Here is short video of an AA-12 i made. It's almost done and probably only needs a few more tweaks before its releasable ( i hope) Any comments and criticism welcome
Also thanks to Kilroy357 who made some new fire modes, making this weapon possible
Last edited by crispyzombie on 14.02.2012, 00:48, edited 3 times in total.
Nice job! In addition to what Boombear said, I would try to add sound effects to the reload. Maybe use the FY-71 chambering sound since the AA-12 has similar big moving parts. Silent reloading kind of takes away from the immersion. )
edit: nevermind, I see annotations are disabled for embeded videos
Last edited by Kilroy357 on 12.04.2011, 05:06, edited 1 time in total.
really nice, i even tried to make an AA12, and made some new Shot Sounds (If you want, I can give you them, but the're very old), but I had not enough Know How, to make an auto-shotgun Firemode :cheesy:
I'd alter that reload animation to make it slightly longer, purely for the sake of balance, and so that it looks a bit more.. dynamic? Have you tried giving an enemy AI the weapon for example to test out balancing?
I will work on the reloading animation some, and possibly make the gun more balanced :tongue: I do understand it is over powered, but its an AA-12! Also the rate at which it eats your ammo is actually quite balancing
And for attachments there will only be the Laser and flashlight, no scopes or reflex sights. I don't see how they would fit, and the weapons normal sights would get in the way )
I will hopefully have an update by the end of the week
As far as balance goes, I would just stick to making the reload take longer like others have said. I'd suggest leaving its scary AA-12-ness the same. )