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User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8375Location: Crytek HQ Likes: 39
 

 Post Topic: Time of Day Editor
PostPosted 09.10.2011, 13:46 
Please provide any feedback/issues regarding the Time of Day Editor below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

Known Issues
  • NA



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User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1391 Likes: 4
 

 Post Topic: Re: Time of Day Editor
PostPosted 06.02.2013, 09:21 
Dunno where to add it.
Sharpen filter doesn't work. No matter how high I set it, there is no change.


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User avatar   Media Support Media SupportMember since: 04.12.2007, 03:23Posts: 6859Location: Norway Likes: 29
 

 Post Topic: Re: Time of Day Editor
PostPosted 13.02.2013, 11:22 
Use Image:FilterShapen Node.

Image


 
 
 

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  Beginner BeginnerMember since: 01.05.2012, 17:44Posts: 52 Likes: 0
 

 Post Topic: Re: Time of Day Editor
PostPosted 29.03.2013, 16:33 
I cannot seem to find the TOD advanced toggle nor play speed...

Image

i.e should be here: Image
User avatar   Media Support Media SupportMember since: 04.12.2007, 03:23Posts: 6859Location: Norway Likes: 29
 

 Post Topic: Re: Time of Day Editor
PostPosted 29.03.2013, 16:43 


 
 
 

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  Beginner BeginnerMember since: 01.05.2012, 17:44Posts: 52 Likes: 0
 

 Post Topic: Re: Time of Day Editor
PostPosted 29.03.2013, 17:52 
Thanks Lavizh, I had tried that with the previous build to no avail, installed the new build and the issue was the same, but resetting it again seems to have worked. Many thanks!
  Beginner BeginnerMember since: 30.01.2013, 22:29Posts: 20 Likes: 0
 

 Post Topic: Re: Time of Day Editor
PostPosted 10.04.2013, 17:57 
Not sure if this is the right place to post but it is about the TOD editor.

Upon export to engine non of the TOD setting are in the level when loading it in the launcher. There is no fog, no depth of field (not even the default). I have tried changing the setting in the TOD editor with the record button both on and off and there is no change on export.

Suggestions?
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1471Location: Germany Likes: 0
 

 Post Topic: Re: Time of Day Editor
PostPosted 10.04.2013, 19:56 
Quote by Krucks:
Not sure if this is the right place to post but it is about the TOD editor.

Upon export to engine non of the TOD setting are in the level when loading it in the launcher. There is no fog, no depth of field (not even the default). I have tried changing the setting in the TOD editor with the record button both on and off and there is no change on export.

Suggestions?


you need a "start time" it is left side in TOD window .

finally save and export to engine the level .


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User avatar   24/7 Modder 24/7 ModderMember since: 02.02.2007, 07:25Posts: 4446 Likes: 13
 

 Post Topic: Re: Time of Day Editor
PostPosted 30.04.2013, 20:07 
Import/export doesn't work since 3.4.3.
Sunshaft visibility doesn't affect image.


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