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User avatar   Not my first Rodeo Not my first RodeoMember since: 26.02.2010, 19:51Posts: 440 Likes: 1
 

 Post Topic: Re: UPDATE 19 Sept - CRYSIS REVIVAL v1.5 - ALL TEXTURES HD
PostPosted 23.09.2011, 19:41 
rGOt!

in the second level, after the first checkpoint the game crashing all the time no matter ho w many times i close it, and open it again! Saying some eroor, and quits! And differend object flying in the mid air like the CELL car, rocks and trees.

I'm not complaining.

Asking your help find out whats wrong, and why i can't proceed ahead! ;(

User avatar   Developer DeveloperMember since: 27.10.2007, 14:11Posts: 225Location: Germany, Berlin Likes: 0
 

 Post Topic: Re: UPDATE 19 Sept - CRYSIS REVIVAL v1.5 - ALL TEXTURES HD
PostPosted 23.09.2011, 20:40 
Quote by bac9-flcl:
Kenturrac

I can agree with you about the level, but I can't say that the "book" you've linked to is a good source of knowledge. I've read it's and I am sorry to say that it is rather insipid and empty, not to mention arguable structure and examples (sometimes it's just a collection of short notes on non-sequential topics, illustrated with some, often irrelevant, game). Maybe that resource would be more helpful: level-design.org.

And it is also great to learn from developer articles like these: http://www.clement-melendez.com/portfolio/articles.html that aren't only focusing on level design techniques but provide you with actual example of experience, workflow, a way of how a level was designed, how problems that appeared in the process were solved, etc.

Cheers. :)


indeed indeed, but this book was just an example.
there is way more in the internet like: http://www.hourences.com/books-and-media/


Design Intern @ Yager Development
http://www.kentutainment.de
User avatar   Not my first Rodeo Not my first RodeoMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 11
 

 Post Topic: Re: UPDATE 19 Sept - CRYSIS REVIVAL v1.5 - ALL TEXTURES HD
PostPosted 24.09.2011, 05:03 
I tweak a sandbox since 3 months, little by little , the bird builds its nest.

lonelypatrick, tomorrow I will post the version 1.6 (new TOD, graphic elements, Vehicle AI, environment progressive sounds...), I've tested it and I did not find any bug of this type, you tell me

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User avatar   Not my first Rodeo Not my first RodeoMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 11
 

 Post Topic: Re: UPDATE 19 Sept - CRYSIS REVIVAL v1.5 - ALL TEXTURES HD
PostPosted 24.09.2011, 10:11 


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  Just getting started Just getting startedMember since: 22.07.2011, 11:36Posts: 12 Likes: 0
 

 Post Topic: Re: UPDATE 24 Sept - CRYSIS REVIVAL v1.6 - ALL TEXTURES HD
PostPosted 27.09.2011, 20:21 
hi cant get download to work with jdownloader or F5 method
  Just getting started Just getting startedMember since: 22.07.2011, 11:36Posts: 12 Likes: 0
 

 Post Topic: Re: UPDATE 24 Sept - CRYSIS REVIVAL v1.6 - ALL TEXTURES HD
PostPosted 27.09.2011, 20:26 
hi its ok i got it from moddb.com
  Just getting started Just getting startedMember since: 22.07.2011, 11:36Posts: 12 Likes: 0
 

 Post Topic: Re: UPDATE 24 Sept - CRYSIS REVIVAL v1.6 - ALL TEXTURES HD
PostPosted 27.09.2011, 21:39 
hi i am have graphics issues i think its because i am running on dx9 can you help?
User avatar   Not my first Rodeo Not my first RodeoMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 11
 

 Post Topic: Re: UPDATE 24 Sept - CRYSIS REVIVAL v1.6 - ALL TEXTURES HD
PostPosted 28.09.2011, 07:51 
Could you post a screenshot?


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  Just getting started Just getting startedMember since: 22.07.2011, 11:36Posts: 12 Likes: 0
 

 Post Topic: Re: UPDATE 24 Sept - CRYSIS REVIVAL v1.6 - ALL TEXTURES HD
PostPosted 28.09.2011, 20:23 
hi after 3rd start the black blobs are gone but alot of textures are not right
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Crysis2 2011-09-28 20-08-28-42.jpg
Crysis2 2011-09-28 19-50-43-82.jpg
Crysis2 2011-09-28 19-46-09-27.jpg

User avatar   Not my first Rodeo Not my first RodeoMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 11
 

 Post Topic: Re: UPDATE 24 Sept - CRYSIS REVIVAL v1.6 - ALL TEXTURES HD
PostPosted 01.10.2011, 14:44 
The problem of texture will be fixed in version 1.7 of the mod.
A preview of the next map:

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Last edited by rGOt on 05.10.2011, 23:40, edited 1 time in total.
User avatar   Not my first Rodeo Not my first RodeoMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 11
 

 Post Topic: Re: UPDATE 01 Oct- Crysis Revival - Preview New map (map 04)
PostPosted 04.10.2011, 20:59 
Preview v1.7:
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  Just getting started Just getting startedMember since: 08.10.2011, 12:10Posts: 5 Likes: 0
 

 Post Topic: Re: UPDATE 01 Oct- Crysis Revival - Preview New map (map 04)
PostPosted 08.10.2011, 12:20 
Thank you for posting this, I re-installed crysis to play your map and I'm very happy I did. I like pretty much everything, is challenging and very well designed.

Thanks once again!
  Just getting started Just getting startedMember since: 08.10.2011, 12:10Posts: 5 Likes: 0
 

 Post Topic: Re: UPDATE 01 Oct- Crysis Revival - Preview New map (map 04)
PostPosted 09.10.2011, 21:51 
I wanted to point put a few things I found after finishing the first level.
Very often if I stand close to a wall or tree or any solid object I cannot kill my objective, is like the bullet hits an invisible wall.
Second, on the second level (where you have to dive to see the undercover agent) right after that part, if you pass behind those big rocks to the next check point, you get spotted and the bullets pass those rocks I kept getting killed at that part and matter of fact you can actually walk right through those rocks.

Other than that I haven't had any problems or crashes I'm running DX11 with the latest patch and textures.

Just one question, I'm at the part where you have to destroy the switch (the next checkpoint after the undercover agent) I shoot at the box and explodes, but the checkpoint is still the same, I've thrown grenades and rockets to it but nothing. How am I supposed to destroy it?

Thanks for your work, is looking great!
  Just getting started Just getting startedMember since: 10.03.2008, 21:52Posts: 5 Likes: 0
 

 Post Topic: Re: UPDATE 01 Oct- Crysis Revival - Preview New map (map 04)
PostPosted 11.10.2011, 18:10 
Love your work. And i think you choud be very proud to be the first with a nice single player mod.

But how the hell do you kill the glocked aliens in the second level :mad: . It is a pain to always have to restart that level from the beginning. I also cant resume campaign in level 2.

:cheesy:
User avatar   Skilled Developer Skilled DeveloperMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 3
 

 Post Topic: Re: UPDATE 01 Oct- Crysis Revival - Preview New map (map 04)
PostPosted 11.10.2011, 21:35 
@ozzyscl, that's one of the several bugs i pointed out but it seems like rGot don't care much about my opinion (or simply and more realistic, he's not skilled enough to find out a way to solve them), because he didnt even answer my posts, or other people's posts about similar problems. =)
Cya. =)


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