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Lobsterkid101  |
Uber Modder | Member since: 12.02.2008, 03:01 | Posts: 2275 |
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Post Topic: Architectural Concept Art Posted 10.05.2011, 02:55 |
Hi everyone! This is my first attempt at achieving photorealism....and I didn't quite the mark... I've been working at this for quite a few hours now, but I'm not really sure what else to do....does anyone have any advice? ---Beyond upping the AA
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Devil I Know  |
Trained Modder | Member since: 21.01.2009, 17:31 | Posts: 302 | Location: Germany |
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Post Topic: Re: Architectural Concept Art Posted 10.05.2011, 03:05 |
It looks stunning. But the table in the front doesnt have a shadow so dont the two chairs. ( Do I use "do" there?) May be the shadow is just too weak?
In which program did you render this?
Greetings
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Lobsterkid101  |
Uber Modder | Member since: 12.02.2008, 03:01 | Posts: 2275 |
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Post Topic: Re: Architectural Concept Art Posted 10.05.2011, 03:28 |
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Plastix  |
Uber Modder | Member since: 15.10.2009, 10:44 | Posts: 1195 |
Likes: 23 |
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Post Topic: Re: Architectural Concept Art Posted 10.05.2011, 04:08 |
Quote by Devil I Know: In which program did you render this? Quote by Lobsterkid101: 3ds Max If this is 3Ds Max render - what are you doing here?
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Lobsterkid101  |
Uber Modder | Member since: 12.02.2008, 03:01 | Posts: 2275 |
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Post Topic: Re: Architectural Concept Art Posted 10.05.2011, 05:21 |
just a concept piece for something i'm planning for sandbox 3
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Mhaha2  |
Skilled Modder | Member since: 15.05.2008, 14:56 | Posts: 617 | Location: The Netherlands |
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Post Topic: Re: Architectural Concept Art Posted 10.05.2011, 08:48 |
Depth of Field? And the carpet is blobby. Add some more detail or up the resolution.
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Geo Piskas  |
Uber Modder | Member since: 15.02.2008, 14:13 | Posts: 2734 | Location: Greece |
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Post Topic: Re: Architectural Concept Art Posted 10.05.2011, 18:31 |
Work on the background city. Fix the horison depth, It looks like the office is leaning towards the city. Also darken it and desaturate it.
Night time would be cool.
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9565 | Location: Finland |
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Post Topic: Re: Architectural Concept Art Posted 10.05.2011, 21:01 |
The rendering looks good, but at that photoreal level it all comes down to the detail level of the modeling. Your furniture looks a little strange - how does that coffee table stay upright with just 2 legs? Why is that tall-backed chair so thin and seated so low? What's with the super-thick electrical cord? What you want at this point is detail, detail, detail. Chamfer everything, don't leave a hard edge anywhere. Make cylinders and tubes have an insanely high segment count. Model every little plastic seam and gap on the PC screen and the table. Add small, nearly unnoticeable detail, stuff that you usually see in photographs: books and papers just barely visible on the rack, post-it notes on the desk, electrical cords coming out of the plugs on the wall, leaves of indoor plants poking out of the edge of the image, etc. etc. Once you get convincing enough furniture and props, real-looking renderings come automatically!
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Plastix  |
Uber Modder | Member since: 15.10.2009, 10:44 | Posts: 1195 |
Likes: 23 |
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Post Topic: Re: Architectural Concept Art Posted 10.05.2011, 21:48 |
Quote by the_grim: What you want at this point is detail, detail, detail. Chamfer everything, don't leave a hard edge anywhere. No need to chamfer everything for rendering. He can use Round Corners feature:  Same geometry. First with Round Corners on, second without that feature.
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Lobsterkid101  |
Uber Modder | Member since: 12.02.2008, 03:01 | Posts: 2275 |
Likes: 0 |
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Post Topic: Re: Architectural Concept Art Posted 11.05.2011, 03:59 |
UPDATE
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Lobsterkid101  |
Uber Modder | Member since: 12.02.2008, 03:01 | Posts: 2275 |
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Post Topic: Re: Architectural Concept Art Posted 12.05.2011, 03:31 |
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Plastix  |
Uber Modder | Member since: 15.10.2009, 10:44 | Posts: 1195 |
Likes: 23 |
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Post Topic: Re: Architectural Concept Art Posted 12.05.2011, 09:02 |
Quote by Lobsterkid101: any reactions? Once again - wrong forum. You should ask about 3Ds Max renders quality (C&C) at CGSociety and etc.
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BuLL  |
Uber Modder | Member since: 18.01.2008, 00:21 | Posts: 1019 | Location: N.Lincolnshire |
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Post Topic: Re: Architectural Concept Art Posted 13.05.2011, 00:54 |
Quote by Lobsterkid101: any reactions? Would be helpful if you posted previous and current images together,saves scrolling up and down the page...Looks improved to me though,carpet especially.
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Lobsterkid101  |
Uber Modder | Member since: 12.02.2008, 03:01 | Posts: 2275 |
Likes: 0 |
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Post Topic: Re: Architectural Concept Art Posted 13.05.2011, 03:00 |
Quote by Lobsterkid101: Hi everyone! This is my first attempt at achieving photorealism....and I didn't quite the mark... I've been working at this for quite a few hours now, but I'm not really sure what else to do....does anyone have any advice? ---Beyond upping the AA  http://i54.tinypic.com/ncifxz.jpg (Updated)
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Ulysses182  |
Uber Modder | Member since: 31.10.2008, 17:38 | Posts: 1228 | Location: Croatia |
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Post Topic: Re: Architectural Concept Art Posted 13.05.2011, 10:08 |
As BuLL said, carpet looks better. Looks more realistic in the new picture. I like the mini-golf, and the bookshelf looks nice. Just keep adding more little stuff and details. Also, I think the higher res background image would look a lot better than this one. All in all looks pretty nice.
Video DOWNLOAD
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