Post Topic: Ridge (Canadian Rockies) (Download Feb 2/2011)
Posted 09.11.2010, 06:00
Introduction
Ridge is a single player level for Crysis and Crysis:Wars (SP). It has been in development for around 8 weeks (in my spare time). This is my second level with the Crysis Sandbox 2 Editor. You can download and play my first level, Utopia. These forums and community were essential in the development process, lots of great help, thanks guys!
The level is large and takes around 2 - 2.5 hours to complete. It has non-linear gameplay with multiple paths which I hope you will find challenging and interesting. There are a lots of objectives and AI to make it tough.
Level Status:
Beta 2 released
Story:
Aug 15, 2015:
A heavily armed force of Ex-Military mercinaries were hired to kidnap a high ranking U.S. General.DoD Intel has tracked the hostiles to a remote location in the Canadian Rockies. Extract the hostage and remove all threats.
Features:
• Playable in both Crysis and Crysis:Wars (SP) • Exciting story with challenging gameplay and several objectives that unfold depending on the route you take. • Player controlled custom music • Manually placed vegetation • Custom TOD • Varied AI (patrolling, smoking, working). • Advanced AI navigation. • Custom models • Custom textures and materials • Custom sounds • 2 - 2.5 hours gametime • Non-Linear gameplay with multiple paths • High detail environment • Custom Grunt AIs • No North Korean Enemies • Player controlled DOF effect • No BSP brushes • Working Train • Lots of custom flowgraphs • Level optimized for maximum performanc
New Screens and Info January 14, 2011:
These new pics show what I call a "Skyring" Skybox. I created a new method for making High-Res textures for the skybox. The new skyring also has normal maps and specualr maps, something not possible before in a static skybox. This new method allowed me to utilize the full beauty of a Crysis HDR sky with a dynamic TOD. This was not possible with the old static skybox, the lighting was kinda flat. Now the lighting is very vibrant.
The level also underwent many changes including:
- completely new Intro movie and custom voices - level objectives are now linear format - level optimized more - new custom AI action scripts for the hostage objective (thanks for help, Talvipakkenen) - completely re-textured terrain - adjusted vegetation textures - new "Skyring" Skybox - new custom music track created with FL Studio 9 - new custom road textures with normal maps - added over 30 new AI - added/replaced vegetation objects
Here are the latest pics with the dynamic TOD:
Old Screens (B1):
Please note these screenshots are from B1 and are outdated now.
Videos:
Credits:
Michi:be - European Nature Set cheeseONtoast - 2 Log Cabin Models sideshowbob - Windmill Model ret1cent - Pup Tent and Bathyscape models woot woots - Flowgraph Support Thial - Flowgraph Support Talvipakkanen - Flowgraph Support Crymod.com Forums and Community
Beta Testers:
Fligmin Talvipakkanen andrey_filantrop Balloon
Release Date:
Feb 2, 2011
Known Issues:
Saving and loading the level can cause weird things/events to happen. This is a known issue with Crysis SP levels.
Ridge was designed to be played on High to Very High settings. The TOD was not set up to run below high settings.
That dam is just about to be blown apart For built in such a short time map looks attractive. Northern environment is still rare amongst modders and makes map interesting in a new way :love:
-- Some of the background mountains appear "soft topped" and look similar to each other. By using cliff rocks on them could be an improvement.
If enough people are interested, I can give the player the choice to turn on/off DOF via a keypress. I'm not a big fan of it personally (except in cutscenes). It tends to give me a headache! lol
Congratulations, Ultranew_b! Simply O.M.G.!!! :love: SO GREAT! love that wooden beams! About dof - as u've said - only if non obligated, please, because im not a fan of dof...