I started on this project in November and have been regularly working on it this whole time, It is a total RTS conversion. I haven't announced anything about it since I'm purposefully doing this mod on my own for my portfolio and can't handle PR crap while developing it. I am actually finishing it today and figur this might be a place for a mini-announcement. Not sure when it will be released, but very soon; I want to get to my next project in CE3.
Here's my portfolio site which has dedicated section for this mod (linked below). I haven't updated it in a while- especially the level polishing so I included a few new pics here.
The vid is from March! It is old but still gives a rough idea of what to expect- i just don't have time to make a poperly updated one.
I have partiles disabled in all of these pics so some effects and signs like the Mr. Donalds arch don't show up like they do on my site. And yes you can see some of the editor object labels in some of the pics but oh well....
EDIT: The only code used in this mod is the mouse plugin node. There's been 0 optimizations done on the level (if u notice the horrid draw call amount in some ss, plus these are mostly angles that will not bee viewed while in game with the RTS cam so they show more geometry and all that business than the game mode's regular cam
Awesome stuff guys Personally working on an WAH-64 apache for a small helicopter sim I am thinking of putting together for CE2/CE3. External model is mostly done, aside from 3p cockpit. 1p cockpit still to model. Currently sitting around 66k tris.
Doing some custom stuff for CE3 currently, mainly placeholder models and detail/LOD tests. My most recent model was a wirefence with modeled wires for LOD0 - insane polycount with next to no visible difference in appearance. I'll probably make it using a texture after all.
On the background you can see my quick crates - just a template model with physics proxy and LODs already in place so I can replace the LOD0 model with a more detailed one later.