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User avatar   Trained Modder Trained ModderMember since: 27.06.2010, 17:54Posts: 382Location: Canada Likes: 25
 

 Post Topic: Gas masks!
PostPosted 06.10.2011, 00:32 
So after replaying Shadow of Chernobyl I had a sudden urge to make gas masks. Their all based on real masks but I'm not good with recreation so their not perfect. Here is what I have so far:

SAS s-10
Image

Czech m-10
Image

Russian gp-5
Image

Russian PBF
Image

I'm planning to make a couple more and add them to the engine as a face attachment.


Last edited by Sava on 07.10.2011, 02:29, edited 1 time in total.

  Experienced Modder Experienced ModderMember since: 16.03.2011, 05:55Posts: 528Location: Utah, USA Likes: 29
 

 Post Topic: Re: Gas masks!
PostPosted 06.10.2011, 01:58 
First off these Gas Masks are AWESOME!

I absolutely love them

<3

I am also wondering if you are planning on making the German M-38 Gas Mask w/ Filter.

It is a World War 2 Gas Mask.
  Trained Modder Trained ModderMember since: 22.03.2010, 08:07Posts: 377Location: ***** Likes: 0
 

 Post Topic: Re: Gas masks!
PostPosted 06.10.2011, 04:32 
No high poly?
User avatar   Trained Modder Trained ModderMember since: 27.06.2010, 17:54Posts: 382Location: Canada Likes: 25
 

 Post Topic: Re: Gas masks!
PostPosted 06.10.2011, 05:06 
Thanks Benji, like I said I'm making a couple more one of which may be the M-38 ;) I'm still learning how to model plus these models are still a wip so the high poly's will have to wait a bit.
User avatar   Trained Modder Trained ModderMember since: 27.06.2010, 17:54Posts: 382Location: Canada Likes: 25
 

 Post Topic: Re: Gas masks!
PostPosted 09.10.2011, 22:18 
Did some sculpting in sculptris and I gotta say it's a very useful tool. I rendered out the normals for the Gp-5, here is what I got so far:
Image
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2735Location: Greece Likes: 5
 

 Post Topic: Re: Gas masks!
PostPosted 10.10.2011, 16:50 
You did some fine modeling work there! Keep up!


User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10856Location: Crytek HQ Likes: 727
 

 Post Topic: Re: Gas masks!
PostPosted 10.10.2011, 18:21 
I see a pyro! :D



Image
Image
No dev/modding PM's please, use the forums! :)
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2830Location: USA Likes: 118
 

 Post Topic: Re: Gas masks!
PostPosted 12.10.2011, 21:36 
I agree, its PYRO!!! :P
User avatar   Trained Modder Trained ModderMember since: 27.06.2010, 17:54Posts: 382Location: Canada Likes: 25
 

 Post Topic: Re: Gas masks!
PostPosted 13.10.2011, 00:40 
I think the texture is about done. The lenses have transparency but there's nothing behind them so it's pointless. I'm moving on to the s-10 but I'm still learning so suggestions are wanted.
Attachments:

Untitled-1.jpg
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2830Location: USA Likes: 118
 

 Post Topic: Re: Gas masks!
PostPosted 13.10.2011, 05:25 
Very nice looking man, I must say this looks pretty new if you know what i mean.. I think it should be more dirty and scratched.. Unless you really want the idea that its brand new..

I used a gas-mask in my work with Concrete Grinding, and it gets scratched all to hell just by putting it down once. haha. I mean I wasn't the most soft handed person in the world.. But it really doesn't take much. hehe

Anyways, Good work mate. Its actually impressive that you kept such good Edgeflow if your so new. Thats one of the more difficult parts.. Keep it up, you'll be a pro in no time. :)
User avatar   Trained Modder Trained ModderMember since: 27.06.2010, 17:54Posts: 382Location: Canada Likes: 25
 

 Post Topic: Re: Gas masks!
PostPosted 13.10.2011, 21:47 
Yeah my edge flow originally was very bad but after looking a some vids on youtube of various head models I did a complete retopo
User avatar   Trained Modder Trained ModderMember since: 27.06.2010, 17:54Posts: 382Location: Canada Likes: 25
 

 Post Topic: Re: Gas masks!
PostPosted 15.10.2011, 20:51 
I did some work n the s-10 by fitting it to the example soldier head of the mod sdk.
Attachments:

Untitled-3.jpg