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XaldiN-76  |
Skilled Modder | Member since: 01.12.2009, 22:36 | Posts: 736 | Location: Egypt |
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Post Topic: Operation - White Moon [Download Now] Posted 22.08.2011, 19:52 |
Description "Operation - White Moon" is a short level, it's events takes place inside a chopper flying over the red sea. The objective is to deliver an Atomic Weapon and some Blueprints to a secret organization by a chopper transportation. There will be an Easter egg allowing the player to explore a unique area. Download size is only 1 mb and the installation is very easy, check the readme inside the mod folder for more information. Screenshots Celebrating 1) 10 months since release. 2) 2.5k downloads. 3) Crysis 3 alpha release.Operation - White Moon old trailer The dogtag key which allows you to enter the secret room at the end If you want to leave feedback, or you want to report a bug, or need help with the mod, just use this thread.
Last edited by XaldiN-76 on 21.11.2012, 15:46, edited 21 times in total.
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killen4money  |
Trainee | Member since: 13.08.2008, 00:44 | Posts: 157 | Location: USA, KY |
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Post Topic: Re: Operation - White Moon Posted 22.08.2011, 23:08 |
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DevilDante  |
Skilled Modder | Member since: 17.08.2011, 16:25 | Posts: 746 | Location: Genova, Italy |
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Post Topic: Re: Operation - White Moon Posted 23.08.2011, 00:20 |
Since the map is almost complete i'll hold my feedback for when it's released and I will be able to play it. Seems great so far though ! =D
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XaldiN-76  |
Skilled Modder | Member since: 01.12.2009, 22:36 | Posts: 736 | Location: Egypt |
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Post Topic: Re: Operation - White Moon Posted 23.08.2011, 00:31 |
Thanks killen and Dante for the comments, I'll do my best to finish quickly
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fligmin  |
Hardcore Modder | Member since: 23.09.2008, 15:36 | Posts: 802 |
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Post Topic: Re: [WIP] Operation - White Moon Posted 23.08.2011, 02:00 |
looks good so far. Looking forward to it.
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XaldiN-76  |
Skilled Modder | Member since: 01.12.2009, 22:36 | Posts: 736 | Location: Egypt |
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Post Topic: Re: [WIP] Operation - White Moon Posted 23.08.2011, 06:17 |
Quote by fligmin: looks good so far. Looking forward to it. Thanks mate I've updated the story and 2nd image, but I won't make the trailer again for that
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Phaser001  |
Beginner | Member since: 13.11.2007, 02:07 | Posts: 29 |
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Post Topic: Re: [WIP] Operation - White Moon Posted 23.08.2011, 21:20 |
Looking forward to it too. Two ending, very good idea.
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XaldiN-76  |
Skilled Modder | Member since: 01.12.2009, 22:36 | Posts: 736 | Location: Egypt |
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Post Topic: Re: [WIP] Operation - White Moon Posted 23.08.2011, 22:24 |
Quote by Phaser001: Looking forward to it too. Two ending, very good idea.  Many thanks bro I'm also working on an easter egg, your mod's "secret level" gave me the idea
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Karram  |
Beginner | Member since: 30.04.2011, 03:11 | Posts: 33 |
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Post Topic: Re: [WIP] Operation - White Moon Posted 27.08.2011, 05:15 |
So is this level supposed to be an on rail sequence ? I kinda got this feeling from the trailer.
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XaldiN-76  |
Skilled Modder | Member since: 01.12.2009, 22:36 | Posts: 736 | Location: Egypt |
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Post Topic: Re: [WIP] Operation - White Moon Posted 27.08.2011, 05:22 |
Quote by Karram: So is this level supposed to be an on rail sequence ? I kinda got this feeling from the trailer. What's "on rail sequence", Can you explain a bit more? It takes place inside a chopper and you can move as long as you don't fall. PS: Your Blog is nice and true
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ClockworkOnion  |
Experienced Modder | Member since: 01.07.2011, 21:28 | Posts: 436 |
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Post Topic: Re: [WIP] Operation - White Moon Posted 27.08.2011, 07:14 |
Quote by XaldiN-76: Quote by Karram: So is this level supposed to be an on rail sequence ? I kinda got this feeling from the trailer. What's "on rail sequence", Can you explain a bit more? It takes place inside a chopper and you can move as long as you don't fall. PS: Your Blog is nice and true  On rails just mean that the player have no control over movement, they just sort of shoot at whatever looks nasty that's shooting at them.
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XaldiN-76  |
Skilled Modder | Member since: 01.12.2009, 22:36 | Posts: 736 | Location: Egypt |
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Post Topic: Re: [WIP] Operation - White Moon Posted 27.08.2011, 15:52 |
Alright then it's on rail sequence yeah, I hope you don't feel it boring or something
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DevilDante  |
Skilled Modder | Member since: 17.08.2011, 16:25 | Posts: 746 | Location: Genova, Italy |
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Post Topic: Re: [WIP] Operation - White Moon Posted 27.08.2011, 17:50 |
Uhm, i just thought that it would be good if you put something more ''Crysis-like'', like a Boss at the end or something like that (if there's not already  ), would be nice to re-experience Crysis ending:D
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XaldiN-76  |
Skilled Modder | Member since: 01.12.2009, 22:36 | Posts: 736 | Location: Egypt |
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Post Topic: Re: [WIP] Operation - White Moon Posted 27.08.2011, 19:22 |
Quote by DevilDante: Uhm, i just thought that it would be good if you put something more ''Crysis-like'', like a Boss at the end or something like that (if there's not already  ), would be nice to re-experience Crysis ending  Thanks for the advice dude  It's just there's no space and enough ammo to fight a very huge Boss but I'll try to do that as possible. Thanks again
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4528 |
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Post Topic: Re: [WIP] Operation - White Moon Posted 16.11.2011, 20:23 |
when you release this map!? 99% lol
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