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User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 532Location: Slovakia, EU Likes: 1
 

 Post Topic: Flash
PostPosted 05.07.2011, 22:12 
Hi all,
I didnt found any information about creating / modding flash files (swf, gfx ).

What version of actionscript is CE3 using?
How it is with decompiling? With crysis 1 I was able to decompile flash files using SwfDecompiler but now it gives me an error, Thanks

User avatar   Trained Modder Trained ModderMember since: 01.09.2005, 22:13Posts: 202Location: Lebanon Likes: 0
 

 Post Topic: Re: Flash
PostPosted 10.07.2011, 14:56 
I think decompiling is prohibited my friend.


Nothing Is Impossible. The Only Inpossible Is Saying Impossible. So Don't Say It.
User avatar   Experienced Modder Experienced ModderMember since: 06.11.2007, 20:41Posts: 467Location: Düsseldorf, Germany Likes: 0
 

 Post Topic: Re: Flash
PostPosted 10.07.2011, 19:57 
Using decompiled flash files for Crysis 1 modding was common in here so why would it be suddenly prohibited?
User avatar   Trained Modder Trained ModderMember since: 01.09.2005, 22:13Posts: 202Location: Lebanon Likes: 0
 

 Post Topic: Re: Flash
PostPosted 10.07.2011, 22:40 
because i think it is a kind of hacking/cracking. and swf are made by users so they are copyrighted


Nothing Is Impossible. The Only Inpossible Is Saying Impossible. So Don't Say It.
User avatar   Experienced Modder Experienced ModderMember since: 06.11.2007, 20:41Posts: 467Location: Düsseldorf, Germany Likes: 0
 

 Post Topic: Re: Flash
PostPosted 11.07.2011, 12:54 
Essentially decompiling .swf files is like converting the file from one format to another.
As long as the Crysis 2 EULA (which is void in some countries anyways) doesn't say otherwise there is absolutely no problem with this.
User avatar   Uber Modder Uber ModderMember since: 15.04.2008, 19:40Posts: 2321Location: London, UK Likes: 0
 

 Post Topic: Re: Flash
PostPosted 11.07.2011, 17:38 
I tried to decompile these files with Sothink swfdec v 5, but it say me an error. Does the newer version decompile them?
  Beginner BeginnerMember since: 05.07.2011, 21:47Posts: 27 Likes: 0
 

 Post Topic: Re: Flash
PostPosted 12.07.2011, 20:33 
They ve used scaleform
http://www.gamasutra.com/view/news/3408 ... nus_UI.php

i could extact the conten of gfx:
http://www.modsrus.com/wiki/doku.php?id ... ormats:gfx

but it wont help much cause the script files are not very readable.

I also need to make some UI for Inventory.
  Beginner BeginnerMember since: 06.07.2011, 23:00Posts: 9 Likes: 0
 

 Post Topic: Re: Flash
PostPosted 12.07.2011, 23:23 
Quote by wuut:
They ve used scaleform
http://www.gamasutra.com/view/news/3408 ... nus_UI.php

i could extact the conten of gfx:
http://www.modsrus.com/wiki/doku.php?id ... ormats:gfx

but it wont help much cause the script files are not very readable.

I also need to make some UI for Inventory.


Thanks. I can confirm that this works and the swf can be decompiled in SoThink 5.2 to fla, don't know much of flash to say anything more.
User avatar   Trained Modder Trained ModderMember since: 01.09.2005, 22:13Posts: 202Location: Lebanon Likes: 0
 

 Post Topic: Re: Flash
PostPosted 13.07.2011, 00:30 
good tips, hope that this is legal


Nothing Is Impossible. The Only Inpossible Is Saying Impossible. So Don't Say It.