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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1391 | Status: Online |
Likes: 4 |
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Post Topic: Medieval Houses - Update (2011-10-24) Posted 13.09.2011, 13:52 |
Last edited by iniside on 24.10.2011, 19:49, edited 5 times in total.
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4452 | Status: Online |
Likes: 13 |
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Post Topic: Re: Medieval Houses Posted 13.09.2011, 13:53 |
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1391 | Status: Online |
Likes: 4 |
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Post Topic: Re: Medieval Houses Posted 13.09.2011, 13:55 |
Reserved. In case of image limit ;p. Quote: wow nice model Thanks!.
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JIBRAIL  |
Beginner | Member since: 14.07.2011, 16:21 | Posts: 29 |
Likes: 0 |
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Post Topic: Re: Medieval Houses Posted 15.09.2011, 12:54 |
wow man I love the attention to detail and the texture work you have done, please do show more of these.
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punisher454  |
Trained Modder | Member since: 17.04.2008, 00:04 | Posts: 302 |
Likes: 0 |
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Post Topic: Re: Medieval Houses Posted 15.09.2011, 18:16 |
Very nice, and great detailing. If you run out of Ideas, an Iron age Celtic roundhouse would also be interesting.
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JIBRAIL  |
Beginner | Member since: 14.07.2011, 16:21 | Posts: 29 |
Likes: 0 |
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Post Topic: Re: Medieval Houses Posted 15.09.2011, 22:16 |
Iron age Celtic roundhouse would be interesting, but personally I would love to see you create some historic ruins.
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Fortran  |
Has no life | Member since: 27.12.2007, 01:50 | Posts: 6478 | Location: Nottingham |
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Post Topic: Re: Medieval Houses Posted 16.09.2011, 00:20 |
Very nice indeed, might want to double check that seam you have going on in the tiling roof texture though.
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irjason  |
Beginner | Member since: 21.09.2011, 19:54 | Posts: 26 |
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Post Topic: Re: Medieval Houses Posted 29.09.2011, 21:24 |
I would love it if u had some time to do another simular model with a tutorial or a how it was made video love the style =]
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
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Post Topic: Re: Medieval Houses Posted 30.09.2011, 17:13 |
Other than the Seam on the roof, its fantastic. especially like the edges of your Support beams on the vestabule on the side of the house.  Really good texture work mate, something that is very nice to see. 2 questions though, how many materials you have on that bad boy, and how many polys is it? If you wanna see the exact number quickly hit 7 in 3dsmax viewport
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1391 | Status: Online |
Likes: 4 |
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Post Topic: Re: Medieval Houses Posted 30.09.2011, 17:34 |
About 4.3k polys and 6submaterial + one unsed for decals.
Sorry for lack of updates, but been busy, as well as starting making scene with houses ;p. Will update new houses, soon (TM).
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1391 | Status: Online |
Likes: 4 |
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Post Topic: Re: Medieval Houses - Update (2011-10-22) Posted 22.10.2011, 12:36 |
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Peterson  |
Beginner | Member since: 18.08.2011, 20:36 | Posts: 24 | Location: Germany |
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Post Topic: Re: Medieval Houses - Update (2011-10-22) Posted 23.10.2011, 10:12 |
Im realy looking forward to import some of them in my map. Nice Job!
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1391 | Status: Online |
Likes: 4 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 24.10.2011, 13:23 |
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wootwoots  |
Uber Modder | Member since: 18.01.2010, 23:11 | Posts: 1730 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 24.10.2011, 13:52 |
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NotTarts  |
Beginner | Member since: 02.07.2011, 02:58 | Posts: 49 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 24.10.2011, 13:57 |
Amazing work! Are you using blend shaders of any kind?
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