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User avatar   Hardcore Modder Hardcore ModderMember since: 23.09.2009, 19:59Posts: 985 Likes: 23
 

 Post Topic:
PostPosted 07.05.2010, 00:43 
hey olli,

i got a request :)

could you make the m16a4 (like in mw2) out of this. cause i saw some similarities between ur m110 and the m16a4. idk its just a suggestion.

greetings gametime



User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 07.05.2010, 19:54 
navy marpat:
Image


would like some cnc on the texture please :)

@gametime. i wont be doing that. its a lot harder than you make it sound, and an M16 has already been released, so i see no reason to make a new one.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
  Beginner BeginnerMember since: 15.07.2008, 14:34Posts: 91 Likes: 0
 

 Post Topic:
PostPosted 07.05.2010, 19:58 
Yeah, why does everybody make M4/M16 rifles anyway? Shotguns are much cooler :love:


Last edited by flatkill on 07.05.2010, 20:06, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 06.01.2009, 20:32Posts: 1895Location: Portugal Likes: 1
 

 Post Topic:
PostPosted 07.05.2010, 20:02 
Awesome model! But... could you change the sound of the weapon to something custom and cool? :)


User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

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PostPosted 07.05.2010, 20:10 
Buttstock is a bit cleanish, otherwise yummy...

Should the rail on top of the scope look like it goes inside the scope?


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 07.05.2010, 22:01 
well the rail is like moulded to the shape of the scope, so yeah, i guess it should look like it goes in there :)

the stock is a bit clean.. i actually havent done anything to it lol.
will propably add some wear on it..

and yes, as ive already said plenty of times, im going to try get custom sounds for shooting, but the problem is that this isnt a very popular rifle, and good quality recordings are hard to come by.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Skilled Modder Skilled ModderMember since: 26.12.2008, 22:03Posts: 764Location: Rome Italy Likes: 0
 

 Post Topic:
PostPosted 07.05.2010, 22:11 
with the navy marpat is perfect!!!! :-)


is a wonderful camo for nanosuit also :-)
User avatar   Beginner BeginnerMember since: 21.01.2008, 23:29Posts: 93Location: Canada Likes: 0
 

 Post Topic:
PostPosted 08.05.2010, 09:18 
I haven't been on crymod for the longest time but after randomly checking the forums to see anything interesting this caught my attention thus - making me login. Great work ! I'd definitely reinstall crysis just to use this. Anyways just wanted to say because its a beta and still not fully finished, i'd like to make some suggestions.

1) A fully functional bipod would be a great addition. Someone created a bipod that reduced the sway alot so if anything you could ask them to in-corporate it.

2)I love the camo's you made for this. The atac one looks great but i do love the digi camo alot. How about just a regular woodland and desert marpat ? and of course the all tan M110 because i'm assuming thats the default color for the M110.

Anyways, keep up the great !
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 08.05.2010, 10:39 
yes bipod is on the way (not started yet though)
im planning to make it reduce/remove sway whenever youre in prone.

i also tried the desert marpat on the m110, but it looked too tiled so i removed it.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Beginner BeginnerMember since: 21.01.2008, 23:29Posts: 93Location: Canada Likes: 0
 

 Post Topic:
PostPosted 08.05.2010, 11:04 
Quote:
Originally posted by Olli.
yes bipod is on the way (not started yet though)
im planning to make it reduce/remove sway whenever youre in prone.

i also tried the desert marpat on the m110, but it looked too tiled so i removed it.


True. If anything i'd see why the desert marpat wouldn't workout well considering that crysis does mostly take place in a woodland environment. But would woodland marpat still be possible ?

Also you might want to check this thread out for some idea's
Painted AR's
Bunch of guys showing of their camo'd ar15's and they look pretty darn nice.


Last edited by MrNothing on 08.05.2010, 11:05, edited 1 time in total.
User avatar   Skilled Modder Skilled ModderMember since: 14.03.2008, 22:21Posts: 792Location: Georgia Likes: 0
 

 Post Topic:
PostPosted 09.05.2010, 09:18 
Olli I love your model....one crit though. NAVY Marpat? It doesnt exsist. MARPAT = Marine Pattern. The NAVY does have digital camo now though. We call it NWU Navy Working Uniform. There is more blues and greys in it.


Image

SOUTHERN ARMORY
XFIRE: 28Ronin
SKYPE: bad_ronin
  Uber Modder Uber ModderMember since: 18.01.2008, 00:21Posts: 1019Location: N.Lincolnshire Likes: 1
 

 Post Topic:
PostPosted 10.05.2010, 02:48 
Quote:
Originally posted by .BAD.Ronin
Olli I love your model....one crit though. NAVY Marpat? It doesnt exsist. MARPAT = Marine Pattern. The NAVY does have digital camo now though. We call it NWU Navy Working Uniform. There is more blues and greys in it.

Yeh..But Ron....Apparently camo patterns have to have smooth edges..Otherwise Numpty`s complain!....Just so you know;)
BTW..Where the hell are you currently?....Iraq?....You were supping guiness last time I heard.lol




Last edited by BuLL on 10.05.2010, 02:53, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 03.11.2007, 18:49Posts: 1338Location: Your mums bed, where else? Likes: 0
 

 Post Topic:
PostPosted 10.05.2010, 03:04 
Awesome model you got here Olli!


Bow to me faithfully, bow to me splendidly!
User avatar   Beginner BeginnerMember since: 04.05.2008, 03:23Posts: 17Location: china.chengdu Likes: 0
 

 Post Topic:
PostPosted 15.05.2010, 08:18 
Awesome model great work
but i got a little problem. only can bring 15rounds ,when i type"i_giveitem M110normalammo",it says"M110normalammo full"but i just have a cilp ammo.......
(sorry for my bad English :tongue:)


Last edited by snakeLK2 on 15.05.2010, 08:19, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 15.05.2010, 10:35 
sounds like your modified player.lua script isnt working properly.. look in game>scripts>entities>actor.. it should be there.

if you see it, check that the ammo type (a762x51mm) is added to the ammocapacity list:
Code:
   ammoCapacity =
   {
      bullet=40*7,
      fybullet=30*10,
      lightbullet=20*10,
      smgbullet=50*7,
      explosivegrenade=10,
      flashbang=10,
      smokegrenade=10,
      empgrenade=10,
      scargrenade=10,
      rocket=3,
      sniperbullet=10*3,
      tacbullet=4*5,
      tagbullet=10,
      gaussbullet=4*5,
      hurricanebullet=500,
      incendiarybullet=30*10,
      shotgunshell=8*5,
      avexplosive=3,
      c4explosive=4,
      claymoreexplosive=3,
      rubberbullet=30*20,
      tacgunprojectile=5,
      a762x51mm=15*4,  -- this one
   },


if thats there, you should be able to hold 60 rounds of extra ammo


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness