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User avatar   Experienced Modder Experienced ModderMember since: 06.11.2007, 20:41Posts: 469Location: Germany Likes: 0
 

 Post Topic:
PostPosted 25.12.2010, 21:51 
This is a mod dll. You'll need to set up a basic mod to make it work.
There should be plenty of tutorials around the forums and/or on the wiki on how to do this. Once you've done that it should work as soon as you are in third person mode, there's nothing else required to activate it.

@.gametime.: i'll look into it


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User avatar   Uber Modder Uber ModderMember since: 06.01.2010, 12:10Posts: 1161Location: Safe House Likes: 2
 

 Post Topic:
PostPosted 25.12.2010, 21:55 
Ahh ok,i will try that,thanks for help .


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User avatar   Trainee TraineeMember since: 19.09.2008, 15:44Posts: 126Location: Germany Likes: 0
 

 Post Topic:
PostPosted 25.12.2010, 22:12 
O MY GOD!
I was waiting for something like this (I was unable to do it). This might be my special Crysis-XMas-gift! Great work man!


Quote by every guy, at least once in his life:
Let's buy a bar!


Last edited by SebEssi on 25.12.2010, 22:40, edited 1 time in total.
  Trainee TraineeMember since: 17.11.2010, 10:35Posts: 130Location: Guatemala Likes: 0
 

 Post Topic:
PostPosted 26.12.2010, 22:13 
So I made another version but with other good aditions...
http://depositfiles.com/files/joyjenhof
http://depositfiles.com/files/xlxfkv7fx
read the text file where I explain the aditions I put to the Hankey's source....


E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2


Last edited by danilochavez on 27.12.2010, 22:55, edited 2 times in total.
User avatar   Trained Modder Trained ModderMember since: 31.03.2010, 13:22Posts: 280 Likes: 0
 

 Post Topic:
PostPosted 26.12.2010, 23:32 
Quote:
Originally posted by danilochavez
So I meda another version but with other good aditions...[url=http://]http://depositfiles.com/files/kleijpmqx[/url]


link is now invalid


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User avatar   Experienced Modder Experienced ModderMember since: 06.11.2007, 20:41Posts: 469Location: Germany Likes: 0
 

 Post Topic:
PostPosted 26.12.2010, 23:36 
How about telling us what exactly you did improve and also sharing the code?


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Last edited by Mr.Hankey on 26.12.2010, 23:36, edited 1 time in total.
  Trainee TraineeMember since: 17.11.2010, 10:35Posts: 130Location: Guatemala Likes: 0
 

 Post Topic:
PostPosted 27.12.2010, 00:41 
Sorry guys, a little problem, this is the new link
http://depositfiles.com/files/joyjenhof
try it and comment it...so is made in crysis 32 bit only...but I include the sources in the next link
http://depositfiles.com/files/xlxfkv7fx
read the text file included...happy crysis mod...


E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2


Last edited by danilochavez on 27.12.2010, 01:33, edited 16 times in total.
  Beginner BeginnerMember since: 14.01.2011, 19:22Posts: 34 Likes: 0
 

 Post Topic:
PostPosted 18.01.2011, 04:16 
Awesome job dude. A while back I started to implement such a camera mode but didn't finish it. Great to see someone finally made this happen.
User avatar   Uber Modder Uber ModderMember since: 04.11.2007, 00:05Posts: 2058Location: Sweden Likes: 34
 

 Post Topic:
PostPosted 19.01.2011, 03:31 
Question, does it (or the edited one)include camera collision (removing clipping issues). I remember goc had this but not with all objects (personally I prefer all objects), it's quite essential for complete functionality IMO.


Modding Kerbal Space Program
User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1234Location: In front of a computer Likes: 13
 

 Post Topic:
PostPosted 19.01.2011, 04:11 
I can't get it to work in the crysis wars 64 bit editor. ;(


  Trainee TraineeMember since: 17.11.2010, 10:35Posts: 130Location: Guatemala Likes: 0
 

 Post Topic:
PostPosted 19.01.2011, 08:43 
the camera collision is limited, maybe later I will try to implement a better collision for camera....is basically the standard GOC camera but made to work in another way, so you can use the same GOC coordinates for camera, that is for the moment only for 32 bit PC...the crysisWars is not totally compatible because procedural leaning is deactivated...but some parts of the code may be functional.


E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2
User avatar   Trainee TraineeMember since: 23.03.2010, 17:18Posts: 161Location: Argentina Likes: 0
 

 Post Topic:
PostPosted 22.01.2011, 23:39 
Could you try make nomad bigger in game in the screen of gameplay like in the picture .
Its my dream see the suit in that way with all details and changing colours depend of the power while Im playing
  Trainee TraineeMember since: 17.11.2010, 10:35Posts: 130Location: Guatemala Likes: 0
 

 Post Topic:
PostPosted 23.01.2011, 13:23 
is possible, only adjust in the console GOC_targetx, GOC_targety , GOC_targetz and then you can manipulate the camera view...easy man...and you can adjust it with flowgraphs in the editor only sending the console commands...so use it...you can be in entire body like the picture...


E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2
User avatar   Trainee TraineeMember since: 23.03.2010, 17:18Posts: 161Location: Argentina Likes: 0
 

 Post Topic:
PostPosted 23.01.2011, 14:59 
Did you do it ??
Can you take a picture and show me your example ingame like in the picture
I mean im talking about play ingame like the picture , not only make a video
  Trainee TraineeMember since: 17.11.2010, 10:35Posts: 130Location: Guatemala Likes: 0
 

 Post Topic:
PostPosted 23.01.2011, 16:31 
so try to make an autoexec.cfg file inserted in ThirdPersonMod\ folder so write this

con_restricted = 0

goc_targetx = 0
goc_targety = -1.6
goc_targetz = -0.6

I tried but there is a little bug when using the weapon zoom for the updating of camera, so I will try to do a better collision camera, but try this at the moment...


E=mc^2
This is more general E^2=(pc)^2+(mc^2)^2


Last edited by danilochavez on 23.01.2011, 16:43, edited 1 time in total.