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User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 9
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 23.08.2011, 07:51 
Your TOD is simply the best, amazing result.
Your parameters interests me, I will file your tod and I'm impatient to view your result on the second map.
thank you very much.


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User avatar   Trained Modder Trained ModderMember since: 22.02.2009, 15:28Posts: 230Location: Brazil Likes: 4
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 24.08.2011, 02:17 
Quote by rGOt:
Your TOD is simply the best, amazing result.
Your parameters interests me, I will file your tod and I'm impatient to view your result on the second map.
thank you very much.

Wow!Glad you liked! :))

Here is the .tod. I made some modifications to it so it is best to use.

BlackFire's TOD.tod
http://www.multiupload.com/P5BBES183G

Preferably, use the following "Time of Day" hours:

08:30 (the screenshots were taken at this hour)
10:30
10:35
12:00


And if you want a nice night, try the 5:00 hour, but you'll have to change the lighting some textures in your map to fit with the night.
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Here is a few tips of what you can change at the "Time of Day" bar to custumize the lighting as you like:

(Change the values of the HighLighted items)Image



I'll bring the post on the previous page for this ok? Just to illustrate the topic.


Quote by BlackFireBR:
I had already tested your map version 0.95, I thought it's fascinating, now with a vegetation of Crysis, I had to try.

I took the liberty to test your map with my TOD setup, see the results:
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I personally like a bright lighting , I think this lighting fits perfectly on this map.

I've also changed the color of the water from the ocean to look a little more like Crysis 1:

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If you are interested and want to know the parameters I used, just say.

Nice work man!Really.

Hereafter I'll try the other level.


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  Beginner BeginnerMember since: 04.07.2011, 04:00Posts: 81Location: somewhere over the rainbow Likes: 0
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 24.08.2011, 02:25 
wtf ? what is happened to his mod ?! just great


User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 9
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 24.08.2011, 22:06 
thank you very much for the time you've invested and for your valuable help


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User avatar   Experienced Modder Experienced ModderMember since: 01.07.2011, 21:28Posts: 436 Likes: 0
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 25.08.2011, 02:22 
I still can't figure out how to kill the generator in the first level >.>
  Beginner BeginnerMember since: 10.03.2008, 21:52Posts: 5 Likes: 0
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 25.08.2011, 16:01 
Quote by ClockworkOnion:
I still can't figure out how to kill the generator in the first level >.>

When u are facing the door go left and follow the wall to the water go in the water and swim but keep following the wall and go out of the water. Now begins the fun stuff go up the hill and keep the wall to your right. Look out for the enemy's :cheesy: and at the end there is de switch hidden :love:
User avatar   Trainee TraineeMember since: 30.04.2011, 05:14Posts: 141 Likes: 0
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 25.08.2011, 20:39 
Great work with your revival. Now it seems some texture revival is the next thing possibly, that glossy, glass-like mud texture gets old fast.

Also, you have no problems if anyone uses your vegetation? Of course credit will go to you for reviving them which is greatly appreciated!

raosko.
User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 9
 

 Post Topic: Re: Update 08/27 v1 FULL VERSION - Crysis Revival Mod SP
PostPosted 27.08.2011, 16:50 
You can use the vegetation, there is no problem.

NEW: Full version (1.1):

http://www.megaupload.com/?d=YQ6HOJC9

- graphic bug fix
- finish story
- New TOD (thank BlackFireBR)

LEVEL01
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LEVEL02
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User avatar   Beginner BeginnerMember since: 11.07.2010, 11:36Posts: 52 Likes: 0
 

 Post Topic: Re: Update 08/27 v1 FULL VERSION - Crysis Revival Mod SP
PostPosted 27.08.2011, 17:13 
Amazing work man :rolleyes: , keep it up. Thanks to bringing us back the old crysis 1 atmosphere.
Wow, i'm gonna vitiate like a 8o
Note: i downloaded it sometime ago but i prefered to wait for the full version now i see i did well.
Regards :))
User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 3
 

 Post Topic: Re: Update 08/27 v1 FULL VERSION - Crysis Revival Mod SP
PostPosted 27.08.2011, 17:59 
So bloomish...


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User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 9
 

 Post Topic: Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP
PostPosted 27.08.2011, 20:37 
Thank you NALLTOR , i wish you a good game

a new video:


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User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 3
 

 Post Topic: Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP
PostPosted 27.08.2011, 21:32 
Why did you cut the video when you shot the bird and it didn't fall...?
You know that's a bug...?


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User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 9
 

 Post Topic: Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP
PostPosted 27.08.2011, 22:02 
Quote by DevilDante:
Why did you cut the video when you shot the bird and it didn't fall...?
You know that's a bug...?

...


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User avatar   Trained Modder Trained ModderMember since: 22.02.2009, 15:28Posts: 230Location: Brazil Likes: 4
 

 Post Topic: Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP
PostPosted 27.08.2011, 23:51 
I have not downloaded the new version of the mod yet, but it seems to be amazing. They were very good changes you made on my tod, it got better.

Seeing the video, I have some suggestions, if I may.

The sand is very white with this new configuration tod, disturbs a little, the game gets dark to compensate the brightness of the sand.

. The sky is very brighty, sorry have sent you the tod that way, you can fix this by changing this value:

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Here I changed the brightness value of the sand, it was much better, look:

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I uploaded the files that changes the brightness of the sand, use the link below and extract to folder "GameCrysis2" of your mod:
http://www.multiupload.com/5JSHN2UFH0

Tip: If possible, provide a link only with the changes you made whenever you do an update, so people will not have to download everything again.

I hope this makes your mod even better.

Peace
  Beginner BeginnerMember since: 19.08.2011, 09:38Posts: 12 Likes: 0
 

 Post Topic: Re: Update 08/27 v1.1 FULL VERSION - Crysis Revival Mod SP
PostPosted 28.08.2011, 10:25 
Hi..the megaupload's link doesnt work for me..can u upload it to some other website like 4shared or else...thanks and sorry for the inconveniences..