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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 11134Location: Crytek HQ Likes: 814
 

 Post Topic: Re: What are you working on?
PostPosted 27.08.2011, 19:33 
/stickified!



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No dev/modding PM's please, use the forums! :)
Achievement Unlocked: Wear the Winter avatar all year.

User avatar   Trained Modder Trained ModderMember since: 06.09.2008, 02:53Posts: 237Location: Kansas, U.S. Likes: 17
 

 Post Topic: Re: What are you working on?
PostPosted 27.08.2011, 22:39 
I started on this project in November and have been regularly working on it this whole time, It is a total RTS conversion. I haven't announced anything about it since I'm purposefully doing this mod on my own for my portfolio and can't handle PR crap while developing it. I am actually finishing it today and figur this might be a place for a mini-announcement. Not sure when it will be released, but very soon; I want to get to my next project in CE3.

Here's my portfolio site which has dedicated section for this mod (linked below). I haven't updated it in a while- especially the level polishing so I included a few new pics here.

The vid is from March! It is old but still gives a rough idea of what to expect- i just don't have time to make a poperly updated one.

http://www.windowsofamind.com/?cat=29

I have partiles disabled in all of these pics so some effects and signs like the Mr. Donalds arch don't show up like they do on my site. And yes you can see some of the editor object labels in some of the pics but oh well....

EDIT: The only code used in this mod is the mouse plugin node. There's been 0 optimizations done on the level (if u notice the horrid draw call amount in some ss, plus these are mostly angles that will not bee viewed while in game with the RTS cam so they show more geometry and all that business than the game mode's regular cam

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User avatar   Trained Modder Trained ModderMember since: 02.06.2010, 17:50Posts: 209Location: Zurich, Switzerland Likes: 18
 

 Post Topic: Re: What are you working on?
PostPosted 27.08.2011, 23:14 


When the Playup plugin reaches version 1.0 I will import the Airbus in the CE3 too but first I'll finish the map for Crysis Wars
User avatar   Has no life Has no lifeMember since: 27.12.2007, 01:50Posts: 6478Location: Nottingham Likes: 4
 

 Post Topic: Re: What are you working on?
PostPosted 28.08.2011, 01:02 
Awesome stuff guys :) Personally working on an WAH-64 apache for a small helicopter sim I am thinking of putting together for CE2/CE3. External model is mostly done, aside from 3p cockpit. 1p cockpit still to model. Currently sitting around 66k tris.

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User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2848Location: USA Likes: 131
 

 Post Topic: Re: What are you working on?
PostPosted 28.08.2011, 02:21 
Thats awesome!! fortran!!

I really like your Edge quality, its very important to make sure that you have just the right curvature. Or you end up with something looking like its made out of concrete :P

Any chance of a screenie with a texture sometime soon?
User avatar   Has no life Has no lifeMember since: 27.12.2007, 01:50Posts: 6478Location: Nottingham Likes: 4
 

 Post Topic: Re: What are you working on?
PostPosted 28.08.2011, 02:25 
Thanks man, still need to tweak things a bit and fix a few minor smoothing issues in a couple of places but its nearly there. As for textures it will be a while, haven't even begun unwrapping it yet :)
  Uber Modder Uber ModderMember since: 18.01.2008, 00:21Posts: 1019Location: N.Lincolnshire Likes: 1
 

 Post Topic: Re: What are you working on?
PostPosted 28.08.2011, 03:13 
Quote by Fortran:
Thanks man, still need to tweak things a bit and fix a few minor smoothing issues in a couple of places but its nearly there. As for textures it will be a while, haven't even begun unwrapping it yet :)

If you need a hand with textures,you only need to holler m8...Cracking model btw m8.


User avatar   Has no life Has no lifeMember since: 27.12.2007, 01:50Posts: 6478Location: Nottingham Likes: 4
 

 Post Topic: Re: What are you working on?
PostPosted 28.08.2011, 03:24 
Ah many thanks man I might just take you up on that, appreciate it!!
  Uber Modder Uber ModderMember since: 18.01.2008, 00:21Posts: 1019Location: N.Lincolnshire Likes: 1
 

 Post Topic: Re: What are you working on?
PostPosted 28.08.2011, 03:32 
You`ve done me no end of favours m8...Like I said..You only need to shout;)


User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic: Re: What are you working on?
PostPosted 28.08.2011, 04:09 
Working on a RTS game and now working on soldiers first up the mercenary

will make armours for the char with texture to keep down polycount


Lowpoly Rts char.jpg
  Beginner BeginnerMember since: 21.08.2011, 01:40Posts: 24Location: Milwaukee, Wisconsin, USA Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 28.08.2011, 15:51 
German Kublewagen from WW2, most of this is high poly, though the wheels are allready baked, still a long ways to go :) :
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Last edited by MysticKnight99 on 28.08.2011, 16:53, edited 2 times in total.
  Beginner BeginnerMember since: 31.07.2011, 22:07Posts: 81 Likes: 1
 

 Post Topic: Re: What are you working on?
PostPosted 28.08.2011, 16:15 
Potato sack :))

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User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9879Location: Finland Likes: 185
 

 Post Topic: Re: What are you working on?
PostPosted 29.08.2011, 11:08 
Doing some custom stuff for CE3 currently, mainly placeholder models and detail/LOD tests. My most recent model was a wirefence with modeled wires for LOD0 - insane polycount with next to no visible difference in appearance. :P I'll probably make it using a texture after all.

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On the background you can see my quick crates - just a template model with physics proxy and LODs already in place so I can replace the LOD0 model with a more detailed one later. ;)
User avatar   Trained Modder Trained ModderMember since: 31.12.2007, 10:49Posts: 352 Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 30.08.2011, 08:10 
- .45 Osprey Silencer
high poly 95% done
Attachment for a weapon I'm working on.

~Squirts
Attachments:

2w.jpg
1.jpg
2.jpg



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User avatar   Skilled Modder Skilled ModderMember since: 17.12.2009, 10:05Posts: 611Location: Latvia Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 30.08.2011, 09:36 
I'm currently modeling some assets for my map.
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Quote by ODemuth:
^Awesome video! 8o


My web-page: 3rdHalf.net