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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England |
Likes: 4 |
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Post Topic: Posted 11.01.2010, 16:22 |
I now have a ingame monitor, working on getting the CGF linked to a AI so i can have it flying around the map.  Also a damaged variation.
Last edited by =SW=warlord on 11.01.2010, 16:24, edited 1 time in total.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
Likes: 0 |
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Post Topic: Posted 11.01.2010, 17:01 |
Aren't you spending too much time on that lil thing?
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England |
Likes: 4 |
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Post Topic: Posted 11.01.2010, 17:09 |
Quote: Originally posted by Jessonei Aren't you spending too much time on that lil thing? Not really, i would rather have my stuff look as good as it possibly can look than it be limited by time restraints.
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2684 | Location: USA |
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Post Topic: Posted 12.01.2010, 07:47 |
Great looking stuff warlord!! i love Halo, if you need any extreme details. I have the HALO Encyclopedia, and bibles*Spent to much  * I can even tell you the avarage wieght of a brute Elite, with and without armour
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England |
Likes: 4 |
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Post Topic: Posted 14.01.2010, 20:56 |
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
Likes: 0 |
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Post Topic: Posted 15.01.2010, 16:57 |
Good work! Especially the building. I would say: copy the building, so you have two bases (like Valhalla) create Master Chief and weapons and release and play!
Last edited by Jessonei on 16.01.2010, 13:34, edited 1 time in total.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England |
Likes: 4 |
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Post Topic: Posted 23.01.2010, 15:16 |
Working on wraith.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 23.01.2010, 20:46 |
Looks good. But The back of yours wraith is different from this one:   You see? Are u going to make it the same or do you stay with this concept?
Last edited by Jessonei on 23.01.2010, 20:49, edited 3 times in total.
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W!zard  |
Trainee | Member since: 04.11.2009, 13:42 | Posts: 156 | Location: The Netherlands |
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Post Topic: Posted 24.01.2010, 00:43 |
What's with the random bevels? It doesn't look covenant-ish, bevels are a UNSC design Also, it would be better if you kept the turrets apart from the wraith, to make them look more natural when moving, there's no saying if it's part of the main model or not, so already saying
And why is there a gap under the wraith? it's not there in any of the versions... Either you're doing it entirely wrong or you're making a custom one... I recommend making a basic shape by building a "cage" out of primitives and then shape the final mesh around it, it really helps
Time for trickery.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
Likes: 0 |
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Post Topic: Posted 24.01.2010, 11:21 |
His one looks more like a banshee.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England |
Likes: 4 |
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Post Topic: Posted 31.01.2010, 15:31 |
Quote: Originally posted by W!zard What's with the random bevels? It doesn't look covenant-ish, bevels are a UNSC design Also, it would be better if you kept the turrets apart from the wraith, to make them look more natural when moving, there's no saying if it's part of the main model or not, so already saying
And why is there a gap under the wraith? it's not there in any of the versions... Either you're doing it entirely wrong or you're making a custom one... I recommend making a basic shape by building a "cage" out of primitives and then shape the final mesh around it, it really helps The wraith im making is based on the halo 1 wraith not halo 2 or 3, the turrets are fixed and are more for moving things out the way by blasting plasma bolts at, this thing is more mortar than MBT. Also those bevels have been tweaked a fair bit the guns are now inset to the chassis and some of the bevels removed.
Last edited by =SW=warlord on 31.01.2010, 15:35, edited 1 time in total.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 31.01.2010, 15:45 |
Actually, something popped up in my mind. What does this mod actually going to include? It is a custom multiplayer Halo game/mod, isn't it? So, will it have a few Halo weapons and vehicles? And will the maps be the maps we saw on the screens: the desert maps with 2 bases (like in Valhalla of Halo 3)?
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England |
Likes: 4 |
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Post Topic: Posted 31.01.2010, 16:51 |
Quote: Originally posted by Jessonei Actually, something popped up in my mind. What does this mod actually going to include? It is a custom multiplayer Halo game/mod, isn't it? So, will it have a few Halo weapons and vehicles? And will the maps be the maps we saw on the screens: the desert maps with 2 bases (like in Valhalla of Halo 3)? Well depending on how thing's turn out the mod could very well end up as a firefight style mod, large valley's with human and covenant dropships dropping troops off.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 31.01.2010, 17:06 |
That would be awesome! How long does it actually take till this mod is finished?
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England |
Likes: 4 |
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Post Topic: Posted 31.01.2010, 17:14 |
Quote: Originally posted by Jessonei That would be awesome! How long does it actually take till this mod is finished? Alot of thing's are going on at the moment, i've recently had to replace my power supply as the old one died. remember this is a hobby so progress will be done when there's time for it. At the moment im getting the wraith modeled.
Last edited by =SW=warlord on 31.01.2010, 18:02, edited 1 time in total.
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