Hi Iam makeing a rush mode for C2, similar to the Bad Company rush mode.
features: -fully working activating/deactivating system -the computers can be destoryed with weapons too (but they got a lot of hp) -red flashing light when activated (not really visible in this video but its working) -damages player at explosion -the computers can only be destroyed in the correct order -each computer got its own spawnpoints for attackers and defenders too (makeing the game going forward) -currently it works with 4 destroyable computers, but the number can be relatively easily modified -after destroying the last computer or after a pre set time the game ends with a message "xyz team win" and switches map with "g_nextlevel" command //this one is not tested yet
problems: -display messages not working ingame (and its full of them in this version. other message nodes dont have enough settings) -when i tried to export the flowgraph, then my friend imported it, it gave him errors, and things were missing from the flowgraph -soundeventspots are absolutely not working for me (and for my friend, when he imported it). only if i press the activate in the rollup bar. so no explosion sound, and no "beep-beep-beep" when the bomb is activated -currently both team can activate and deactivate the bomb
Last edited by KillingSpree on 30.08.2011, 19:18, edited 3 times in total.
- Display Messages aren't supposed to be viewed ingame by anyway. Use "Hud:ShowButtonHint" instead, not so bad
Yeah..i know this now, but its a lot of unnecessary work to make it work nice with "showbuttonhint" (it dont have "position" setting, so i only can use 1 of it at once) and "showsuitmessage" (it dont "position" setting and "hide" option)...i started it.
- Flowgraph problem needs to be more explained and a huger screenshot to check it, anyway I can't guarantee you that I could help because I'm not good with pro Flowgraphs
The problem is simply i cant export it without losses. May be with the map itself, but i will play with it later again. Hope that was a one time problem.
- "Sound:PlaySoundEvent" through FG doesn't work? Give it a try
Its done with FG, and not working for me. dont do anything, only if i press the activate in the rollup bar