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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: A mod called Entry Posted 28.04.2010, 23:23 |
Entrysingleplayer modification before dawn 2010-12-01--- d o w n l o a d--- featuresopen isles map, several routes to each mission target multiple objectives (with variations) conventional weapons and enemies plenty of randomized action continuous ToD (full day/night cycles) random starting time and location moon movement and random start position custom models and materials custom airstrike slightly hardened AI -- goals of level design in this mod are (re)playability and reasonably long play time, being approximately 2-3 hours and to learn modding  -- custom assets used in the mod short video of a gate assembly (outdated) --- storyYear is 2017. Rumors about hostile encounters with unknown faction are circulating the world. Nations are desperately gathering information about the events and raising their readiness for conflict. Several new projects to produce high-yield weapons are in progress.  You are a member of publicly unknown GDGS Corporation Initial Operations Group. Equipped with ultramodern technology your abilities are far beyond any conventional counterpart. -- missionAn undisclosed government has set an order to execute retrieval of a lost VTOL having irreplaceable information stored in it's computers. VTOL is located on a small isle group in South Pacific Ocean. Isles are occupied by a security force capable of military response. You are assigned on a mission to intrude the target area and retrieve the VTOL intact by any means available. There is no possibility for reinforcements or supplementary equipment during the mission. --- C&C welcome images shown are from various WIP stages and may not accurately present current or final scenes --- nightly rain at garrison 2010-12-17 beach at night 2010-05-28- Ninjas play all night long - rope bridge 2010-12-03 passage 2010-12-03- "All work and no play makes Jack a dull boy." - approaching a base 2010-12-03 the mandatory waterfall... 2010-11-30- play, or die trying - sunset 2010-01-30 2010-12-25 2010-12-25 2010-10-17- playing is hard, and then you die - 2010-10-10 2010-09 2010-08- there's no life -  -- 
Last edited by Talvipakkanen on 08.02.2012, 21:26, edited 125 times in total.
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DeltaFart95  |
Experienced Modder | Member since: 25.03.2009, 22:19 | Posts: 433 |
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Post Topic: Posted 29.04.2010, 00:43 |
Looks like its going well man, pretty cool
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Zippy24  |
Uber Modder | Member since: 18.10.2008, 18:54 | Posts: 1870 |
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Post Topic: Posted 29.04.2010, 01:06 |
Looks nice although it could use a bit more detail.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Posted 29.04.2010, 01:09 |
Quote: Originally posted by DeltaFart95 Looks like its going well man, pretty cool Thanks, it has been WIP so long it should look at least decent  Quote: Originally posted by Zippy24 Looks nice although it could use a bit more detail. Thank you. Yep, more details  if i have patience... but this is a military installation. There's no garbage as in some scruffy village...
Last edited by Talvipakkanen on 06.05.2011, 13:32, edited 3 times in total.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Posted 30.04.2010, 22:38 |
Some of todays work, which at the moment is environment detailing. Images represent typical scenery and vegetation on the map.
Uhh... those grunts have to be variated.
EDIT: Pics are taken in editor without shadow maps rendering. Thus, no shadows..
Last edited by Talvipakkanen on 07.05.2010, 23:07, edited 2 times in total.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Posted 02.05.2010, 01:36 |
Todays shots...
Rightmost pic shows a typical campfire setup. Other two are from recently WIP'ed area.
EDIT: Pics are taken in editor without shadow maps rendering. Thus, no shadows..
Last edited by Talvipakkanen on 07.05.2010, 23:07, edited 3 times in total.
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icomrade  |
Uber Modder | Member since: 02.08.2008, 02:12 | Posts: 1671 |
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Post Topic: Posted 02.05.2010, 01:39 |
try to mix up the ground textures one texture of dirt for a km isnt that nice try 4 or 5 different textures for the dirt or rocks type.
Last edited by icomrade on 02.05.2010, 01:46, edited 1 time in total.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Posted 02.05.2010, 01:53 |
Quote: Originally posted by icomrade try to mix up the ground textures one texture of dirt for a km isnt that nice try 4 or 5 different types. Yup, there are places where is multiple textures. Some places have fewer, at least now. I really don't aim for extreme environment appearance in this map, but of course avoiding obvious shortcomings is important.
Last edited by Talvipakkanen on 02.05.2010, 01:56, edited 1 time in total.
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Ghibli  |
Trained Modder | Member since: 17.09.2009, 01:08 | Posts: 334 | Location: Frogland |
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Post Topic: Posted 02.05.2010, 02:53 |
There are some very nice features for this map, i will keep an eye on it. The overall environment is ok, but it's a shame that the sun is hiding behind terrain or not high enough in the sky to cast beautifull shadows on the ground.
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Geeman  |
Experienced Modder | Member since: 27.02.2008, 01:31 | Posts: 461 |
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Post Topic: Posted 02.05.2010, 03:32 |
I like your description of this project, I hope it all works out.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Posted 02.05.2010, 12:10 |
Quote: Originally posted by Ghibli There are some very nice features for this map, i will keep an eye on it. The overall environment is ok, but it's a shame that the sun is hiding behind terrain or not high enough in the sky to cast beautifull shadows on the ground. Thanks Ghibli. Actually there's lot of shadows, as the ToD is continuous and sun will rise and settle and all the usual things  Same applies to moon too. Current images obviously do not contain very much shadows due to ToD, which is still WIP and anyway foggy part of the day. Quote: Originally posted by Geeman I like your description of this project, I hope it all works out. Thanks. I try to make map playable with different styles of engagement.
Last edited by Talvipakkanen on 06.05.2011, 13:36, edited 1 time in total.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Posted 02.05.2010, 19:19 |
Last pic for this week. Shot is from one of the alternative routes to a mission target.
Time to burn April's backups on DVD.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Posted 05.05.2010, 16:26 |
Environment detailing continued. Any thoughts?
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alfie  |
Skilled Modder | Member since: 26.04.2008, 13:07 | Posts: 691 | Location: Belgium / Croatia |
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Post Topic: Posted 05.05.2010, 16:29 |
place dirt decals along the water, it looks to clean like that
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Posted 05.05.2010, 18:28 |
Quote: Originally posted by alfie place dirt decals along the water, it looks to clean like that Yes, it's by default quite clean, and as such i feel it quite acceptable. On some places variation should exist, and decals would be one solution. Shoreline however is too long to be fully covered with decals. It would take probably a week to do, and i'm not doing it. As alternative way, i might alter the texture to produce less clean appearance. Adding more variation by using procedural vegetation and ground trash is also possible; as seen on the rightmost image the upper beach has some small rocks and trash designated only on limited height on the map. Thank you for you comment alfie  EDIT: typo..
Last edited by Talvipakkanen on 06.05.2010, 19:25, edited 2 times in total.
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