|
|
|
 |
Squiggers  |
Uber Modder | Member since: 28.01.2009, 20:54 | Posts: 2050 | Location: Under Ruan's bed. |
Likes: 0 |
| |
|
Post Topic: Posted 12.12.2010, 23:28 |
I'm afraid I can't help copyright your idea. By and large, you can simply make it very difficult to prove that someone hasn't stolen it via documenting it very heavily before showing it to anyone. Its the same principle a design team would take when they pitched a game to a publisher.
Also, some updates on audio usage coming in shortly.
CryDev's professional troll.
|
|
|
|
|
|
|
|
 |
Lavizh  |
Media Support | Member since: 04.12.2007, 03:23 | Posts: 6859 | Location: Norway |
Likes: 29 |
| |
|
Post Topic: Posted 23.12.2010, 11:57 |
How would MGM behave about their StarGate IP ?
|
|
|
|
|
|
|
 |
Squiggers  |
Uber Modder | Member since: 28.01.2009, 20:54 | Posts: 2050 | Location: Under Ruan's bed. |
Likes: 0 |
| |
|
Post Topic: Posted 23.12.2010, 16:39 |
I would assume (based off the existence of a mod for Star Wars: Empire at War) that it was allowed, but as always i'd suggest contacting MGM to ask.
CryDev's professional troll.
|
|
|
|
|
|
|
 |
darkwings  |
Trainee | Member since: 02.02.2011, 17:30 | Posts: 146 | Location: New Delhi, India |
Likes: 0 |
| |
|
Post Topic: Posted 25.02.2011, 15:34 |
What about Valve and Rockstar i would love to make counter strike and GTA San Andreas in Sandbox 2...just the map though not the gameplay
Also is it okay for Unity users to uses crysis assets coz i saw one guys importing all the crysis assets and textures it luked crap though....
Martin Luther King: I have a dream. :] Leonardo DiCaprio: I have a dream in a dream in a dream in a dream.  Marin Luther King: ?(
Last edited by darkwings on 25.02.2011, 15:43, edited 1 time in total.
|
|
|
|
|
|
|
 |
General Kaboom  |
Uber Modder | Member since: 15.01.2011, 23:00 | Posts: 1082 |
Likes: 0 |
| |
|
Post Topic: Posted 25.02.2011, 16:57 |
What's with CoD stuff...and X-Men? I'm just working on a CoD remake and I know someone who's trying to make a X-Men mod...
Back to work, but still very busy...just time technical flexible positions please
|
|
|
|
|
|
|
 |
hyper.aN#  |
Trained Modder | Member since: 01.08.2010, 19:57 | Posts: 350 | Location: Germany |
Likes: 0 |
| |
|
Post Topic: Posted 25.02.2011, 17:07 |
is recreate allowed? because i want to make a remake of CoD:5 zombies with detailed maps just like the original one
Intel i5 2500k 4x 3.3GHz || Sapphire Radeon HD 7870 OC 2048MB || ASUS P8Z68-V LX || XFX 750W Pro Edition || Crosair XMS3 8GB DDR3-1333 || 120GB AData SSD || 2TB Seagate Barracuda 7200U/min || Scythe Mugen 3 || Windows 7 64-bit
|
|
|
|
|
|
|
 |
Squiggers  |
Uber Modder | Member since: 28.01.2009, 20:54 | Posts: 2050 | Location: Under Ruan's bed. |
Likes: 0 |
| |
|
Post Topic: Posted 01.03.2011, 20:31 |
Quote: Originally posted by darkwings What about Valve and Rockstar i would love to make counter strike and GTA San Andreas in Sandbox 2...just the map though not the gameplay
Also is it okay for Unity users to uses crysis assets coz i saw one guys importing all the crysis assets and textures it luked crap though.... Maps recreating the environment might be alright, but its hard to tell without asking Rockstar or Valve. Importing Crysis assets into any other engine isn't allowed at all. Wouldn't advise it unless you want a C&D order, as it breaks the terms of the EULA you agreed when installing the game/SDK. Quote: Originally posted by General Kaboom What's with CoD stuff...and X-Men? I'm just working on a CoD remake and I know someone who's trying to make a X-Men mod... CoD, i don't honestly know, without any previous cases involving the series. Best bet is e-mailing Activision about it. X-Men mod, I'd be very, very suprised if that didn't get a C&D, as its got plenty of games out already for that franchise and Marvel can be quite protective over its IP. Quote: Originally posted by hyper.aN# is recreate allowed? because i want to make a remake of CoD:5 zombies with detailed maps just like the original one Honestly? I wouldn't recommend it.. its your call to make, but I'd personally just go for the gameplay style, not copying the maps as well.
CryDev's professional troll.
|
|
|
|
|
|
|
 |
Fortran  |
Has no life | Member since: 27.12.2007, 01:50 | Posts: 6478 | Location: Nottingham |
Likes: 0 |
| |
|
Post Topic: Posted 01.03.2011, 23:19 |
Quote: Originally posted by hyper.aN# is recreate allowed? because i want to make a remake of CoD:5 zombies with detailed maps just like the original one As sguiggers said, why not just create something that plays in an identical fashion but don't copy and then call it something else. That way its still the kind of game you wanted to make but its not going to run the risk of any kind of IP issue.
|
|
|
|
|
|
|
 |
BmB  |
Hardcore Modder | Member since: 28.10.2007, 15:25 | Posts: 844 | Location: Denmark |
Likes: 0 |
| |
|
Post Topic: Posted 28.03.2011, 05:02 |
Why is Star Wars on there? Lucasfilm is probably the laxest IP holder of any when it comes to fan productions.
Regarding copyright registrations, as soon as you come up with an original idea it is yours and protected by copyright. (Unless you came up with it under the employment of a company in which case etc.) The registration is simply legal proof that you came up with the idea at least by that date. So if someone challenges your ownership of the idea you can pull that out in court and prove definitely that you came up with the idea first. But copyright is still theoretically effective from the moment of conception, even if it isn't always enforcable as such.
Last edited by BmB on 28.03.2011, 05:06, edited 1 time in total.
|
|
|
|
|
|
|
arieas  |
Uber Modder | Member since: 26.01.2010, 01:17 | Posts: 1026 |
Likes: 1 |
| |
|
Post Topic: Posted 28.03.2011, 05:07 |
Quote: Originally posted by BmB Why is Star Wars on there? Lucasfilm is probably the laxest IP holder of any when it comes to fan productions. It means using Jedi or Sith powers are not allowed, rather than Star Wars in general.
|
|
|
|
|
|
|
 |
BmB  |
Hardcore Modder | Member since: 28.10.2007, 15:25 | Posts: 844 | Location: Denmark |
Likes: 0 |
| |
|
Post Topic: Posted 28.03.2011, 05:09 |
I guess they're on the prowl for any fan competition for The Force Unleashed then?
|
|
|
|
|
|
|
 |
Squiggers  |
Uber Modder | Member since: 28.01.2009, 20:54 | Posts: 2050 | Location: Under Ruan's bed. |
Likes: 0 |
| |
|
Post Topic: Posted 28.03.2011, 12:09 |
Quote: Originally posted by BmB Regarding copyright registrations, as soon as you come up with an original idea it is yours and protected by copyright. (Unless you came up with it under the employment of a company in which case etc.) The registration is simply legal proof that you came up with the idea at least by that date. So if someone challenges your ownership of the idea you can pull that out in court and prove definitely that you came up with the idea first. But copyright is still theoretically effective from the moment of conception, even if it isn't always enforcable as such. You have to have this "idea" down in writing, in a tangible form. You can't copyright an idea as such, more the interpretation of it. Example - I can't copyright having a post apocalyptic wasteland with mutants and bandits, but I can copyright Fallout 3. Quoting from Lawdit: Copyright will protect the actual treatment, format or synopsis (as well as any other documents that detail the idea). It does not directly protect the idea, though registering the work would at least establish evidence of the content of your idea at that time. Any direct copying of your material by another writer would be copyright infringement.Basically, keep your own stuff very well documented, then you have less chance of someone attempting to infringe on your IP or copyright, the cost to them isn't worth it effectively. Quote: Originally posted by BmB I guess they're on the prowl for any fan competition for The Force Unleashed then? They will be. The stance is that theres plenty of Jedi/Sith based games already basically.
CryDev's professional troll.
Last edited by Squiggers on 06.04.2011, 18:51, edited 1 time in total.
|
|
|
|
|
|
|
mrklag  |
Beginner | Member since: 23.01.2007, 12:14 | Posts: 36 | Location: Germany |
Likes: 1 |
| |
|
Post Topic: Re: Creating a mod: Copyright & You Posted 24.09.2011, 15:54 |
I want to know what i have to do if i want to upload a C&C-Mod, i think it has to be legal because of Genesis for example, but i want to be sure about this part.
|
|
|
|
|
|
|
 |
Squiggers  |
Uber Modder | Member since: 28.01.2009, 20:54 | Posts: 2050 | Location: Under Ruan's bed. |
Likes: 0 |
| |
|
Post Topic: Re: Creating a mod: Copyright & You Posted 24.09.2011, 16:38 |
Quote by mrklag: I want to know what i have to do if i want to upload a C&C-Mod, i think it has to be legal because of Genesis for example, but i want to be sure about this part. I don't honestly know - based off the fact that Genesis etc. exist, you'll be fine I'd assume.. Only way to be sure is by contacting EA and checking.
CryDev's professional troll.
|
|
|
|
|
|
|
mrklag  |
Beginner | Member since: 23.01.2007, 12:14 | Posts: 36 | Location: Germany |
Likes: 1 |
| |
|
Post Topic: Re: Creating a mod: Copyright & You Posted 10.10.2011, 21:51 |
I already worte to EA earlier, i asked here later. I think C&C-matters are so trivial for them that they dont even write a line back if questioning, i think i will upload the mod soon and give Credits in a txt and tell everyone that i was not the inventor of the vehicledesigns.
|
|
|
|
|