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User avatar   Skilled Modder Skilled ModderMember since: 07.10.2008, 08:33Posts: 716Location: Australia Likes: 0
 

 Post Topic:
PostPosted 25.06.2010, 18:41 
Quote:
Originally posted by psyphtoix
Might I suggest, instead of using those blackberry looking leaves covering the ground (the lil ones with jagged edges in groups of three's). Make lil clusters of 3 leaf clovers, clover often covers forest floors like grass.


Thank you for the great suggestion :) I've implemented this into the forest. I need to rework the model though as they are a little too high poly. This is just to show of detail and what it looks like overall :)

To RayFan9876, I will fix all these things, don't worry :) But I am quite impressed with the normal maps.

I hope everyone likes the overall details and progress so far. I intend to get this finished in the next 2 weeks ;)

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Last edited by Silent. on 25.06.2010, 18:44, edited 2 times in total.

User avatar   Uber Modder Uber ModderMember since: 11.03.2009, 19:43Posts: 1761Location: in da hood Likes: 24
 

 Post Topic:
PostPosted 25.06.2010, 19:03 
Well this is something more creative than the high res stuff. Nice to see such "vegetation guys", it could be more of em.


"I gots to talk. I gotta tell what I feel."
User avatar   Uber Modder Uber ModderMember since: 06.01.2009, 16:43Posts: 1051Location: England Likes: 1
 

 Post Topic:
PostPosted 25.06.2010, 19:15 
Looking forwards for a release! Great work :)


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Solanum is back - Artifex Games
  Uber Modder Uber ModderMember since: 17.03.2008, 21:31Posts: 1384Location: Germany Likes: 0
 

 Post Topic:
PostPosted 25.06.2010, 19:17 
I have to admit, thats pretty impressive.


Kinda back..
User avatar   Skilled Modder Skilled ModderMember since: 07.10.2008, 08:33Posts: 716Location: Australia Likes: 0
 

 Post Topic:
PostPosted 29.06.2010, 20:22 
I haven't had much time to work on this project. No new foliage, but I've made a river with a waterfall. Slowly going to get the map done. Here are some screenshots: :)


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  Uber Modder Uber ModderMember since: 08.03.2010, 17:18Posts: 1764Location: Netherlands(NL) Likes: 6
 

 Post Topic:
PostPosted 29.06.2010, 21:30 
They look really good when used in a environment.


[22:58] <Leon35> even more proof that D_wolf cant argue
[22:58] <Leon35> he almost always redirects points to personal insults
[22:58] <D_wolf> says the pothead
User avatar   Uber Modder Uber ModderMember since: 04.05.2008, 14:14Posts: 1076Location: Czech Republic Likes: 0
 

 Post Topic:
PostPosted 29.06.2010, 21:34 
Nice but need any dead leaves and more colors not only one green. Each has a different color.
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User avatar   Skilled Modder Skilled ModderMember since: 07.10.2008, 08:33Posts: 716Location: Australia Likes: 0
 

 Post Topic:
PostPosted 30.06.2010, 05:37 
Thanks Yaxxo, they'll be good for maps in small area's :)

and MC Swadla, i'll put dead plants in, i'll have a new forest leaves patch for the ground :)


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User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5486Location: British Columbia Likes: 164
 

 Post Topic:
PostPosted 30.06.2010, 06:31 
Like I've said before, I think the normals should be deeper. They still look a little too much like construction paper cut-out. The normals look pretty good closer, but from farther away you can't really see them. A deeper map should fix that.

Also another thing that I notice in a lot of your textures... they all seem to one-coloured. I think there should be more variety in the colours. More than you think. But don't make it look like an over-saturated rainbow either. :)

Remember, at least I'm letting my mind say what I think this mod needs to make this better instead of just saying "good!". :) Not saying anyone here is, but it's my opinion.
User avatar   Skilled Modder Skilled ModderMember since: 07.10.2008, 08:33Posts: 716Location: Australia Likes: 0
 

 Post Topic:
PostPosted 30.06.2010, 06:38 
Thanks RayFan9876, I can actually fix this by increasing the normal map view distance when I save the texture. I might give that a try and see how it turns out :)

I'll definitely change the colours around a lot more, get new and more plants in there. I might make some ancient stones, or small buildings that are destroyed. I've got a good idea for a theme behind the forest.

Hopefully I can get these all fully interactable, with dynamic destruction ;)


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User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5486Location: British Columbia Likes: 164
 

 Post Topic:
PostPosted 30.06.2010, 06:52 
Quote:
Originally posted by Silent.
Thanks RayFan9876, I can actually fix this by increasing the normal map view distance when I save the texture. I might give that a try and see how it turns out :)

I'll definitely change the colours around a lot more, get new and more plants in there. I might make some ancient stones, or small buildings that are destroyed. I've got a good idea for a theme behind the forest.

Hopefully I can get these all fully interactable, with dynamic destruction ;)

Dynamic destruction would actually be really, really easy. I could actually do that for you if you tell me what surface type you're using. (but they need to have collisions).

I didn't know you could increase normal map view distance lol. How do you do that?

And can you make some "fantasy plants" for me plox? :meow:


Last edited by Adsolution on 30.06.2010, 06:53, edited 1 time in total.
User avatar   Skilled Modder Skilled ModderMember since: 07.10.2008, 08:33Posts: 716Location: Australia Likes: 0
 

 Post Topic:
PostPosted 30.06.2010, 07:13 
Awesome, that'd be good. I still want to learn how to do it though, for experience :tongue:

Increasing normal map distance is like a sharpen filter, that just allows you to see more details on the texture surface from far away. Has to do with MIP's. Basically the image stays at a higher resolution far away, compared to a lower resolution far away. It's in the Crytiff export tool.

And sure, I can make you some plants :) What kind did you have in mind?


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User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5486Location: British Columbia Likes: 164
 

 Post Topic:
PostPosted 30.06.2010, 07:23 
Quote:
Originally posted by Silent.
Awesome, that'd be good. I still want to learn how to do it though, for experience :tongue:

Increasing normal map distance is like a sharpen filter, that just allows you to see more details on the texture surface from far away. Has to do with MIP's. Basically the image stays at a higher resolution far away, compared to a lower resolution far away. It's in the Crytiff export tool.

And sure, I can make you some plants :) What kind did you have in mind?

Well I'll tell you more about the kinds of things I'd want a little later in a PM, but not right now. :)
User avatar   Skilled Modder Skilled ModderMember since: 07.10.2008, 08:33Posts: 716Location: Australia Likes: 0
 

 Post Topic:
PostPosted 30.06.2010, 16:17 
Here's some new grass. I know I need to change the color and add different dead patches ect...

I'm going for a kind of "Fresh" forest feel :)
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User avatar   Experienced Modder Experienced ModderMember since: 14.09.2009, 18:30Posts: 492Location: Manhattan, New York City Likes: 0
 

 Post Topic:
PostPosted 30.06.2010, 16:23 
Quote:
Originally posted by Parsian
Makes me feel like eating them like an vegetarian animal



The word is herbivore. -1.5


Kailey in all of her splendor.