View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Skilled Modder Skilled ModderMember since: 17.12.2009, 10:05Posts: 611Location: Latvia Likes: 0
 

 Post Topic: [SOLVED]How to start FG ingame?
PostPosted 27.07.2011, 20:08 
I'm kinda embarrassed for asking this noobish question. :puppy:
Here is the start of my FG.
Image
And yes - level is Saved and Exported to Engine.

EDIT: Full FG screen-shot in attachments.
Attachments:

Untitled-2.jpg


My web-page: 3rdHalf.net


Last edited by 3rdHalf on 30.07.2011, 07:24, edited 1 time in total.

User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic: Re: How to start FG ingame?
PostPosted 27.07.2011, 22:46 
What is the problem actually? You just post two pictures of you flowgraph, but I don't really get the problem.. :unsure:
User avatar   Media Support Media SupportMember since: 04.12.2007, 03:23Posts: 6836Location: NorwayStatus: Online Likes: 28
 

 Post Topic: Re: How to start FG ingame?
PostPosted 27.07.2011, 23:06 
Use a shape / area trigger ?


 
 
 

< Vascotia Studios >

Image   Image   Image   Image   Image

Join our Social Sites!
User avatar   Skilled Modder Skilled ModderMember since: 17.12.2009, 10:05Posts: 611Location: Latvia Likes: 0
 

 Post Topic: Re: How to start FG ingame?
PostPosted 28.07.2011, 07:14 
Sorry for not being specific enough, at first.

In short: The folowgraph is not starting in-game. In editor everything seems to work fine, but wen I start it in-game - nothing happens.

Quote by Lavizh:
Use a shape / area trigger ?

In the first picture I did that.
To start FG: I enabled one of area triggers, by using "Game:Start" node.
And like mentioned before - It works fine in editor, but not in-game.


My web-page: 3rdHalf.net
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 20.07.2011, 10:22Posts: 489Location: Frankfurt am Main Likes: 1
 

 Post Topic: Re: How to start FG ingame?
PostPosted 28.07.2011, 11:31 
Link the map so I can have a look :).
User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic: Re: How to start FG ingame?
PostPosted 28.07.2011, 12:18 
How did you link your shape to your trigger?
User avatar   Skilled Modder Skilled ModderMember since: 17.12.2009, 10:05Posts: 611Location: Latvia Likes: 0
 

 Post Topic: Re: How to start FG ingame?
PostPosted 28.07.2011, 12:44 
Quote by Bevo:
How did you link your shape to your trigger?

No shape is linked to the area triger. I use it for triggering the FG, by enabling it.

Quote by Cry-Spify:
Link the map so I can have a look :).

OK! as soon I get home from work - I'l do that.


My web-page: 3rdHalf.net
User avatar   Skilled Modder Skilled ModderMember since: 17.12.2009, 10:05Posts: 611Location: Latvia Likes: 0
 

 Post Topic: Re: How to start FG ingame?
PostPosted 28.07.2011, 17:24 
Quote by Cry-Spify:
Link the map so I can have a look :).

Just PM'd you the level.


My web-page: 3rdHalf.net
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 20.07.2011, 10:22Posts: 489Location: Frankfurt am Main Likes: 1
 

 Post Topic: Re: How to start FG ingame?
PostPosted 29.07.2011, 10:55 
FG works actually. Your AI is not spawning because all of them have the "Hidden in game" property set to true :) Awesome map anyway :D
User avatar   Skilled Modder Skilled ModderMember since: 17.12.2009, 10:05Posts: 611Location: Latvia Likes: 0
 

 Post Topic: Re: How to start FG ingame?
PostPosted 30.07.2011, 07:23 
Thanks to Cry-Spify - Problem solved.
Thanks again!
:cheesy:


My web-page: 3rdHalf.net