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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 14.02.2010, 15:57 |
Quote: Originally posted by =SW=warlordQuote: Originally posted by Jessonei So, when will we see a video, cause this does not mean so much to me. Jessonei, you've been begging for an update and when i give you an update you still are not happy, there won't be any videos for a while, not atleast untill i have a reasonably good map to show off first. I like big updates!
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+[DRONE]+  |
Experienced Modder | Member since: 14.09.2009, 18:30 | Posts: 492 | Location: Manhattan, New York City |
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Post Topic: Posted 14.02.2010, 15:59 |
another post just like this was closed
Kailey in all of her splendor.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
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Post Topic: Posted 14.02.2010, 16:37 |
Quote: Originally posted by +[DRONE]+ another post just like this was closed That thread had ripped content, mine dosn't.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
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Post Topic: Posted 15.02.2010, 21:56 |
Thread needs some updating a think. Map is progressing well, although there seems to be some bitmap issues. 
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CountDrakar  |
Beginner | Member since: 23.12.2009, 12:48 | Posts: 44 |
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Post Topic: Posted 16.02.2010, 16:49 |
That looks great  Really captues the mood of the original game
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 16.02.2010, 18:05 |
Valhalla remake?
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
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Post Topic: Posted 17.02.2010, 02:35 |
Quote: Originally posted by JessoneiValhalla remake?  No, i've already said im not remaking maps im creating my own.
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Gatman  |
Trainee | Member since: 28.10.2007, 06:51 | Posts: 188 | Location: Perth, WA |
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Post Topic: Posted 19.02.2010, 04:07 |
sweet, I think the halo suits in Cryengine would look amazing
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
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Post Topic: Posted 19.02.2010, 15:07 |
New structure modeled. Once it's textured it's going ingame and i've already got a spot perfect for it.  Oh and something for those who remember the old metal floor i had done, i've remade the shaders and improved them. 
Last edited by =SW=warlord on 19.02.2010, 15:20, edited 2 times in total.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 19.02.2010, 23:49 |
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
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Post Topic: Posted 21.02.2010, 18:57 |
First youtube video since last year. Please ignore the grass it is placeholder as i wanted to see how the vegatation tool worked. [YOUTUBE]iF_26xvN9ko[/YOUTUBE]
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 21.02.2010, 19:35 |
Perfect you post a video! And it looks already so good!  But wasn't the assault rifle already ingame?
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
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Post Topic: Posted 27.02.2010, 14:23 |
This should interest a few people.   Sort of got some custom stuff in the sky now, got a planet or two in the distance, looking into getting the classic Halo ringworld look to it with the ring in the sky, it's slowly pulling together nicely i think.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 27.02.2010, 20:09 |
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Jacques Briel  |
Uber Modder | Member since: 24.02.2009, 20:40 | Posts: 1636 | Location: South Africa - Pastyland - Somewhere, you make the decision. |
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Post Topic: Posted 27.02.2010, 20:26 |
Looks good - --------------------- Enviromental Tip: --------------------- For a more real Enviroment add a few moons around the planet 2 - 5 moons There should be a connection piece on the planete - like the one you added to the first screen - a very low poly and visible model on the planet.
There could also be loose rocks at the sides and underneath that object in the first screen posted above. Get rid of the fog/thin cloud in the air - add light dust effects to the ground or near the mountain Sky color should by a bit light navy brownish, white clouds near the top of the mountains. else - Sky light blue - dusty brown white fog from far and white clouds above.
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Do with the Tip as you like, use it or throw it away The map looks well, model also. Keep up the good work
TBH, I'm keeping my eye on this, it seems to be getting better with each model being made - (also every new model looks better than the previous one that's been made).
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