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  Uber Modder Uber ModderMember since: 17.06.2009, 12:26Posts: 1941Location: South Africa Likes: 0
 

 Post Topic: Re: New concept weapon
PostPosted 01.05.2011, 16:42 
Quote by Talvipakkanen:
Quote by Bladestar:
Quote by Talvipakkanen:
How about using tactical attachment as secondary?


like darts or something Talvi?
Yup, the ammo tactical attachment has.


not sure if c2 has tactical ammo..didnt come accross it in game..well not that i remember using ...did u?

besides..i really liked your shotgun idea...made a lot of sense to me to have a combined weapon like that ...could have used one in game lot ;)

will check out some of the combo weapons that eric mentioned in his post and see if there's a way to get the shotgun to work :)

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: New concept weapon
PostPosted 01.05.2011, 16:57 
Right, there ain't tactical ammo in C2. I thought this could be for C1...

(Quote fail again in 1.5)
  Uber Modder Uber ModderMember since: 17.06.2009, 12:26Posts: 1941Location: South Africa Likes: 0
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 08:38 
[quote="Talvipakkanen"]Right, there ain't tactical ammo in C2. I thought this could be for C1..quote]

gotta be thinking C2 Talvi :)

ok..so i found out that there is a shotgun pistol...
the super 20 shorty :)

so a combo shotgun/machine pistol could be practical or not?
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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 09:41 
Combo with .45 ammo and a shotgun would be my choice. 9mm feels a bit inefficient.

Semi-automatic sidearm replacement with .45 and shotgun would do too :)


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Uber Modder Uber ModderMember since: 17.06.2009, 12:26Posts: 1941Location: South Africa Likes: 0
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 12:05 
Quote by Talvipakkanen:
Combo with .45 ammo and a shotgun would be my choice. 9mm feels a bit inefficient.

Semi-automatic sidearm replacement with .45 and shotgun would do too :)


i like your thinking Talvi!

here's the SG-45
i sized the ejection port for shotgun and .45
also removed 1 of the hammers and added a slider loading mechanism for the .45

so thinking like 5 shotgun rounds and 30 x .45 rounds
mouse button 1 could be shotgun and mouse button 2 could be the .45
the .45 could switch from auto to single shot

look forward to your ideas on this
thanks
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User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2735Location: Greece Likes: 5
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 16:31 
The design looks very nice! Make some holes at the front of the barrel, so that it doesn't look like a silencer! Unless you want a silenced shotgun! :P


  Uber Modder Uber ModderMember since: 17.06.2009, 12:26Posts: 1941Location: South Africa Likes: 0
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 16:42 
Quote by Geo Piskas:
The design looks very nice! Make some holes at the front of the barrel, so that it doesn't look like a silencer! Unless you want a silenced shotgun! :P


i think its just the angle of the pic or where should i put the holes mr Geo?
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User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2735Location: Greece Likes: 5
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 17:40 
I mean something like this.


User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 18:26 
Sort of cooling fins would be nice for the shotgun barrel as Geo suggested.

For the front grip, the magazine casing could be long enough to fit the grip on it instead of magazine. It would be structurally more sensible that way.

Only full-auto mode for .45 could also be sufficient as there is semi-auto shotgun. I'd like to have a simple weapon without too much choices, and having both modes feels excessive.

The hammer on the rear is too trivial for this weapon :) . Flipping it upside down and using an arc-like shape instead of the usual lever would for example give some unique look. Or is it essential to be visible at all?

Otherwise SG-45 (or SG.45?) looks quite nice so far.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Uber Modder Uber ModderMember since: 17.06.2009, 12:26Posts: 1941Location: South Africa Likes: 0
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 20:07 
I see whatcha mean mr Geo...will try it out ..thanks
cool ideas Talvi..will see what I can come up with :)

i put together this bereeta styled scope
please let me know what u think
thanks
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User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2735Location: Greece Likes: 5
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 20:42 
The scope is great, bug who needs a scope like this for such a short barrel shotgun! :P


  Uber Modder Uber ModderMember since: 17.06.2009, 12:26Posts: 1941Location: South Africa Likes: 0
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 21:58 
hehe its for the .45 mid range scope ;)
  Uber Modder Uber ModderMember since: 17.06.2009, 12:26Posts: 1941Location: South Africa Likes: 0
 

 Post Topic: Re: New concept weapon
PostPosted 02.05.2011, 22:45 
added some holes and re-did the grip
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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: New concept weapon
PostPosted 03.05.2011, 11:37 
Front grip is almost perfect :)

There could be padding on the back of it also, and on the bottom of magazine could be a small padding for slamming it in. Padding on the rear grip could extend a bit higher and maybe slightly on the bottom of trigger frame, otherwise grip has really nice shape.

I hope the holes on shotgun barrel are not drilled through. Never saw a shotgun with holes on the barrel. Or is there?


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Uber Modder Uber ModderMember since: 17.06.2009, 12:26Posts: 1941Location: South Africa Likes: 0
 

 Post Topic: Re: New concept weapon
PostPosted 03.05.2011, 22:28 
Quote by Talvipakkanen:
Front grip is almost perfect :)

There could be padding on the back of it also, and on the bottom of magazine could be a small padding for slamming it in. Padding on the rear grip could extend a bit higher and maybe slightly on the bottom of trigger frame, otherwise grip has really nice shape.

I hope the holes on shotgun barrel are not drilled through. Never saw a shotgun with holes on the barrel. Or is there?


awesome ideas Talvi!
thanks :)

i re-shaped the rubber grip to the rear like u said plus it had a lot of mesh issues so needed to be re-done
had to take out the holes in the barrel..they kept destroying my mesh :(
looking into the padding idea for the base of the mag and extending the rubber on the grip to the bottom of the trigger guard :)

here's it so far
look forward to your feedback
thanks
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