Inside and Outside the Box

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User avatar   Trained Modder Trained ModderMember since: 23.12.2008, 13:46Posts: 378 Likes: 3
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:07 
Tanks for the replies, another question. I can't find how to make cylinder solids or spherical solids in the tuorials by Durok anyone point me somewhere?

User avatar   Uber Modder Uber ModderMember since: 29.12.2007, 12:38Posts: 1235Location: The Netherlands, Boxmeer Likes: 16
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:10 
Single Solid, Hollowed out Box with the dimensions 14m X 10m X 4m


To create 1:

Create 1 single solid box with the maximum dimensions: 14m (length), 10m (width), 4m (height).

Copy the same solid (Ctrl+C) and place that copy on the exact same coordinates.
Select the copied solid and scale it down manually.
Be sure to take the lock of on the right of the scale factors.

In my case i used walls that are 20cm thick. So my scale size for the copied solid was:
Image

Now press "Reset Xform" on the right side in the solid tab.
Now select the first Solid (solid 1) and hold Ctrl and select the second solid (solid 2)
Now press "Difference" on the right side in the solid tab.

End Result is a room that has outer walls that are exactly 14m (length), 10m (width), 4m (height). with on the inside -20cm on each side with the wall thickness.
Image




Last edited by Duruk on 05.09.2011, 16:31, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 29.12.2007, 12:38Posts: 1235Location: The Netherlands, Boxmeer Likes: 16
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:11 
Quote by WaR_SPiRiT:
Tanks for the replies, another question. I can't find how to make cylinder solids or spherical solids in the tuorials by Durok anyone point me somewhere?

If you spell my name correct I might even create a tutorial for it :cheesy:


User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11811Location: Hamar, Norway Likes: 717
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:15 
Sounds like fun. im gonna enter this competition.


 
 
 

Image
  Uber Modder Uber ModderMember since: 10.02.2008, 13:12Posts: 1450Location: Estonia Likes: 3
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:17 
Quote by Cry-Adam:
Quote:
So as long as the room size is correct we can populate the entire thing with custom geometry both on the inside and outside as well? In that case: can we replace the solids with custom geometry with the same dimensions?
We need to be able to see the dimensions of the room to be sure it's within the specified size and i'm not sure that's possible if you use custom geometry objects? And of course you're welcome to join! :D

I was thinking of adding the solid, walls as an extra layer where you can easily check the rooms dimensions.
Custom geometry and textures are ok then?


@Duruk: the dimensions given are inner dimensions, looking at the first posts pic.
User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5206 Likes: 253
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:18 
Hmm... the rule is super simple.

Make the room!! But maximum size is 14x10x4.


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Last edited by modsuki on 05.09.2011, 16:24, edited 1 time in total.
User avatar   Skilled Modder Skilled ModderMember since: 01.12.2009, 22:36Posts: 737Location: Egypt Likes: 1
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:22 
Thansk a lot Duruk for the tutorial it was so easy and simple, but there's a mistake at "Now select the first Solid (solid 1) and hold Ctrl+C and sele.." should be "Ctrl" only not "ctrl+c". Thanks again :))


Image
User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5206 Likes: 253
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:24 
Adam, we can use both screenshot & video for entry?


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User avatar   Uber Modder Uber ModderMember since: 29.12.2007, 12:38Posts: 1235Location: The Netherlands, Boxmeer Likes: 16
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:31 
Quote by XaldiN-76:
Thansk a lot Duruk for the tutorial it was so easy and simple, but there's a mistake at "Now select the first Solid (solid 1) and hold Ctrl+C and sele.." should be "Ctrl" only not "ctrl+c". Thanks again :))

Thanks fixed it.


User avatar   Uber Modder Uber ModderMember since: 29.12.2007, 12:38Posts: 1235Location: The Netherlands, Boxmeer Likes: 16
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:33 
Quote by atsest:
@Duruk: the dimensions given are inner dimensions, looking at the first posts pic.


Its maximum 14m (length), 10m (width), 4m (height). So if I take out 20cm on the inner dimensions of each side it should be fine.


  Uber Modder Uber ModderMember since: 10.02.2008, 13:12Posts: 1450Location: Estonia Likes: 3
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 16:37 
Quote by Duruk:
Quote by atsest:
@Duruk: the dimensions given are inner dimensions, looking at the first posts pic.


Its maximum 14m (length), 10m (width), 4m (height). So if I take out 20cm on the inner dimensions of each side it should be fine.

Yea, I was just pointing out that you'd get extra 20cm at each wall if needed :cheesy:
Also: so we meet at last.
User avatar   Experienced Modder Experienced ModderMember since: 17.08.2011, 18:08Posts: 476Location: Fuengirola - Spain Likes: 31
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 17:07 
Do we have to keep the room as a rectangle, like could i add solids to the corners to create a octagon. But of course keeping the same dimensions.


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User avatar   Uber Modder Uber ModderMember since: 07.11.2007, 18:21Posts: 1295 Likes: 74
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 17:10 
You should change the naming convention to the new board.

Currently it is:
Forum › Community › CryDev Challenges › Competitions › Thread Title

It should be:
Forum › Community › CryDev Challenges › Think Inside & Outside The Box (Current Challenge) › Thread Title


This will let you have good organization for CryDev Challenges as time goes by. Currently, it'll just be a mix and mash of all competition threads in one place as time goes by. Discussion of prior competitions may push current competition threads to the backburner as it is now.
  Beginner BeginnerMember since: 30.08.2011, 17:46Posts: 13Location: Malmö, Sweden Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 17:29 
I have made a room in correct dimensions made from solids. However no matter what I do sun light breaks through making very lit up. I have cast shadows on the solids and also tried making solids overlapping and also another cube around the room.

I've chcked for solutions on forums but can't get it working :( Any tips on how to solve this? Thanks...

(Btw, nice challenge!) :D
User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5206 Likes: 253
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 17:40 
Quote by Demogorgon25:
Do we have to keep the room as a rectangle, like could i add solids to the corners to create a octagon. But of course keeping the same dimensions.


They set only "max size" in rule. So shape & any other factors are free. :)


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