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Higuy  |
Beginner | Member since: 11.02.2010, 00:36 | Posts: 9 |
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Post Topic: Posted 28.02.2010, 15:37 |
I don't know if your using the original UV's from that b30 base or not, but it looks hideous. Either unwrap it decently or just use the original.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
Likes: 4 |
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Post Topic: Posted 28.02.2010, 21:30 |
Quote: Originally posted by Higuy I don't know if your using the original UV's from that b30 base or not, but it looks hideous. Either unwrap it decently or just use the original. All the buildings shown so far are custom so i don't know where you got the idea of me using the model from B30.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
Likes: 4 |
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Post Topic: Posted 06.03.2010, 14:39 |
Would a staff member be kind enough to move this thread to the project forum because i think with all whats going into this it would be better suited to the project forum than the asset one.
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Cry-Ruan  |
Crytek Staff Member | Member since: 11.07.2008, 20:25 | Posts: 11645 | Location: Frankfurt am Main |
Likes: 21 |
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Post Topic: Posted 06.03.2010, 14:49 |
/Moved per request.
Anti-flowgraph campaigner, professional server destroyer.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
Likes: 4 |
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Post Topic: Posted 06.03.2010, 15:23 |
Quote: Originally posted by Missing.String/Moved per request.  Thank's, greatly appreciated. Might start looking into getting some releaseable stuff done soon. got a fair few thing's ive made and got Teltaur making bitmaps for the wraith now actualy.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 06.03.2010, 15:49 |
and what is releaseable stuff? is that a sandbox map? With the wraith? Or is that the sandbox map even with Master Chief and the Assault rifle?
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
Likes: 4 |
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Post Topic: Posted 16.03.2010, 23:41 |
Some people might like this. 
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 18.03.2010, 16:42 |
Didn't you already create a WHOLE Master Chief a long time ago?!
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sunnlok  |
Trained Modder | Member since: 19.04.2009, 01:21 | Posts: 396 | Location: Germany |
Likes: 2 |
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Post Topic: Posted 19.03.2010, 01:04 |
I would suggest you to not use so many triangles on the helmet! If you want to subdeviede it ti will get a pain in the ass to get a proper and good looking result
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
Likes: 4 |
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Post Topic: Posted 19.03.2010, 01:26 |
Quote: Originally posted by sunnlok I would suggest you to not use so many triangles on the helmet! If you want to subdeviede it ti will get a pain in the ass to get a proper and good looking result That's actualy just the way 3DS max triangulates the planes as their non planar, those will get fixed and smoothing groups will be added. Yes jessonei i did make a full spartan model but i have chosen not to use it as it gave me too much trouble while trying to link it all up.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 19.03.2010, 15:53 |
So you make things you do not use? :tongue:
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sunnlok  |
Trained Modder | Member since: 19.04.2009, 01:21 | Posts: 396 | Location: Germany |
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Post Topic: Posted 19.03.2010, 23:04 |
are you modeling in editable poly or in editable mesh?
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
Likes: 4 |
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Post Topic: Posted 20.03.2010, 01:53 |
Quote: Originally posted by sunnlok are you modeling in editable poly or in editable mesh? Editable poly, and all the faces i make are quads not triangles. 
Last edited by =SW=warlord on 20.03.2010, 15:44, edited 3 times in total.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
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Post Topic: Posted 20.03.2010, 14:45 |
Good I guess, but if you work so long on the half of the helmet, the whole spartan will take like 5 years.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 569 | Location: England | Status: Online |
Likes: 4 |
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Post Topic: Posted 20.03.2010, 17:07 |
Helmet nearly done. needs lower piece modeled for where the head inserts.
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