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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10628Location: Crytek HQ Likes: 652
 

 Post Topic: Time of Day Editor
PostPosted 09.10.2011, 13:46 
Please provide any feedback/issues regarding the Time of Day Editor below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

Known Issues
  • At low playback speeds, sometimes the sun won't move (CE-962). Fixed.
  • Entering a Play speed then closing the TOD window will reset it to 0 (CE-1528). Fixed.



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User avatar   Trainee TraineeMember since: 03.08.2012, 07:30Posts: 127 Likes: 4
 

 Post Topic: Re: Time of Day Editor
PostPosted 28.05.2014, 23:08 
The shadows for my TOD are almost completely black in the new 3.6.2 editor even though in my 3.5.8 they look great. I haven't changed the settings since getting the new version. Thoughts?

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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10628Location: Crytek HQ Likes: 652
 

 Post Topic: Re: Time of Day Editor
PostPosted 28.05.2014, 23:18 
Check this out :)

http://docs.cryengine.com/display/SDKDO ... ed+Shading

The faked ambient/skylight settings from TOD are removed, that's why it looks black now. Drop a probe in and the ambient will be added in.



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No dev/modding PM's please, use the forums! :)
User avatar   Trainee TraineeMember since: 03.08.2012, 07:30Posts: 127 Likes: 4
 

 Post Topic: Re: Time of Day Editor
PostPosted 28.05.2014, 23:24 
Quote by Cry-Adam:
Check this out :)

http://docs.cryengine.com/display/SDKDO ... ed+Shading

The faked ambient/skylight settings from TOD are removed, that's why it looks black now. Drop a probe in and the ambient will be added in.


Interesting. Thank you very much.


  Beginner BeginnerMember since: 14.11.2011, 21:38Posts: 74 Likes: 6
 

 Post Topic: Re: Time of Day Editor
PostPosted 29.05.2014, 04:24 
The Time of Day seems like it doesn't have the full day/night cycle finished, because the early/late hours are still really bright and warm. There's also a time where the clouds get really pixelated and have weird shadows.

Weird night time 24:00
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Clouds- 13:00 to 18:00. Does it on all config specs.
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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10628Location: Crytek HQ Likes: 652
 

 Post Topic: Re: Time of Day Editor
PostPosted 29.05.2014, 12:28 
Yeah Forest only has the one TOD setting at the moment. More work in this area will come.



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No dev/modding PM's please, use the forums! :)
User avatar   Trained Modder Trained ModderMember since: 19.08.2011, 07:44Posts: 301 Likes: 106
 

 Post Topic: Re: Time of Day Editor
PostPosted 31.05.2014, 05:49 
Quote by Cry-Adam:
Yeah Forest only has the one TOD setting at the moment. More work in this area will come.


Is this due to the env. probes only capturing once and using that for image based? Can we look forward to a env. probe that can do this on a hourly basis so 24h TOD cycles can be achieved again? I believe SNOW did something like this.


  Beginner BeginnerMember since: 02.03.2014, 10:50Posts: 56 Likes: 6
 

 Post Topic: Re: Time of Day Editor
PostPosted 13.06.2014, 21:33 
I'm still seeing the issue where Multiplayer doesn't respect TOD settings.

Try this:
-In sandbox, load the Airfield level. Leave all TOD settings at their default, but change the speed to 0.01.
-Go to Game->toggle SP/MP rules
-Hit ctrl G to run the game in the editor.
-Note that e_TimeofDaySpeed gets set to 0 in MP mode.
-Note that changing e_TimeofDaySpeed manually in the console does not actually change TOD.

I've tried doing this from a dedicated server, thinking it was perhaps limited to the server so that clients can't cheat, but you can't change it in the dedicated server's console, either.