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.gametime.  |
Hardcore Modder | Member since: 23.09.2009, 19:59 | Posts: 893 |
Likes: 1 |
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Post Topic: Posted 07.05.2010, 00:43 |
hey olli, i got a request  could you make the m16a4 (like in mw2) out of this. cause i saw some similarities between ur m110 and the m16a4. idk its just a suggestion. greetings gametime
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4697 | Location: Finland |
Likes: 4 |
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Post Topic: Posted 07.05.2010, 19:54 |
navy marpat:  would like some cnc on the texture please  @gametime. i wont be doing that. its a lot harder than you make it sound, and an M16 has already been released, so i see no reason to make a new one.
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flatkill  |
Beginner | Member since: 15.07.2008, 14:34 | Posts: 91 |
Likes: 0 |
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Post Topic: Posted 07.05.2010, 19:58 |
Yeah, why does everybody make M4/M16 rifles anyway? Shotguns are much cooler :love:
Last edited by flatkill on 07.05.2010, 20:06, edited 1 time in total.
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D_wolf  |
Uber Modder | Member since: 06.01.2009, 20:32 | Posts: 1892 | Location: Portugal |
Likes: 0 |
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Post Topic: Posted 07.05.2010, 20:02 |
Awesome model! But... could you change the sound of the weapon to something custom and cool?
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Posted 07.05.2010, 20:10 |
Buttstock is a bit cleanish, otherwise yummy...
Should the rail on top of the scope look like it goes inside the scope?
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4697 | Location: Finland |
Likes: 4 |
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Post Topic: Posted 07.05.2010, 22:01 |
well the rail is like moulded to the shape of the scope, so yeah, i guess it should look like it goes in there  the stock is a bit clean.. i actually havent done anything to it lol. will propably add some wear on it.. and yes, as ive already said plenty of times, im going to try get custom sounds for shooting, but the problem is that this isnt a very popular rifle, and good quality recordings are hard to come by.
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zukov  |
Skilled Modder | Member since: 26.12.2008, 22:03 | Posts: 764 | Location: Rome Italy |
Likes: 0 |
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Post Topic: Posted 07.05.2010, 22:11 |
with the navy marpat is perfect!!!!  is a wonderful camo for nanosuit also
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MrNothing  |
Beginner | Member since: 21.01.2008, 23:29 | Posts: 93 | Location: Canada |
Likes: 0 |
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Post Topic: Posted 08.05.2010, 09:18 |
I haven't been on crymod for the longest time but after randomly checking the forums to see anything interesting this caught my attention thus - making me login. Great work ! I'd definitely reinstall crysis just to use this. Anyways just wanted to say because its a beta and still not fully finished, i'd like to make some suggestions.
1) A fully functional bipod would be a great addition. Someone created a bipod that reduced the sway alot so if anything you could ask them to in-corporate it.
2)I love the camo's you made for this. The atac one looks great but i do love the digi camo alot. How about just a regular woodland and desert marpat ? and of course the all tan M110 because i'm assuming thats the default color for the M110.
Anyways, keep up the great !
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4697 | Location: Finland |
Likes: 4 |
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Post Topic: Posted 08.05.2010, 10:39 |
yes bipod is on the way (not started yet though) im planning to make it reduce/remove sway whenever youre in prone.
i also tried the desert marpat on the m110, but it looked too tiled so i removed it.
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MrNothing  |
Beginner | Member since: 21.01.2008, 23:29 | Posts: 93 | Location: Canada |
Likes: 0 |
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Post Topic: Posted 08.05.2010, 11:04 |
Quote: Originally posted by Olli. yes bipod is on the way (not started yet though) im planning to make it reduce/remove sway whenever youre in prone.
i also tried the desert marpat on the m110, but it looked too tiled so i removed it. True. If anything i'd see why the desert marpat wouldn't workout well considering that crysis does mostly take place in a woodland environment. But would woodland marpat still be possible ? Also you might want to check this thread out for some idea's Painted AR'sBunch of guys showing of their camo'd ar15's and they look pretty darn nice.
Last edited by MrNothing on 08.05.2010, 11:05, edited 1 time in total.
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.BAD.Ronin  |
Skilled Modder | Member since: 14.03.2008, 22:21 | Posts: 792 | Location: Georgia |
Likes: 0 |
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Post Topic: Posted 09.05.2010, 09:18 |
Olli I love your model....one crit though. NAVY Marpat? It doesnt exsist. MARPAT = Marine Pattern. The NAVY does have digital camo now though. We call it NWU Navy Working Uniform. There is more blues and greys in it.
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BuLL  |
Uber Modder | Member since: 18.01.2008, 00:21 | Posts: 1019 | Location: N.Lincolnshire |
Likes: 0 |
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Post Topic: Posted 10.05.2010, 02:48 |
Quote: Originally posted by .BAD.Ronin Olli I love your model....one crit though. NAVY Marpat? It doesnt exsist. MARPAT = Marine Pattern. The NAVY does have digital camo now though. We call it NWU Navy Working Uniform. There is more blues and greys in it. Yeh..But Ron....Apparently camo patterns have to have smooth edges..Otherwise Numpty`s complain!....Just so you know;) BTW..Where the hell are you currently?....Iraq?....You were supping guiness last time I heard.lol
Last edited by BuLL on 10.05.2010, 02:53, edited 1 time in total.
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leon35  |
Uber Modder | Member since: 03.11.2007, 18:49 | Posts: 1338 | Location: Your mums bed, where else? |
Likes: 0 |
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Post Topic: Posted 10.05.2010, 03:04 |
Awesome model you got here Olli!
Bow to me faithfully, bow to me splendidly!
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snakeLK2  |
Beginner | Member since: 04.05.2008, 03:23 | Posts: 17 | Location: china.chengdu |
Likes: 0 |
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Post Topic: Posted 15.05.2010, 08:18 |
Awesome model great work but i got a little problem. only can bring 15rounds ,when i type"i_giveitem M110normalammo",it says"M110normalammo full"but i just have a cilp ammo....... (sorry for my bad English :tongue:)
Last edited by snakeLK2 on 15.05.2010, 08:19, edited 1 time in total.
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4697 | Location: Finland |
Likes: 4 |
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Post Topic: Posted 15.05.2010, 10:35 |
sounds like your modified player.lua script isnt working properly.. look in game>scripts>entities>actor.. it should be there. if you see it, check that the ammo type (a762x51mm) is added to the ammocapacity list: Code: ammoCapacity = { bullet=40*7, fybullet=30*10, lightbullet=20*10, smgbullet=50*7, explosivegrenade=10, flashbang=10, smokegrenade=10, empgrenade=10, scargrenade=10, rocket=3, sniperbullet=10*3, tacbullet=4*5, tagbullet=10, gaussbullet=4*5, hurricanebullet=500, incendiarybullet=30*10, shotgunshell=8*5, avexplosive=3, c4explosive=4, claymoreexplosive=3, rubberbullet=30*20, tacgunprojectile=5, a762x51mm=15*4, -- this one }, if thats there, you should be able to hold 60 rounds of extra ammo
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