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blackhorizon  |
Uber Modder | Member since: 10.04.2010, 22:50 | Posts: 1228 | Location: In front of a computer |
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Post Topic: rotating wheels Posted 31.07.2010, 22:18 |
I am trying to animate a scene where an amphibious apc is driving by the camera... how would I make the wheels spin?
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tentaris1337  |
Beginner | Member since: 19.06.2010, 21:29 | Posts: 66 |
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Post Topic: Posted 31.07.2010, 22:29 |
I think, that the easiest way is to add AI to amphibious and make path for it... (i don't know if it work as you want - i never tried it, but i think it'll work).
sorry for my bad english 
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blackhorizon  |
Uber Modder | Member since: 10.04.2010, 22:50 | Posts: 1228 | Location: In front of a computer |
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Post Topic: Posted 31.07.2010, 22:31 |
Quote: Originally posted by tentaris1337 I think, that the easiest way is to add AI to amphibious and make path for it... (i don't know if it work as you want - i never tried it, but i think it'll work). how would I use ai in the track view?
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JMLfin  |
Experienced Modder | Member since: 06.06.2010, 22:27 | Posts: 516 | Location: Turku, Finland |
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Post Topic: Posted 31.07.2010, 22:32 |
Yup, just make an AI enter the vehicle and make him follow an AI path. This can be done with Flow Graphs really easily.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: Posted 31.07.2010, 23:16 |
AI can't use multiplayer vehicles, like amphibious APCs.
Rotating the wheels would need some serious effort regardless of how it actually would be made.
Using a singleplayer vehicle with AI might be a practical solution.
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blackhorizon  |
Uber Modder | Member since: 10.04.2010, 22:50 | Posts: 1228 | Location: In front of a computer |
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Post Topic: Posted 31.07.2010, 23:46 |
What am I doing wrong? The vehicle just stands still (yes I generated navigation)
Last edited by blackhorizon on 31.07.2010, 23:47, edited 1 time in total.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: Posted 31.07.2010, 23:51 |
Use the 'succeed'-output instead of 'done'..
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blackhorizon  |
Uber Modder | Member since: 10.04.2010, 22:50 | Posts: 1228 | Location: In front of a computer |
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Post Topic: Posted 01.08.2010, 01:39 |
still not working (yes I generated navigation again) but the engine is running
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Cry-Ruan  |
Crytek Staff Member | Member since: 11.07.2008, 20:25 | Posts: 11643 | Location: Frankfurt am Main |
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Post Topic: Posted 01.08.2010, 01:45 |
You need to tell the vehicle to follow the path, not the driver.
Anti-flowgraph campaigner, professional server destroyer.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: Posted 01.08.2010, 01:47 |
Hey... you have the grunt assigned for 'AIFollowPath'-node, whilst it should be the vehicle. I didn't notice it at first, but should have. In Wiki is lot of samples about this, just search for a 'vehicle'.
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Eternal-Dreamer  |
Uber Modder | Member since: 21.06.2009, 02:00 | Posts: 1200 |
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Post Topic: Posted 01.08.2010, 02:51 |
The AIs won't drive the amphibious APC for some reason, I think it's because the vehicle is for multiplayer use only. But I could be wrong. I've never been able to get them to drive it.
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tentaris1337  |
Beginner | Member since: 19.06.2010, 21:29 | Posts: 66 |
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Post Topic: Posted 06.08.2010, 15:36 |
Well, yeah amphibious won't work with AI, maybe you should use other vehicle like normal APC?
sorry for my bad english 
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RaZoR-FIN  |
Uber Modder | Member since: 19.09.2009, 09:30 | Posts: 1872 | Location: Finland |
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Post Topic: Posted 06.08.2010, 20:19 |
Quote: Originally posted by tentaris1337Well, yeah amphibious won't work with AI, maybe you should use other vehicle like normal APC?  The normal APC was used in Warhead but not in the original Crysis, so i bet it doesn't work.
Know your way around modeling, animating and rigging? Join us!
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tentaris1337  |
Beginner | Member since: 19.06.2010, 21:29 | Posts: 66 |
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Post Topic: Posted 06.08.2010, 20:31 |
Well, i'm not using crysis editor, i'm using crysis wars editor, so i don't know what work and what not  All i can say is that APC (not amphibious) work in crysis wars editor.
sorry for my bad english 
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4699 | Location: Finland |
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Post Topic: Posted 06.08.2010, 20:49 |
Quote: Originally posted by Talvipakkanen AI can't use multiplayer vehicles, like amphibious APCs.
Rotating the wheels would need some serious effort regardless of how it actually would be made.
Using a singleplayer vehicle with AI might be a practical solution. remove wheels in vehicle editor, save new wheel-less vehicle as new entity. export the APC as .obj (file>export selected as .obj), open it up in a 3d program, apply UV modifier and check if UV's are intact, remove everything from vehicle except one wheel, re-check UV to make sure its still intact (or atleast the wheel portion of it) export the wheel in the crysis as a static object, place 6 wheels as basicentities in your map, link them to your APC hull, move them to their appropriate places, then just make them spin in the trackview. easy eh?
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