Sorry I think I wasn't clear enough. The way this works in different versions with different cloud shaders is a little confusing
. I thought that the Sun custom color settings worked without having to enable the Use TOD Settings parameter for Volumetric Clouds in 3.5 but I was wrong. That's what caused the confusion. I should have double checked that one. My bad! Sun custom color settings do work but only for DistanceClouds
and also for Volumetric Clouds
(VolumeObject shader) when the Use TOD Settings parameter is enabled.
However, the Sun custom color settings still don't work for Imposter Clouds
(Common.Cloud shader) because that Common.Cloud shader doesn't have the Use TOD Settings parameter.
This doesn't really matter (should still be logged as a known issue though since I believe it would be a trivial task but no one's probably reported it until this day) since I don't have any trouble achieving good looking Imposter Clouds apart from the Diffuse Color material param not working. Without the Diffuse Color, the clouds look like rain clouds no matter what you do because they're shading always has a black tint to it since the Diffuse Color doesn't work (presumably set to pitch black)! It would be amazing if this was fixed
At the moment, I'm pretty sure that the main problem with clouds in general in CRYENGINE is that the Diffuse Color parameter does not have any effect and seems to be set to pitch black by default. This is exactly why in 3.6 the Sky contribution parameter under the CloudShading section of the TOD Editor doesn't work as well! I just tested this in 3.5. Set the Diffuse Color of the cloud material to 0,0,0 and the Sky contribution no longer has any effect, just like in 3.6! Which obviously makes sense.
The Diffuse Color is EXTREMELY important in getting a good looking cloud. I've posted this in the Material Editor thread so really hope it gets fixed. Thanks