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User avatar   Uber Modder Uber ModderMember since: 12.05.2008, 18:33Posts: 1380Location: UK Likes: 0
 

 Post Topic: [High Poly] Combat Knife
PostPosted 11.01.2010, 23:36 
Hey all,

Taking a break from unwrapping the Cheytac (hate uv work!) and made a start on a new combat knife

As before I'm making a high poly version of the weapon, baking out a normal map and mapping it onto the low poly

Knife high poly & low poly is done (low poly is 750 polies)

Feedback appreciated as always

Mong0ose


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Last edited by Mong0ose on 17.01.2010, 05:19, edited 2 times in total.

User avatar   Trainee TraineeMember since: 30.07.2009, 17:15Posts: 160Location: Netherlands Likes: 0
 

 Post Topic:
PostPosted 11.01.2010, 23:37 
Nice models! Would ove them to see them textured :)


If sex is a pain in the ass, you're doing it good!
  Skilled Modder Skilled ModderMember since: 26.04.2008, 13:07Posts: 695Location: Belgium / Croatia Likes: 1
 

 Post Topic:
PostPosted 12.01.2010, 20:46 
Will you release this for crysis?
User avatar   Uber Modder Uber ModderMember since: 12.05.2008, 18:33Posts: 1380Location: UK Likes: 0
 

 Post Topic:
PostPosted 12.01.2010, 23:16 
Yeah the intention is to release the kriss, kimber & combat knife to the community

Also working on a quick tutorial to cover my high poly & low poly workflow

Mong0ose


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User avatar   Hardcore Modder Hardcore ModderMember since: 30.08.2009, 03:52Posts: 912Location: Crysis Cyber Space Likes: 0
 

 Post Topic: Great
PostPosted 14.01.2010, 03:35 
Nice work Mate.

You use Subdivs on this to?


BTW? what Shader do you use on your stuff.

And your using Max 2010?




Last edited by Xigmatek on 14.01.2010, 03:36, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 20.08.2004, 03:21Posts: 3804Location: On the internet leechin' your bandwidth Likes: 2
 

 Post Topic:
PostPosted 14.01.2010, 03:38 
Most high-poly models use subd's, that's how they get their insane detail and polycounts.
User avatar   Uber Modder Uber ModderMember since: 12.05.2008, 18:33Posts: 1380Location: UK Likes: 0
 

 Post Topic:
PostPosted 14.01.2010, 03:40 
Yeah mate i use sub-d & mesh smooth modifier for the high poly

Shader is just a standard raytrace shader with a few omni lights around the model & a skylight, rendered with mental ray & FG

Mong0ose


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  Experienced Modder Experienced ModderMember since: 25.03.2009, 22:19Posts: 433 Likes: 0
 

 Post Topic:
PostPosted 14.01.2010, 04:42 
Dude, smack a rail of some sort to that thing and get us some red dot sights on that thing haha :D
Weaver rail on the slide would be cool haha


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User avatar   Uber Modder Uber ModderMember since: 12.05.2008, 18:33Posts: 1380Location: UK Likes: 0
 

 Post Topic:
PostPosted 15.01.2010, 00:09 
Quote:
Originally posted by DeltaFart95
Dude, smack a rail of some sort to that thing and get us some red dot sights on that thing haha :D
Weaver rail on the slide would be cool haha


Nice idea, might give that a try

Have baked out normal & ao maps for the knife, here's some screenshots of them applied to the low poly mesh (750 polies). Pretty happy with the results.

Apologies for the lack of AA, just the way it's displayed in the view port. Textures are 2048 x 2048

Mong0ose


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User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3936Location: Sthlm, Sweden Likes: 44
 

 Post Topic:
PostPosted 17.01.2010, 14:36 
Meh, where's the Kriss? Don't get me wrong here, it's looking good, it's just that you always seem to start up new stuff before completing something else... Why don't you focus on one model at a time, release it, and then show us something new? Feels like you're spitting out models just for the 'OMFG!!!!' and the 'Amazing!!' comments sometimes.

Anyway, since you already started this thread, I might as well contribute; The model is of course looking great, and it would be great fun using it in Crysis if you're actually planning a release.


- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


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  Beginner BeginnerMember since: 14.11.2008, 21:56Posts: 86Location: Norway Likes: 1
 

 Post Topic:
PostPosted 17.01.2010, 14:44 
Looks realy great :)
Love all the models you have made lately :)
User avatar   Uber Modder Uber ModderMember since: 12.05.2008, 18:33Posts: 1380Location: UK Likes: 0
 

 Post Topic:
PostPosted 17.01.2010, 14:46 
Thanks Vulture,

Im working on this, the kimber, the cheytac and the kriss in parallel, they all form part of a set that i want to release. At the moment they are all at different stages (rigging, tecturing, modelling etc) so i have a few on the go ay any one time so i dont get bored, or can switch between projects if i get frustrated (which i am with animating the kriss!). All of them will be finished & thanks for the feedback

Mong0ose


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User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3936Location: Sthlm, Sweden Likes: 44
 

 Post Topic:
PostPosted 17.01.2010, 15:56 
Ok, sounds good. But if you're making an assets pack, maybe make one thread including all assets that you're working on and going to release? It'd be easier to find your assets by doing this, as well.


- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


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User avatar   Skilled Modder Skilled ModderMember since: 14.03.2008, 22:21Posts: 792Location: Georgia Likes: 0
 

 Post Topic:
PostPosted 19.01.2010, 06:43 
So.....you are releasing these seperate from CR? These arent attached to a mod? How delicious!


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  Beginner BeginnerMember since: 11.04.2011, 19:15Posts: 1Location: Russia Likes: 0
 

 Post Topic:
PostPosted 11.04.2011, 19:26 
Guy how to unistal this MOD?