if you use them properly. - Geometric Entities - They can be used but wont sync correctly and movements/physics wont be controlled by the server but will be controlled by the client - Gravity volume - works fine no idea why thats on the list - ProximityTriggers - again works fine depending on what you use it for. - Local player node- Can be used but only in a clientonly FG - Minimum settings of all Objects must be: All - we have objects with specs on medium and the map is working fine.
Quote: Originally posted by Cry-Ruan The trollface avatar is hereby banned. Those of you who wish to use it know who you are.
Last edited by Fudsine on 01.12.2009, 14:05, edited 3 times in total.
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jaLAlaBA  |
Hardcore Modder | Member since: 12.03.2008, 15:56 | Posts: 817 | Location: Estonia |
Likes: 0 |
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Post Topic: Posted 15.12.2009, 00:29 |
Switch entity does not seem to work in MP, any thoughts? Any interactive enitiy does not seem to work in MP(dedicated server) Switch error message:(same problem with and without FG) Quote: [Warning] [flow] FG-0x0956ED60-Entity 'Switch5' was destroyed with pending updates/activations. Report follows... [Warning] [flow] Pending nodes: [Warning] No network scheduling parameters set for entities of class 'Switch' Basic entity error message: Quote: [Warning] [flow] FG-0x0956F288-Entity 'FG.present3' was destroyed with pending updates/activations. Report follows... [Warning] [flow] Pending nodes: Also basic entity i created just disappears in- MPgame
Last edited by jaLAlaBA on 15.12.2009, 10:54, edited 3 times in total.
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RayFan9876  |
Maths Wizard | Member since: 30.09.2008, 02:17 | Posts: 4893 | Location: The Land of Sinnamon |
Likes: 6 |
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Post Topic: RE: List of assets that dont work in multiplayer Posted 16.12.2009, 06:47 |
Quote: Originally posted by FudsineQuote: Originally posted by Cry-Jey
- Geometric Entities - Gravity volume - ProximityTriggers - Local player node - Minimum settings of all Objects must be: All
Theese work if you use them properly. - Geometric Entities - They can be used but wont sync correctly and movements/physics wont be controlled by the server but will be controlled by the client - Gravity volume - works fine no idea why thats on the list - ProximityTriggers - again works fine depending on what you use it for. - Local player node- Can be used but only in a clientonly FG - Minimum settings of all Objects must be: All - we have objects with specs on medium and the map is working fine. That's good to know that the localplayer is able to work.
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer Arthias: Prologue - Composer, Audio
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Cry-Styves  |
THE Shader Guy | Member since: 11.09.2008, 21:08 | Posts: 3006 | Location: Frankfurt |
Likes: 6 |
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Post Topic: Posted 29.12.2009, 12:37 |
Awesome, I didn't know that about local player. My problems are now solved.
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Fudsine  |
Skilled Modder | Member since: 06.02.2009, 22:43 | Posts: 759 |
Likes: 3 |
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Post Topic: RE: List of assets that dont work in multiplayer Posted 01.01.2010, 21:51 |
Quote: Originally posted by RayFanManQuote: Originally posted by FudsineQuote: Originally posted by Cry-Jey
- Geometric Entities - Gravity volume - ProximityTriggers - Local player node - Minimum settings of all Objects must be: All
Theese work if you use them properly. - Geometric Entities - They can be used but wont sync correctly and movements/physics wont be controlled by the server but will be controlled by the client - Gravity volume - works fine no idea why thats on the list - ProximityTriggers - again works fine depending on what you use it for. - Local player node- Can be used but only in a clientonly FG - Minimum settings of all Objects must be: All - we have objects with specs on medium and the map is working fine. That's good to know that the localplayer is able to work.  be careful though it might end up selecting all players as 1 input instead of 1 on each client if you use something like a proxi trigger without "MyPlayerOnly" highlighted
Quote: Originally posted by Cry-Ruan The trollface avatar is hereby banned. Those of you who wish to use it know who you are.
Last edited by Fudsine on 01.01.2010, 21:52, edited 1 time in total.
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Flamers  |
Hardcore Modder | Member since: 07.03.2008, 21:14 | Posts: 996 | Location: England |
Likes: 0 |
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Post Topic: Posted 03.01.2010, 16:25 |
local player does only use the local player afaik, i used it in my tele fg and that only teles 1 client  took ages 2 only make it tele 1 client but i fixed it  Flamers
----I need to find a new signature----
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Fudsine  |
Skilled Modder | Member since: 06.02.2009, 22:43 | Posts: 759 |
Likes: 3 |
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Post Topic: Posted 03.01.2010, 16:32 |
Quote: Originally posted by Flamerslocal player does only use the local player afaik, i used it in my tele fg and that only teles 1 client  took ages 2 only make it tele 1 client but i fixed it  Flamers like i said if you dont set it up properly it will affect all clients, the best way to make sure its triggering on the clients machine thats being affected.
Quote: Originally posted by Cry-Ruan The trollface avatar is hereby banned. Those of you who wish to use it know who you are.
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Flamers  |
Hardcore Modder | Member since: 07.03.2008, 21:14 | Posts: 996 | Location: England |
Likes: 0 |
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Post Topic: Posted 03.01.2010, 16:40 |
Multiplayer Options: Client only and OnlyLocalPlayer  Flamers
----I need to find a new signature----
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Fudsine  |
Skilled Modder | Member since: 06.02.2009, 22:43 | Posts: 759 |
Likes: 3 |
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Post Topic: Posted 03.01.2010, 18:43 |
Quote: Originally posted by FlamersMultiplayer Options: Client only and OnlyLocalPlayer  Flamers you can use that to select all clients still, depends on how you use it
Quote: Originally posted by Cry-Ruan The trollface avatar is hereby banned. Those of you who wish to use it know who you are.
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kreios  |
Beginner | Member since: 10.04.2010, 01:13 | Posts: 18 |
Likes: 0 |
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Post Topic: Posted 10.04.2010, 09:10 |
This is a stupid qeustion but this isnt the same for wars is it?
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Flamers  |
Hardcore Modder | Member since: 07.03.2008, 21:14 | Posts: 996 | Location: England |
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Post Topic: Posted 10.04.2010, 12:03 |
yes it is the same, same engine same problems  Flamers
----I need to find a new signature----
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kreios  |
Beginner | Member since: 10.04.2010, 01:13 | Posts: 18 |
Likes: 0 |
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Post Topic: Posted 11.04.2010, 03:15 |
Yea im a new to editing and was using geo entities for rocks and Buildings... So ive got to redo all that >.<
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Flamers  |
Hardcore Modder | Member since: 07.03.2008, 21:14 | Posts: 996 | Location: England |
Likes: 0 |
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Post Topic: Posted 11.04.2010, 12:31 |
search in brushes  Flamers
----I need to find a new signature----
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