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User avatar   Trainee TraineeMember since: 30.01.2007, 02:20Posts: 193Location: Canada Likes: 0
 

 Post Topic: Aa-12
PostPosted 12.04.2011, 04:30 
Now released link

Hey :D


Here is short video of an AA-12 i made.
It's almost done and probably only needs a few more tweaks before its releasable ( i hope)
Any comments and criticism welcome :))



Also thanks to Kilroy357 who made some new fire modes, making this weapon possible :D


Image


Last edited by crispyzombie on 14.02.2012, 00:48, edited 3 times in total.

User avatar   Uber Modder Uber ModderMember since: 06.02.2009, 18:11Posts: 2350Location: United States Likes: 5
 

 Post Topic:
PostPosted 12.04.2011, 04:46 
Nice! Only crits: Reload animation needs to be smoother, and particle effect needs drastic improvement :P. It looks very fake ATM
User avatar   Trainee TraineeMember since: 20.01.2008, 00:24Posts: 196Location: Wisconsin, USA Likes: 1
 

 Post Topic:
PostPosted 12.04.2011, 05:01 
Nice job! In addition to what Boombear said, I would try to add sound effects to the reload. Maybe use the FY-71 chambering sound since the AA-12 has similar big moving parts. Silent reloading kind of takes away from the immersion. :))

edit: nevermind, I see annotations are disabled for embeded videos


Last edited by Kilroy357 on 12.04.2011, 05:06, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 12.04.2011, 06:55 
Looks terribly fun and holding it surely gives a safe feeling :happy:


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User avatar   Trained Modder Trained ModderMember since: 01.08.2010, 19:57Posts: 370Location: Germany Likes: 3
 

 Post Topic:
PostPosted 12.04.2011, 19:09 
awesome!!!

can't wait until i can use it

but i think 12 rounds in a mag are enought
otherwise it's way to overpowerd againts korans
XD


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User avatar   Uber Modder Uber ModderMember since: 06.01.2009, 20:32Posts: 1895Location: Portugal Likes: 1
 

 Post Topic:
PostPosted 12.04.2011, 19:14 
Awesome!!!!!! :D I always wanted an AA-12 :)


User avatar   Beginner BeginnerMember since: 31.01.2009, 21:51Posts: 73Location: Big Apple Likes: 0
 

 Post Topic:
PostPosted 12.04.2011, 22:31 
Will you be creating a reflex sights or assault scope for this gun?


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User avatar   Beginner BeginnerMember since: 30.03.2010, 10:39Posts: 91Location: Germany Likes: 0
 

 Post Topic:
PostPosted 12.04.2011, 22:35 
really nice, i even tried to make an AA12, and made some new Shot Sounds (If you want, I can give you them, but the're very old), but I had not enough Know How, to make an auto-shotgun Firemode :cheesy:


Image

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  Beginner BeginnerMember since: 05.04.2011, 21:10Posts: 46 Likes: 0
 

 Post Topic:
PostPosted 13.04.2011, 14:22 
Quote:
Originally posted by nightmear436
Will you be creating a reflex sights or assault scope for this gun?


ACOG for a shotgun?O_o
User avatar   Uber Modder Uber ModderMember since: 28.01.2009, 20:54Posts: 2050Location: Under Ruan's bed. Likes: 1
 

 Post Topic:
PostPosted 13.04.2011, 14:30 
I'd alter that reload animation to make it slightly longer, purely for the sake of balance, and so that it looks a bit more.. dynamic? Have you tried giving an enemy AI the weapon for example to test out balancing?


CryDev's professional troll.


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User avatar   Uber Modder Uber ModderMember since: 06.01.2009, 20:32Posts: 1895Location: Portugal Likes: 1
 

 Post Topic:
PostPosted 13.04.2011, 14:35 
Quote:
Originally posted by nightmear436
Will you be creating a reflex sights or assault scope for this gun?


I think those attachments don't fit the weapon and I agree with Squiggers the reload should be longer


User avatar   Trainee TraineeMember since: 30.01.2007, 02:20Posts: 193Location: Canada Likes: 0
 

 Post Topic:
PostPosted 13.04.2011, 16:14 
Ty for the comments :))

I will work on the reloading animation some, and possibly make the gun more balanced :tongue: I do understand it is over powered, but its an AA-12! Also the rate at which it eats your ammo is actually quite balancing

And for attachments there will only be the Laser and flashlight, no scopes or reflex sights. I don't see how they would fit, and the weapons normal sights would get in the way :))

I will hopefully have an update by the end of the week :D


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User avatar   Trainee TraineeMember since: 20.01.2008, 00:24Posts: 196Location: Wisconsin, USA Likes: 1
 

 Post Topic:
PostPosted 13.04.2011, 17:57 
As far as balance goes, I would just stick to making the reload take longer like others have said. I'd suggest leaving its scary AA-12-ness the same. :))
  Beginner BeginnerMember since: 12.04.2011, 12:46Posts: 13Location: Finland Likes: 0
 

 Post Topic:
PostPosted 13.04.2011, 18:10 


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User avatar   Beginner BeginnerMember since: 31.01.2009, 21:51Posts: 73Location: Big Apple Likes: 0
 

 Post Topic:
PostPosted 13.04.2011, 23:05 
Quote:
Originally posted by D_wolf
Quote:
Originally posted by nightmear436
Will you be creating a reflex sights or assault scope for this gun?


I think those attachments don't fit the weapon and I agree with Squiggers the reload should be longer

You see I used to always use this gun in MW2 and figured all AA-12's could use the red dot on it(sorry for ignorance :unsure: ).


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