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User avatar   Experienced Modder Experienced ModderMember since: 19.07.2009, 11:21Posts: 453Location: UK Likes: 64
 

 Post Topic: Look around during camera sequence
PostPosted 11.05.2011, 18:50 
Hi all,

Just wondering if anyone knows how to have a cutscene where by the player can look around but movment is controlled, effectivly on rails like a camera animation. I want it to feel like you are looking around but not controlling where your are walking/running to.

hope that makes sense :)

Thanks in advance.

Jason187781

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Look around during camera sequence
PostPosted 11.05.2011, 19:06 
"Input:ActionFilter" flowgraph node with "no_move"-filter should do the trick.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Experienced Modder Experienced ModderMember since: 19.07.2009, 11:21Posts: 453Location: UK Likes: 64
 

 Post Topic: Re: Look around during camera sequence
PostPosted 11.05.2011, 19:10 
Quote by Talvipakkanen:
"Input:ActionFilter" flowgraph node with "no_move"-filter should do the trick.


Great,

Thanks buddy.

Will give it a go :)
User avatar   Experienced Modder Experienced ModderMember since: 19.07.2009, 11:21Posts: 453Location: UK Likes: 64
 

 Post Topic: Re: Look around during camera sequence
PostPosted 12.05.2011, 08:53 
Quote by Talvipakkanen:
"Input:ActionFilter" flowgraph node with "no_move"-filter should do the trick.


Thanks but had a play and not sure where to link the nodes. When I have a camera running it overides movment no matter what i do. I cant look in other directions during the camera sequence.

Jason
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Look around during camera sequence
PostPosted 12.05.2011, 13:16 
Stupid me :rolleyes:

"Game:PlayerLink" is the proper node for linking player to an entity. ActionFilter is not needed at all.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Experienced Modder Experienced ModderMember since: 19.07.2009, 11:21Posts: 453Location: UK Likes: 64
 

 Post Topic: Re: Look around during camera sequence
PostPosted 12.05.2011, 14:20 
Quote by Talvipakkanen:
Stupid me :rolleyes:

"Game:PlayerLink" is the proper node for linking player to an entity. ActionFilter is not needed at all.


Ta, mutchly :))

I will give it a go.